- Joined
- May 11, 2022
The Catalina missions in San Andreas. You're stuck on an ATV and have her screeching at you.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Its not hard though. The real weirdness in SA is the optional casino heist chain, the mission where you need to get the blueprint. Unless I missed something like an idiot walking outside after getting the blueprint would start you with a wall of cops shooting you before the screen even faded in and it seemed like a total crapshoot if you'd survive or not. Maybe I was just too dumb to notice an alternate exit or some other option maybe it was some specific patch of ps2 releases but it seemed entirely RNG based whether you survived or not.The Catalina missions in San Andreas. You're stuck on an ATV and have her screeching at you.
For me as a child, that was Labyrinth Zone. Neither my brother nor I could beat it when we were young, for it featured long, winding underwater passageways that lacked the more refined level design of its sequels, as well as the shield power-up from Sonic 3 that allowed you to breathe underwater. The boss was a race to the top of a tall, spike-laden passage that is rapidly flooding, and any hit you take will likely send you reeling downwards, eating up even more of what little precious time you have to spend underwater. That was the wall for us.For a sudden difficulty curve: Marble Zone in the original Sonic The Hedgehog. You're suddenly taken from the high speed, blast processing fueled rush of Green Hill Zone to slow platforming on moving platforms over lava, obstacles that can crush and kill you immediately and spikes everywhere. I never beat it as a child and I played it a LOT. I eventually lost interest in trying and stuck with Sonic 2.
I also found Wrong Side of the Track easy AND I played it on console, that's because I'm autistic and I had no friends or hobbies, so I had already put at least a couple of hundred hours in to the previous 2 games. Jealous much, n00bs?
However in GTA 3 it took me a very long time to get passed the early Joey or Salvatore mission where you have to bring hookers to a party near the bridge, I was unaware you could transport more than 1 passenger simultaneously and so I always ran out of time bringing them individually. It was an embarrassingly long time before someone finally told me how to do it and called me a retard. At least a month or two. No I didn't have internet.
For a sudden difficulty curve: Marble Zone in the original Sonic The Hedgehog. You're suddenly taken from the high speed, blast processing fueled rush of Green Hill Zone to slow platforming on moving platforms over lava, obstacles that can crush and kill you immediately and spikes everywhere. I never beat it as a child and I played it a LOT. I eventually lost interest in trying and stuck with Sonic 2.
Unless you happen to have a soul arrow build and you oneshot the fight when you were expecting to be there a few hours. Going in melee they are beasts, but they really do not deal well with kiting.
Jesus fuck yes, that's the one I was going to mention. I still don't remember how the fuck I even managed to pass it and then the game never reaches these levels of insane precision (or at least I didn't get far enough to see it, mostly just liked crazy cop mode)Driver 1. Getting past the start screen is pretty easy. you just press start, but then the game crushes your balls with the mandatory tutorial for the fucking game.
Ah yes, the Kyriu and Majima fights. I mostly was going through well enough till that point which was a HARD block. Funny thing I learned and abused is that Kyriu will not hit a woman, so if you have Saeko and Eri in your party and keep Ichiban's defense buffed you can have a pretty good control of what to expect from it and it's all about just being careful that Ichi doesn't get decked too hard.Yakuza: Like A Dragon comes to mind. Even with spending multiple hours on retarded substories and grinding out shit, towards the end of the game is fucking near impossible.
I capped off at Chapter 12/13, I've tried replaying this game multiple times but idk. the game is too difficult for me to even want to enjoy it
Fucking amazing game (and anime) but i agree it was next level. gonna torture myself and play it through again on the steam deck now.Record of Lodoss war for the dreamcast where you went from mercing enemies to dealing 1 damage. Still never beat the game.
More like shitty level design, a difficulty spike is something that's very intentional. Also there's only 1 area of Marble Zone that's even rly an issue it's the last gauntlet of jumps in act 3 because you can overshoot, undershoot or even if you land perfectly on the tiny teeny platforms, Sonic is slippery and tends to fall off anyways.For a sudden difficulty curve: Marble Zone in the original Sonic The Hedgehog. You're suddenly taken from the high speed, blast processing fueled rush of Green Hill Zone to slow platforming on moving platforms over lava, obstacles that can crush and kill you immediately and spikes everywhere. I never beat it as a child and I played it a LOT. I eventually lost interest in trying and stuck with Sonic 2.
Also I've not seen any mention of any real spike in difficulty (or maybe it happened, but some of the games mentioned I've got no fucking idea what they are), every example have been a fucking bitcoin bubble, the increase in difficulty lasts for like 5 seconds and once you're done with this part it's gone. You want a real difficulty spike that lasts the entire game?
These guys raped me in my first playthrough. The DLC mission that bad depending on when you do it, but the randomly appearing bosses fucked my shit up. Definitely a trap for beginners. Once you know that they're coming you can plan around fighting them and they help spice up the regular missions in repeat playthroughs. Its a shame most people ignore the DLC after their first experience because the late game armors they drop are pretty fun to use. Supposedly WOTC rebalances them, but I've never played it.Oh, here's a good one. In XCOM 2 Collection, there are a number of bosses that wrecked my game out of the blue. They're ultra powerful and can slaughter your whole squad, no problem. They also recur throughout your game, and pop up randomly.
The trick to deal with them is to look for this DLC, turn it off, and have a great time reading all the negative reviews.
View attachment 5808101
I will always remember getting ambushed by the beserker queen and watching it tear through my team only for my one dude with 2% chance to instakill on reaction drop it in one shot. never went from 'oh shit' to 'fuck yeah' so fast in my life.These guys raped me in my first playthrough. The DLC mission that bad depending on when you do it, but the randomly appearing bosses fucked my shit up. Definitely a trap for beginners. Once you know that they're coming you can plan around fighting them and they help spice up the regular missions in repeat playthroughs. Its a shame most people ignore the DLC after their first experience because the late game armors they drop are pretty fun to use. Supposedly WOTC rebalances them, but I've never played it.
A couple have been... Also is NOE the fly low one? Ok dsp. Just fly low. If 10 year old me can figure out you can cheese it by flying over the flat ocean whats your excuse?Some of these have been GTA missions so here is one more N.O.E. Fuck that mission.
I forgot about that one. Yeah basically all you can do is sprint past the cops and hope you don't die before you can get a car.Its not hard though. The real weirdness in SA is the optional casino heist chain, the mission where you need to get the blueprint. Unless I missed something like an idiot walking outside after getting the blueprint would start you with a wall of cops shooting you before the screen even faded in and it seemed like a total crapshoot if you'd survive or not. Maybe I was just too dumb to notice an alternate exit or some other option maybe it was some specific patch of ps2 releases but it seemed entirely RNG based whether you survived or not.
Half the time it despawned your car because it was too close or because it spawned a cop car there so it got replaced. I wanna believe there's a trick to it because of how high quality SA is everywhere else but I imagine it just went less tested because its optional content in an already massive game.I forgot about that one. Yeah basically all you can do is sprint past the cops and hope you don't die before you can get a car.