- Joined
- Mar 9, 2021
Tomb Raider (original/re-master) - ‘The Cistern’ level. It is a massive jump in complexity from the preceding ‘Palace Midas’ stage, and much harder than the subsequent ‘Tomb of Tihocan’ level. The difficulty is predominantly due to having to activate a flood switch at the right time in the level, which you will only realise once you get stuck. It also is a backtracking tour-de-force and unnecessarily long.
Tomb Raider 3 - literally the second level in the game is an overly-long trap gauntlet and the only way you progress is to repeatedly die and learn. Watching Lara get crushed to death for the 16th time in one stage because you didn’t know that innocuous part of the room would close in on you gets old very fucking quickly
Resident Evil 4 (original) - the ‘Water Room’. Holy Christ; an extraordinarily long slog fighting an endless onslaught of cultists; topped off by a section of precision sniping around useless Ashley, WHILE said cultists are running at you and clubbing you over the head. Nothing up to this point in the Castle area prepares you for this; the rest of the Castle is pretty manageable save for a few Garrador shock set-pieces
Grand Theft Auto San Andreas - any of Zero’s missions; but for me, the precision required in shooting the hordes of RC planes with a fucking MINIGUN was the only GTA side mission I ever gave up on to date.
Streets of Rage 2 - Stage 5 boss R.Bear. Cheap, massive and the fastest obese man in video game history. Can also randomly body-splash you ass-first from anywhere on the screen. Every other boss in the game can be beaten with skill - including Shiva and Mr. X - but this twat requires cheesing tactics almost exclusively
Sonic The Hedgehog - Labyrinth Zone boss fight. This exercise in torture is precisely why Sega Genesis controllers were specced to be fist and window proof. Requires avoiding traps, dealing with water/running out of air, and loads of nooks you can get stuck in and die thanks to the vertically scrolling screen of death. All forms of Robotnik before and after are your basic ‘hit him a few times and dodge his latest airship contraption’
Radiant Silvergun - Stage 5/SBS-130 Battleship. This game is already a Nintendo-hard bullet-hell shooter, but this stage is fucking insanity. You are deluged with enemies and claustrophobic set pieces of 2cm safe screen areas, but you cannot shoot enemies indiscriminately. This game requires you to chain kills of enemies the same colour to power up your weapons. If you don’t, you’ll be weak as piss for the final boss fight on the next level
Tomb Raider 3 - literally the second level in the game is an overly-long trap gauntlet and the only way you progress is to repeatedly die and learn. Watching Lara get crushed to death for the 16th time in one stage because you didn’t know that innocuous part of the room would close in on you gets old very fucking quickly
Resident Evil 4 (original) - the ‘Water Room’. Holy Christ; an extraordinarily long slog fighting an endless onslaught of cultists; topped off by a section of precision sniping around useless Ashley, WHILE said cultists are running at you and clubbing you over the head. Nothing up to this point in the Castle area prepares you for this; the rest of the Castle is pretty manageable save for a few Garrador shock set-pieces
Grand Theft Auto San Andreas - any of Zero’s missions; but for me, the precision required in shooting the hordes of RC planes with a fucking MINIGUN was the only GTA side mission I ever gave up on to date.
Streets of Rage 2 - Stage 5 boss R.Bear. Cheap, massive and the fastest obese man in video game history. Can also randomly body-splash you ass-first from anywhere on the screen. Every other boss in the game can be beaten with skill - including Shiva and Mr. X - but this twat requires cheesing tactics almost exclusively
Sonic The Hedgehog - Labyrinth Zone boss fight. This exercise in torture is precisely why Sega Genesis controllers were specced to be fist and window proof. Requires avoiding traps, dealing with water/running out of air, and loads of nooks you can get stuck in and die thanks to the vertically scrolling screen of death. All forms of Robotnik before and after are your basic ‘hit him a few times and dodge his latest airship contraption’
Radiant Silvergun - Stage 5/SBS-130 Battleship. This game is already a Nintendo-hard bullet-hell shooter, but this stage is fucking insanity. You are deluged with enemies and claustrophobic set pieces of 2cm safe screen areas, but you cannot shoot enemies indiscriminately. This game requires you to chain kills of enemies the same colour to power up your weapons. If you don’t, you’ll be weak as piss for the final boss fight on the next level