- Joined
- Mar 12, 2021
Deus Ex Invisible War and Theif Deadly Shadow.
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The entirety of total war warhammer reeks of laziness and greed to me.I think Bethesda's problem is they keep milking Skyrim with so many rereleases, I actually want them to hurry up and drop something new.
The devs are worse than the fans. Here's the latest travesty
In 2022, they patched out the Dark Elf slavery system and replaced it with stupid mana that can boost just three settlements, and hurt everywhere else.
Now, they are releasing a new faction using the old system, and charging 40% of the whole games price just to unlock it.
Pokemon in particular is incredibly notorious forgetting increasingly more shit over timeintroducing new features and removing them in the next game. The bright side is most of them suck anyway so you're not missing much.
GT7 is definitely up there for this one. Battlefield as well. Iirc it was estimated that roughly 90% of previous battlefield game features were missing from 2042
I miss when the call of duty games had emblem designers.
the sadder part of this is that these games became butchered because of hardware limitations since they downgraded from pc to consoles.Deus Ex Invisible War and Theif Deadly Shadow.
Final Fantasy VI was open world for the entire second half of the game, and I'd guess it might have had the biggest open world of any SNES game ever made.
Then they go and make Final Fantasy XIII an enormous sequence of hallways. Couldn't even be bothered to add a single town.
I also tried to like 13, but the endless trial and error you had to go through if you didn't have a guide wasn't fun. I lost count on how many times I died to the Odin fight because you're supposed to make Lightning feel more like a humbled bitch or something (Did anyone out of lonely weeabos like her and her back? She had no good qualities.). I stopped after getting all of Vanille's upgrades just to see that Aussie bitch die in one hit to a fucking turtle causing me a game over. With the exception of Sahz and maybe the first version of Snow, no one in 13 was likable. FF15....wasn't much better, and it felt more forced and contrived than 13. Lightning beats Noctis for the worst FF protagonist title, but not by much.Biggest bait&switch in vidya for me. Incredible how shit the actual game was, that trailer had me hyped like a motherfucker. Almost criminal how much from the trailer did not make it into the actual game. I get that stuff gets cut pre-release all the time but in Infinite's case the trailer shows an almost completly different game compared to the final version. Fucking scam.
FFXIII was were i quit the franchise, XII was already iffy but at least fun, XIII is an absolute travesty in regard to being a JRPG and especially its predecessors. I remember people unironically saying "It gets good 20 hours in", i think i played around five hours before i wanted to kill myself from sheer boredom. The hallway design is one thing but what about that fucking battle system?! I swear it felt even less interactive than XII, it's almost unbelievable that they dumbed it down even further in XV (which was one of the many reasons for me to not even pick that one up in the first place). The constant cutscene interruptions also pissed me off to no end, too.
I didn't even know before your post that the game has no towns, i do remember the bare-bones weapon upgrade system, though, and thinking "Wait, this is fucking it?!". I won't even start to sperg about the dogshit character design and whatever the fuck the story was.
That game really drove the point home that my favourite vidya company is not even a shadow of its former self anymore. Massivly disapointing.
It was bizarre to me that the game that started Mercenaries didn't have it in the remake. Instead we got that shitty hero based games as a service mode, Resistance. I don't know much about it other than I played it twice and decided it was shit. Capcom could have still had their obligatory multiplayer mode. Mercenaries had multiplayer since RE5.The Resident Evil 3 remake stripped out like 2/3s of the game and replaced it with Nemesis chasing you around. It's pretty damn obnoxious just how much was missing. It didn't even have Mercenaries mode.
It was bizarre to me that the game that started Mercenaries didn't have it in the remake. Instead we got that shitty hero based games as a service mode, Resistance. I don't know much about it other than I played it twice and decided it was shit. Capcom could have still had their obligatory multiplayer mode. Mercenaries had multiplayer since RE5.
Speaking of RE3 cut content. It would have been nice to see the clock tower. That area was one of the more memorable sections of 3. Mostly blinding Nemmy with the spot light and comically pushing him off the building. I can definitely live without the park section but instead of cutting it completely, replace it with something else. Everything about the game felt rushed, which is a shame since I really wanted to like it.
Civilization/Firaxis/2K has also gone to the Paradox/microtransactions model wrt playable civs.
They release a bare bones base game with a dozen civs or so but most of the fan favourites missing.
Then they drip feed past civs back into the game with expansion packs, DLC and season passes, all the while introducing new bugs every update that their PR arm simply remains radio silent about even acknowledging.
The company is allergic to hotfixes (unless China calls them about their "incorrect" version of history) and bugs they introduced with paid content only ever get addressed years later if they decide to release new paid DLCs with brand new bugs and terrible QA.
Someone mentiond Fable on page one.Three pages and noone mentioned Fable. The first one. I am genuinely surprised
Clocktower was cool, it was completely missing the park boss fight with the worm. Didn't have the gas station part which was one of my favs as a kid because the cinematic was kickass. A total misuse of Nemesis. The thing that made him scary originally was he could show up at any time and you were conditioned to know trying to fight was a waste of ammo and health. Turning him into an unskippable boss fight you knew was coming and little more than a QTE was baffling. Look at Mr X from the 2 remake. That was done right. Those heavy boots coming after you and knowing you couldn't do dick to him. Whoever was in charge of 3 should feel bad.
Total war is being skinned alive by the most retarded fanbase of all and it is a sad sight.
Thankfully Med2 still exists.
To be entirely fair: The Chorf slavery system is very distinct from the Delf one, even from a technical perspective it doesnt work the same way. I absolutely agree that they need to go back and redo the Delf slavery system though, along with quite a few factions' mechanics. Chorfs are great, but the price they're asking is fucking ridiculous.In 2022, they patched out the Dark Elf slavery system and replaced it with stupid mana that can boost just three settlements, and hurt everywhere else.
Now, they are releasing a new faction using the old system, and charging 40% of the whole games price just to unlock it.
Starbound got rid of cool lore stuff, too, like how florans are other races converted by the mushroom people. That was supposed to be a cool thing you could find in some dungeons but that was cut.(sees mentions about Bioshock Infinite)
Now I feel like screaming at the younger me for pre-ordering it. It didn't help that my graphics card at the time was so-so, so the game kept crashing toward the finale.
If we replace "later titles" with "early access releases" then good god Starbound. So much shit was lost apparently due to disputes with the writers, on top of howCucklefishChucklefish screwed over freelance workers (up to and including Toby Fox, who at the time was just the Homestuck music guy and not the lead dev of Undertale). All the race-specific backstories were replaced with a generic setup, so many structures were given the boot (I liked the abandoned human prisons, if only because the decorations looked nice). Mods exist, but they shouldn't be the crutch to what is lacking.