Which game has removed the most features in it's later titles? - Because less is more, according to game developers and producers.

ME1 had the best world building and atmosphere but the worst controls. ME2 had the best squadmates and missions but the worst customisation and classes. I actually thought ME3 had the best controls and gunplay , Just a shame it had by far the worst story. Even before you talk about the ending it had more holes than the Titanic and rendered ME2 little more than a glorified sidequest.
 
I feel like The Sims is soooort of a bad example. Not because it's not true, but because it's less "taking features away" and more "deliberately holding them hostage". Plus, if you think back to the first version of each of the editions, it was pretty bare-bones. Admittedly 3 was probably the most full-featured out of the box, but even it had a ton added later.

The Sims whole model has become "sell dozens of content packs". Sims 3 started it, since 1 and 2 used the more conventional and slightly more sane "expansion pack" model of yore for the most part. Then 4 took it waaay too far.
 
I feel like The Sims is soooort of a bad example. Not because it's not true, but because it's less "taking features away" and more "deliberately holding them hostage". Plus, if you think back to the first version of each of the editions, it was pretty bare-bones. Admittedly 3 was probably the most full-featured out of the box, but even it had a ton added later.

The Sims whole model has become "sell dozens of content packs". Sims 3 started it, since 1 and 2 used the more conventional and slightly more sane "expansion pack" model of yore for the most part. Then 4 took it waaay too far.

That still didn't excuse Swimming Pools and Toddlers not being in the TS4 base game on launch, given that drowning Sims is one of the most famous parts about the games. And suddenly excluding a life stage, in a Life Simulation game, is not excusable either.
 
That still didn't excuse Swimming Pools and Toddlers not being in the TS4 base game on launch, given that drowning Sims is one of the most famous parts about the games. And suddenly excluding a life stage, in a Life Simulation game, is not excusable either.
i blame the release of simcity 2013
it was such a shitshow, it killed off the simcity franchise and lobotomized the sims 4 because it too was supposed to be an online only multiplayer game
 
Paper Mario.
No more interesting and unique helpers, no more experience points, and no more badges means battles are incredibly dumbed down to the point you may as well skip them. Then there was dumb shit like in Sticker Star, where you couldn't even attack unless you had stickers.


It's disappointing that the series started off as fun RPGs and quickly shifted to boring platformer/adventure games with occasional RPG elements. I don't know why they took the paper aspect so literally in later games. It was originally just a style choice, but now you have Mario fighting office supplies like scissors and a stapler.
 
GTAs after GTA: San Andreas. SA had so much content that was stripped from the latter titles that it's hard to list it all but what was always the most disappointing to me was NO GYM. The ability to make an obese or ripped CJ really added volumes to the feeling that you are playing your own character. Also GTA: San Andreas had a LOCAL CO-OP and I took my gf on a dirtbike to watch the sunrise from Mount Chiliad

Dark Souls III compared to Dark Souls II, especially when it comes to the weapons system. Dark Souls II was massively customizable, and once every few hundred PVP matches in the Brotherhood of Blood you'd see someone with a completely insane off-meta build based on a rare gimmick weapon that actually worked. Mechanisms like powerstancing (unlocking a new dual wielding moveset when you had 1.5x the dual wielding requirements for a weapon) added a lot of variety. It was all stripped from DS3 in favor of cookie cutter dual wielding sets
 
Did you see that rumor on 4chan claiming that the devs couldn't keep adding recurring characters and there was an mandate to dumb down an lot of shit?
I wonder how much of that is keeping costs down and IS having absolutely 0 fucking talent remaining in character design. It's a lot cheaper to just use the Toad art they've got lying around and your paper blob and realistic scissor models. Besides that, I think at a certain point Nintendo saw that people liked the adventure game aspects of Thousand Year Door a lot, but no one bought it, and people bought the shit out of Super Paper Mario, which was dumbed down as fuck, so the core of the audience is used to a dumbed down adventure game with some light RPG shit every now and again. This was paired with the Mario + Luigi series cratering in sales and interest since Alpha Dream couldn't scale up to HD development.

Mario spinoffs are clearly being made by Z-grade, very small studios that Nintendo basically owns, like Camelot and IS, that cannot manage any other IP properly, as seen by the fact that IS can't even fucking make Fire Emblem on their own anymore, NDCube can't figure out how to add DLC to a 10 million seller, Golden Sun is dead and Camelot can only barely keep up with the 2 year cycle for new Mario sports games without just rereleasing the exact same game over and over again. They've seemingly sunk all their expansion effort into Monolith, Mercury Steam, and NextLevel, the only remotely competent studios they own that have been active in the last 10 years.

Also, Metroid Prime 3 losing multiplayer sucked dick, and two-person kart riding going away sucked in Mario Karts after the Gamecube one. It was the ideal girlfriend mode, a majority of women I have ever known cannot figure out analog sticks. Even the baby-retard mode in 8D pales in comparison to the simple coop of double dash
 
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I wonder how much of that is keeping costs down and IS having absolutely 0 fucking talent remaining in character design
It's an little bit of both, but them being cheap doesn't exactly hold much water when the last Paper Mario game quickly sold 3 million copies and the sales more or less dried up, afterwards.
Besides that, I think at a certain point Nintendo saw that people liked the adventure game aspects of Thousand Year Door a lot, but no one bought it, and people bought the shit out of Super Paper Mario, which was dumbed down as fuck, so the core of the audience is used to a dumbed down adventure game with some light RPG shit every now and again.
Well, the majority of Nintendo's fanbase are casual gamers and literal children; so I wouldn't have too much hope for them bringing back the "Nintendo Hard" style of game design.

This was paired with the Mario + Luigi series cratering in sales and interest since Alpha Dream couldn't scale up to HD development.
You forgot the part where they were coping by shitting out two remakes in an row.


as seen by the fact that IS can't even fucking make Fire Emblem on their own anymore,
They've been going that route ever since Awakening launched, considering how the devs admitted that they were unaware of exact limits of the how the 3DS can render the characters.

Camelot can only barely keep up with the 2 year cycle for new Mario sports games without just rereleasing the exact same game over and over again
I know that the soccer one was an carbon copy of the GameCube one and that the tennis brought some new mechanics to the table (at the cost of everything else), but what was wrong with the second baseball game?


a majority of women I have ever known cannot figure out analog sticks
Ok, I'm calling bullshit on this
 
Ok, I'm calling bullshit on this
Maybe having adhd, autism, or other learning disabilities is how one becomes a true gamer and less women have them so they fail to become autismo lords. :(

There's a few franchises I've been disappointed in streaming down things, but the one off the top of my head was due to time constraints so I can't shame them.
 
No More Heores 2 removed the open world, honestly was for the better and there was fuck all to do in it, however, would have been nice if they tried to make a better open world rather than remove it.

Dead Rising 4, game's development was reboot midway through development, so they only has something like 18 months to get it out. So no way they could get the timer to work even if they did want it, and meant on a tec level was behind DR1 in many areas.

Ni No Kuni, they removed the whole pokemon part of the game, and new gameplay becomes very shallow after the first few hours.

LEGO Marvel Superheroes 2, LEGO games have a fuck ton of characters but this was in the era of Marvel refusing to promote any Marvel ips that Fox had the movie rights for, so this game has no X Men or F4, it however does have Gwenpool over Deadpool.

Marvel vs. Capcom: Infinite, same deal with Lego Marvel 2, so fan favorites like Dr Doom are gone, but that game has other issues than the shit roster.
 
can god of war 4/5 join this list? because it became more of a escort quest mixed with ubisoft game than you know... action packed movie like the old ones.
not that ponies would ever admit to that though, i believe their brains are wired to never admit they have double standards.

the sadder part of this is that these games became butchered because of hardware limitations since they downgraded from pc to consoles.
Yeah, came here to say this. They removed the ability to jump to make sure you got le epic cinematic walking sim experience.
 
Yeah, came here to say this. They removed the ability to jump to make sure you got le epic cinematic walking sim experience.
The nu God Of War games deeply confuse me because the devs responded to criticism of the severely toned down nature by saying they "made them more mature"

So removing 100% of the nudity and probably two thirds of the gore made the games more mature? How?

I'm guessing in le current year "mature" just means "LGBT themes."
 
Unequivocally, MGSV gutted everything fun about the previous two titles. A barebones generic third person shorter with occasional crawling.
I personally believe MGSV was an extreme overreaction to criticism of MGS4 having too many cut scenes and too much plot because MGSV has basically no story development whatsoever and almost all the cinematic elements were stripped out.

They went with the burn it down approach instead of the tune it down to a more reasonable level approach which always ends well.
 
I personally believe MGSV was an extreme overreaction to criticism of MGS4 having too many cut scenes and too much plot because MGSV has basically no story development whatsoever and almost all the cinematic elements were stripped out.
Absolutely. The true problem with MGS4 was there wasn't enough gameplay in it in balance with the cutscenes. The series always had very long codec and cutscenes so I don't understand why MGS4 is treated as the sole pariah of the series. Once you reach Act 3, there's no more gameplay.

The most retarded thing to remove out of the game was the camo index and camo swapping on the fly.

tHeRE sTIlL iS a cAmO iNDEx

Not really. Some camos are better than others but you cannot turn invisible like you could in the previous two games and you don't know how well you're hidden. But it doesn't matter anyway when the AI in that is stunningly retarded and blind.

This series is looked at as the trend setter for stealth games and there's zero stealth in V. It's just some elements of it where as the previous two games were built around that mechanic.
 
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