- Joined
- Jul 13, 2018
Mass Effect 2 having the RPG mechanics gutted as well as exploration being turned into a menu made me lose all interest.
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Mass Effect 1 Space RPGMass Effect 2 having the RPG mechanics gutted as well as exploration being turned into a menu made me lose all interest.
I feel like The Sims is soooort of a bad example. Not because it's not true, but because it's less "taking features away" and more "deliberately holding them hostage". Plus, if you think back to the first version of each of the editions, it was pretty bare-bones. Admittedly 3 was probably the most full-featured out of the box, but even it had a ton added later.
The Sims whole model has become "sell dozens of content packs". Sims 3 started it, since 1 and 2 used the more conventional and slightly more sane "expansion pack" model of yore for the most part. Then 4 took it waaay too far.
i blame the release of simcity 2013That still didn't excuse Swimming Pools and Toddlers not being in the TS4 base game on launch, given that drowning Sims is one of the most famous parts about the games. And suddenly excluding a life stage, in a Life Simulation game, is not excusable either.
Did you see that rumor on 4chan claiming that the devs couldn't keep adding recurring characters and there was an mandate to dumb down an lot of shit?I don't know why they took the paper aspect so literally in later games. It was originally just a style choice, but now you have Mario fighting office supplies like scissors and a stapler.
I wonder how much of that is keeping costs down and IS having absolutely 0 fucking talent remaining in character design. It's a lot cheaper to just use the Toad art they've got lying around and your paper blob and realistic scissor models. Besides that, I think at a certain point Nintendo saw that people liked the adventure game aspects of Thousand Year Door a lot, but no one bought it, and people bought the shit out of Super Paper Mario, which was dumbed down as fuck, so the core of the audience is used to a dumbed down adventure game with some light RPG shit every now and again. This was paired with the Mario + Luigi series cratering in sales and interest since Alpha Dream couldn't scale up to HD development.Did you see that rumor on 4chan claiming that the devs couldn't keep adding recurring characters and there was an mandate to dumb down an lot of shit?
It's an little bit of both, but them being cheap doesn't exactly hold much water when the last Paper Mario game quickly sold 3 million copies and the sales more or less dried up, afterwards.I wonder how much of that is keeping costs down and IS having absolutely 0 fucking talent remaining in character design
Well, the majority of Nintendo's fanbase are casual gamers and literal children; so I wouldn't have too much hope for them bringing back the "Nintendo Hard" style of game design.Besides that, I think at a certain point Nintendo saw that people liked the adventure game aspects of Thousand Year Door a lot, but no one bought it, and people bought the shit out of Super Paper Mario, which was dumbed down as fuck, so the core of the audience is used to a dumbed down adventure game with some light RPG shit every now and again.
You forgot the part where they were coping by shitting out two remakes in an row.This was paired with the Mario + Luigi series cratering in sales and interest since Alpha Dream couldn't scale up to HD development.
They've been going that route ever since Awakening launched, considering how the devs admitted that they were unaware of exact limits of the how the 3DS can render the characters.as seen by the fact that IS can't even fucking make Fire Emblem on their own anymore,
I know that the soccer one was an carbon copy of the GameCube one and that the tennis brought some new mechanics to the table (at the cost of everything else), but what was wrong with the second baseball game?Camelot can only barely keep up with the 2 year cycle for new Mario sports games without just rereleasing the exact same game over and over again
Ok, I'm calling bullshit on thisa majority of women I have ever known cannot figure out analog sticks
Maybe having adhd, autism, or other learning disabilities is how one becomes a true gamer and less women have them so they fail to become autismo lords.Ok, I'm calling bullshit on this
Yeah, came here to say this. They removed the ability to jump to make sure you got le epic cinematic walking sim experience.can god of war 4/5 join this list? because it became more of a escort quest mixed with ubisoft game than you know... action packed movie like the old ones.
not that ponies would ever admit to that though, i believe their brains are wired to never admit they have double standards.
the sadder part of this is that these games became butchered because of hardware limitations since they downgraded from pc to consoles.
The nu God Of War games deeply confuse me because the devs responded to criticism of the severely toned down nature by saying they "made them more mature"Yeah, came here to say this. They removed the ability to jump to make sure you got le epic cinematic walking sim experience.
I personally believe MGSV was an extreme overreaction to criticism of MGS4 having too many cut scenes and too much plot because MGSV has basically no story development whatsoever and almost all the cinematic elements were stripped out.Unequivocally, MGSV gutted everything fun about the previous two titles. A barebones generic third person shorter with occasional crawling.
I wouldn't say that, but since you mention MGS, Peace Walker removed crawling.Unequivocally, MGSV gutted everything fun about the previous two titles. A barebones generic third person shorter with occasional crawling.
Absolutely. The true problem with MGS4 was there wasn't enough gameplay in it in balance with the cutscenes. The series always had very long codec and cutscenes so I don't understand why MGS4 is treated as the sole pariah of the series. Once you reach Act 3, there's no more gameplay.I personally believe MGSV was an extreme overreaction to criticism of MGS4 having too many cut scenes and too much plot because MGSV has basically no story development whatsoever and almost all the cinematic elements were stripped out.