🐱 Why I deleted my Steam account

CatParty
http://www.gamesindustry.biz/articles/2017-09-14-why-i-deleted-my-steam-account
upload_2017-9-15_11-57-57.png

Valve's dominance in the PC gaming space is made more harmful by its tolerance for toxic users


Earlier this week I wrote about a recurring problem in games, and what I was going to do as a member of the media to try and fix it. Today I'm going to talk about something I'm doing to fix it as a customer and gamer.

I hadn't intended to write a follow-up piece, but I hit a bit of a breaking point this week with the one-two punch of PewDiePie dropping the n-word on stream and Bungie removing a white supremacist symbol from its Destiny 2.

Both events are part of a wretched pattern that has been recurring in games for several years now, a pattern where we see some deep-seated prejudices in gaming culture come to the fore in alarming clarity for a moment, everyone points and decries the awfulness, then everyone else gets angry at the people who didn't like the awful thing. If we're very lucky, the people who screwed up in the first place publicly apologize, reflect on their mistakes and try to do better the next time. It's much, much rarer to see anyone indirectly responsible for this pattern take an honest look at their role in it, and we absolutely need them to if this is ever going to get better.

People talk about racism, sexism, transphobia and the like as if they are diseases, like it's something binary you either have or you don't. "This is racist. That is not racist." But maybe we should think of these things less like contagions and more like environmental pollutants. They surround us at all times, but in varying concentrations. They're like arsenic in your drinking water, or rat feces in your popcorn; we should aspire to have none at all, but that's a difficult enough task that we "accept" both in small quantities. (Seriously.) When they are present in very small amounts, the damage they do is manageable. But when the concentration is high enough, they can be fatal.

This is a cultural problem, which means all of us play a small role in making it better or worse. Like riding a bike instead of driving a car or using LEDs instead of incandescent lights, our actions don't move the needle on their own, but can add up to something significant when combined with the actions of enough others. This week's events left me wanting to do something to make things better, and that's when I saw a NSFW tweet with some screen caps of the Firewatch Steam forum.

After PewDiePie dropped his racist interjection, Firewatch developer Campo Santo had the popular streamer's video of the game pulled from YouTube using the service's copyright claims process. Angry gamers then began review bombing the title on Steam, and poured into the game-specific forums to flood them with abuse. Because that's how it's done now. Because we are gamers and every avenue of feedback available to us must be weaponized so that we can have things our way. Because we're so upset about a developer using a questionable invocation of the DMCA that we would crusade arm-in-arm with overt racists and human garbage rather than let our rage go unvented for even a moment. (See also: People actually concerned with ethics in games journalism who provided willing cover for virulent misogynists and harassers during GamerGate.)

Most of those threads in the Firewatch forum have since been consolidated, with the most exceptionally racist ones being deleted. But it wasn't Valve who handled the clean up, because Valve offloads moderation of game-specific forums to the developers. Just like translation of its store pages or curation of its catalog, Valve seems to like nothing more to offload the work on others. That approach might be fine for some functions, but the company cannot abdicate responsibility for the community and culture that has come from its own neglect.

That's why I'm terminating my Steam account.

For as much as Valve's actions have revitalized the PC gaming scene in the last dozen years, its inaction has been steadily deteriorating gaming culture. Our own Rob Fahey has covered Steam's community woes before, but the company's dogmatic commitment to removing human judgment from every aspect of the operation is in effect a judgment call of its own, one that presumes everything is acceptable and there are no limits other than legal ones. And on the rare occasion Valve actually deviates from that approach and enforces some standards, it does so reluctantly.

Right now you can find Hatred, Playing History 2 - Slave Trade, and House Party on the storefront, showing that Valve has no problem with the glorification of mass shootings, the trivialization of atrocities, or the gamification of rape. We can give them some points for consistency though, as the availability of Paranautical Activity suggests Valve is unwilling to take a stand even against death threats to its own founder.

This same approach of course applies to the Steam community, which technically has guidelines, but little interest in enforcing them. Hey, there's a guideline forbidding racism and discrimination, weird. I guess "Nazi Recruitment Group Order#1" (NSFW) with the swastika logo and 76 members has just fallen through the cracks for the last two years. And that user, "F*** Blacks," with a graphic avatar of a man fellating himself? I'm sure he just changed it and I just happened to visit the site in the split-second that was online before he was banned.

upload_2017-9-15_11-58-49.png


Nope, still there.

Oh, and this one, "Whites Only," (NSFW) a group "for any fellow White Supremacists, Neo-Nazis, and anyone who just hates colored people!" (If you must click through, be warned it only gets more racist from there.) Maybe nobody's noticed them. Oh wait, no, here's a post in the Steam help forums asking people to help ban the group for being racist. Well maybe Valve hasn't seen it. Oh, wait. There's a post from a Valve community mod locking the thread and linking to the support page on how to report abusive behavior.

That's one of 29 community mods volunteering their time "to help keep discussions clean and on topic, and remove reported user generated content around the Steam Community." If you talk about actual Valve employees, people who might theoretically be trained and compensated to do the job, there are apparently only 12 that mod the community. Even they aren't necessarily focused on the task; they include programmers, software engineers, and UI designers that the company simply says "spend some time" helping out on the forums.

By the way, Steam had 12.9 million users online at the same time today. Steam is a massive chunk of the gaming community and Valve has offloaded moderation responsibilities to the developers and the users to a staggering degree. The company is so dedicated to having other people fix its problems that when I filed my request to terminate the account because I was sick of the toxicity, the first response I got from Steam Support said, "Please make sure you're using the 'Report Violation' feature to report inappropriate behavior or users on Steam."

Whatever its motives, Valve is clearly just fine operating an online toilet that harbors the worst dregs of society. But if it isn't willing to staff up a reasonable amount of dedicated community management people, enforce even the minimal guidelines it claims to have, and excise these bad faith actors from its community, then I have no choice but to believe Valve wants them there. And if Valve wants them there, it's fair to hold the company responsible for all the vileness they spew from the platform it owns and completely controls. Whatever benefit Steam once offered me has been more than offset by the harm it causes to its marginalized users, gaming culture, and society as a whole. I won't be a part of that community any longer.

So my Steam account is gone, or presumably will be once Steam Support gets around to fulfilling my request. While I would encourage everyone reading this to consider whether Steam is a community they want to associate themselves with, I have to acknowledge this is not a huge sacrifice for me. I'm losing access to dozens of games and a backlog of purchased-but-unplayed titles, but I'm not primarily a PC gamer.

Having acknowledged that, it would seem unreasonable that my "call to action" be for everyone to delete their Steam accounts, or for developers to pull their games from a store that provides an overwhelming majority of their business. Instead, I would simply ask that everyone do what they can to foster viable alternatives. As consumers, we can stop buying new games from Steam if they are available on GOG.com, itch.io, or an alternative storefront. Developers, make it a priority to get your games on as many storefronts as possible, even if they only incrementally boost the bottom line. Because right now the PC gaming industry is entirely too dependent on a company with entirely too little interest in basic human decency, and it's hurting us all.

 
As a member of the press, that means I need to be more thoughtful about what I cover and how. Things that sound great in theory can fall apart once put into practice, but for the moment at least I believe that means ensuring that stories are not centered around backlash. The news isn't "Gamers angry about Destiny 2 shader changes" so much as it is "Destiny 2 changes shaders to consumables." The accompanying Reddit thread is probably not news. Anonymous commenters saying outrageous things are not news. They do not get coverage. I will not give them a megaphone just so internet rubberneckers have something horrible to gawk at.

This same approach of course applies to the Steam community, which technically has guidelines, but little interest in enforcing them. Hey, there's a guideline forbidding racism and discrimination, weird. I guess "Nazi Recruitment Group Order#1" (NSFW) with the swastika logo and 76 members has just fallen through the cracks for the last two years. And that user, "F*** Blacks," with a graphic avatar of a man fellating himself? I'm sure he just changed it and I just happened to visit the site in the split-second that was online before he was banned.

upload_2017-9-15_11-58-49-png.280403

Nope, still there.

Oh, and this one, "Whites Only," (NSFW) a group "for any fellow White Supremacists, Neo-Nazis, and anyone who just hates colored people!" (If you must click through, be warned it only gets more racist from there.) Maybe nobody's noticed them. Oh wait, no, here's a post in the Steam help forums asking people to help ban the group for being racist. Well maybe Valve hasn't seen it. Oh, wait. There's a post from a Valve community mod locking the thread and linking to the support page on how to report abusive behavior.

Piss baby can't even follow his own words :story:
 
There might be another way to monetize "free" online content besides internet advertising, but we haven't figured it out yet.

The people supporting the magazines would be doing so not because there's some technical impediment to getting the content. Just to sponsor them.

Basically, a handful of writers bundling their patreons. So yeah, patreon has basically supplanted this.
I'd like to see a donation-based support structure. Not Patreon I mean, because ultimately that's a corporation that can throttle payments based on rules that might not be fair to everyone. I just mean creators can have a donation link and if you like what they do, throw them a few bucks, one-time here and there or monthly or whatever. From your credit card to their bank account. I think there's more than enough honest consumers who would willingly give financial support to creators they like. Doesn't have to completely replace advertisements or whatever, but it would be nice if creators weren't completely beholden to keeping advertisers happy Google's political feelings.
 
I'd like to see a donation-based support structure. Not Patreon I mean, because ultimately that's a corporation that can throttle payments based on rules that might not be fair to everyone. I just mean creators can have a donation link and if you like what they do, throw them a few bucks, one-time here and there or monthly or whatever. From your credit card to their bank account. I think there's more than enough honest consumers who would willingly give financial support to creators they like. Doesn't have to completely replace advertisements or whatever, but it would be nice if creators weren't completely beholden to keeping advertisers happy Google's political feelings.
When it comes to credit cards, the situation is surprisingly flimsy. Patreon is susceptible to censorship, but ideally, there wouldn't be any reason why patreon clones, with more liberal TOS, couldn't crop up.

The problem goes deeper. The big four credit card processors in the US (Mastercard, Visa, American Express and Discover) are surprisingly prudish and regulate what people spend their money on in obnoxious little ways.

I've encountered this twice, once with a project I was working on (it was a commercial venture involving internet porn) and the second time with the situation here with kiwifarms.

This is a good article on the subject.

It really sucks and I really hope someone can find a solution to the problem better than bitcoin.
 
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When it comes to credit cards, the situation is surprisingly flimsy. Patreon is susceptible to censorship, but ideally, there wouldn't be any reason why patreon clones, with more liberal TOS, couldn't crop up.

The problem goes deeper. The big four credit card processors in the US (Mastercard, Visa, American Express and Discover) are surprisingly prudish and regulate what people spend their money on in obnoxious little ways.

I've encountered this twice, once with a project I was working on (it was a commercial venture involving internet porn) and the second time with the situation here with kiwifarms.

This is a good article on the subject.

It really sucks and I really hope someone can find a solution to the problem better than bitcoin.
This is why we need to go back to the gold standard. But then how do you stop the USPS from shoving their morals down your throat when you're trying to mail doubloons to a youtube star they don't approve of?
 
Imagine getting this offended by Steam groups-- what kind of damage does this dude have to make him flip his (microscopic) balls over a Steam group. I want to know more about this man.

I use Steam as a store front. I'm glad I never got involved in their autistic communities. From what I've seen they aren't worth having a cow over. Just play your games. Let people have opinions you don't like. After all, you're allowed to have your opinion.

I've heard many times that we shouldn't even try to silence offensive people. Because we need both sides as a morality gauge. If you aren't exposed to opposing and even offensive ideas you cannot properly shape your sense of morality. You may become too curious about the worst types of thinking because you were never exposed to how bad they really are. It's good to get offended sometimes.
 
I use Steam as a store front. I'm glad I never got involved in their autistic communities. From what I've seen they aren't worth having a cow over. Just play your games. Let people have opinions you don't like. After all, you're allowed to have your opinion.

I've heard many times that we shouldn't even try to silence offensive people. Because we need both sides as a morality gauge. If you aren't exposed to opposing and even offensive ideas you cannot properly shape your sense of morality. You may become too curious about the worst types of thinking because you were never exposed to how bad they really are. It's good to get offended sometimes.

They're not. Steam communities basically aren't used all that much. I use Steam as a storefront and to play with my friends. That's pretty much it. Sometimes if you join a game's community you get some free shit, like a cosmetic or something. Nobody takes them seriously really.

When it comes to credit cards, the situation is surprisingly flimsy. Patreon is susceptible to censorship, but ideally, there wouldn't be any reason why patreon clones, with more liberal TOS, couldn't crop up.

The problem goes deeper. The big four credit card processors in the US (Mastercard, Visa, American Express and Discover) are surprisingly prudish and regulate what people spend their money on in obnoxious little ways.

I've encountered this twice, once with a project I was working on (it was a commercial venture involving internet porn) and the second time with the situation here with kiwifarms.

This is a good article on the subject.

It really sucks and I really hope someone can find a solution to the problem better than bitcoin.

This has been a problem for a long time and its fucking terrible. I know lolbertarians would go, "Its the companies choice!". Well, when pretty much every major financial institution doesn't permit you to do business for something that is completely, 100% legal, there's a fucking problem. Because without that sort of financial infrastructure (which an individual cannot do themselves. What are you going to do, open a bank?) its impossible to operate. They act as de-facto legislation simply by making it impossible to happen. And don't give me that shit about 'sterling reputations' either. We're talking about banks that have taken money from drug dealers, tyrants and all sorts of pieces of shit happily and knowingly. Oh, but you want to show some tit? We have PRINCIPLES.

In this day an age, its occurring to me more and more that the first amendment needs to extend to jobs (not being fired for political opinions) and especially essential financial infrastructure. I'm ok with Christian bakeries saying no (because there's like a fucking million bakeries) but when you have massive financial institutions that are a fundamental requirement for business enforcing morality, some shit needs to be done.

It seems like everyone desires to be a moral busybody nowadays, from credit card companies to video game journalists. Fucking christ.
 
This is modern "Game Journalism", folks. A pathetic field made up almost completely of GamerGrrls, SJW Cucks, and Troons...
 
http://www.gamesindustry.biz/articles/2017-09-14-why-i-deleted-my-steam-account
View attachment 280402
Valve's dominance in the PC gaming space is made more harmful by its tolerance for toxic users


Earlier this week I wrote about a recurring problem in games, and what I was going to do as a member of the media to try and fix it. Today I'm going to talk about something I'm doing to fix it as a customer and gamer.

I hadn't intended to write a follow-up piece, but I hit a bit of a breaking point this week with the one-two punch of PewDiePie dropping the n-word on stream and Bungie removing a white supremacist symbol from its Destiny 2.

Both events are part of a wretched pattern that has been recurring in games for several years now, a pattern where we see some deep-seated prejudices in gaming culture come to the fore in alarming clarity for a moment, everyone points and decries the awfulness, then everyone else gets angry at the people who didn't like the awful thing. If we're very lucky, the people who screwed up in the first place publicly apologize, reflect on their mistakes and try to do better the next time. It's much, much rarer to see anyone indirectly responsible for this pattern take an honest look at their role in it, and we absolutely need them to if this is ever going to get better.

People talk about racism, sexism, transphobia and the like as if they are diseases, like it's something binary you either have or you don't. "This is racist. That is not racist." But maybe we should think of these things less like contagions and more like environmental pollutants. They surround us at all times, but in varying concentrations. They're like arsenic in your drinking water, or rat feces in your popcorn; we should aspire to have none at all, but that's a difficult enough task that we "accept" both in small quantities. (Seriously.) When they are present in very small amounts, the damage they do is manageable. But when the concentration is high enough, they can be fatal.

This is a cultural problem, which means all of us play a small role in making it better or worse. Like riding a bike instead of driving a car or using LEDs instead of incandescent lights, our actions don't move the needle on their own, but can add up to something significant when combined with the actions of enough others. This week's events left me wanting to do something to make things better, and that's when I saw a NSFW tweet with some screen caps of the Firewatch Steam forum.

After PewDiePie dropped his racist interjection, Firewatch developer Campo Santo had the popular streamer's video of the game pulled from YouTube using the service's copyright claims process. Angry gamers then began review bombing the title on Steam, and poured into the game-specific forums to flood them with abuse. Because that's how it's done now. Because we are gamers and every avenue of feedback available to us must be weaponized so that we can have things our way. Because we're so upset about a developer using a questionable invocation of the DMCA that we would crusade arm-in-arm with overt racists and human garbage rather than let our rage go unvented for even a moment. (See also: People actually concerned with ethics in games journalism who provided willing cover for virulent misogynists and harassers during GamerGate.)

Most of those threads in the Firewatch forum have since been consolidated, with the most exceptionally racist ones being deleted. But it wasn't Valve who handled the clean up, because Valve offloads moderation of game-specific forums to the developers. Just like translation of its store pages or curation of its catalog, Valve seems to like nothing more to offload the work on others. That approach might be fine for some functions, but the company cannot abdicate responsibility for the community and culture that has come from its own neglect.

That's why I'm terminating my Steam account.

For as much as Valve's actions have revitalized the PC gaming scene in the last dozen years, its inaction has been steadily deteriorating gaming culture. Our own Rob Fahey has covered Steam's community woes before, but the company's dogmatic commitment to removing human judgment from every aspect of the operation is in effect a judgment call of its own, one that presumes everything is acceptable and there are no limits other than legal ones. And on the rare occasion Valve actually deviates from that approach and enforces some standards, it does so reluctantly.

Right now you can find Hatred, Playing History 2 - Slave Trade, and House Party on the storefront, showing that Valve has no problem with the glorification of mass shootings, the trivialization of atrocities, or the gamification of rape. We can give them some points for consistency though, as the availability of Paranautical Activity suggests Valve is unwilling to take a stand even against death threats to its own founder.

This same approach of course applies to the Steam community, which technically has guidelines, but little interest in enforcing them. Hey, there's a guideline forbidding racism and discrimination, weird. I guess "Nazi Recruitment Group Order#1" (NSFW) with the swastika logo and 76 members has just fallen through the cracks for the last two years. And that user, "F*** Blacks," with a graphic avatar of a man fellating himself? I'm sure he just changed it and I just happened to visit the site in the split-second that was online before he was banned.

View attachment 280403

Nope, still there.

Oh, and this one, "Whites Only," (NSFW) a group "for any fellow White Supremacists, Neo-Nazis, and anyone who just hates colored people!" (If you must click through, be warned it only gets more racist from there.) Maybe nobody's noticed them. Oh wait, no, here's a post in the Steam help forums asking people to help ban the group for being racist. Well maybe Valve hasn't seen it. Oh, wait. There's a post from a Valve community mod locking the thread and linking to the support page on how to report abusive behavior.

That's one of 29 community mods volunteering their time "to help keep discussions clean and on topic, and remove reported user generated content around the Steam Community." If you talk about actual Valve employees, people who might theoretically be trained and compensated to do the job, there are apparently only 12 that mod the community. Even they aren't necessarily focused on the task; they include programmers, software engineers, and UI designers that the company simply says "spend some time" helping out on the forums.

By the way, Steam had 12.9 million users online at the same time today. Steam is a massive chunk of the gaming community and Valve has offloaded moderation responsibilities to the developers and the users to a staggering degree. The company is so dedicated to having other people fix its problems that when I filed my request to terminate the account because I was sick of the toxicity, the first response I got from Steam Support said, "Please make sure you're using the 'Report Violation' feature to report inappropriate behavior or users on Steam."

Whatever its motives, Valve is clearly just fine operating an online toilet that harbors the worst dregs of society. But if it isn't willing to staff up a reasonable amount of dedicated community management people, enforce even the minimal guidelines it claims to have, and excise these bad faith actors from its community, then I have no choice but to believe Valve wants them there. And if Valve wants them there, it's fair to hold the company responsible for all the vileness they spew from the platform it owns and completely controls. Whatever benefit Steam once offered me has been more than offset by the harm it causes to its marginalized users, gaming culture, and society as a whole. I won't be a part of that community any longer.

So my Steam account is gone, or presumably will be once Steam Support gets around to fulfilling my request. While I would encourage everyone reading this to consider whether Steam is a community they want to associate themselves with, I have to acknowledge this is not a huge sacrifice for me. I'm losing access to dozens of games and a backlog of purchased-but-unplayed titles, but I'm not primarily a PC gamer.

Having acknowledged that, it would seem unreasonable that my "call to action" be for everyone to delete their Steam accounts, or for developers to pull their games from a store that provides an overwhelming majority of their business. Instead, I would simply ask that everyone do what they can to foster viable alternatives. As consumers, we can stop buying new games from Steam if they are available on GOG.com, itch.io, or an alternative storefront. Developers, make it a priority to get your games on as many storefronts as possible, even if they only incrementally boost the bottom line. Because right now the PC gaming industry is entirely too dependent on a company with entirely too little interest in basic human decency, and it's hurting us all.
I hate faggots like this the most. Take a reasonable, acceptable stance, and then poz it up with your bullshit.

Yes. It sucks that Steam basically controls online pc gaming for modern software only games.

But nooo, instead of sticking to that, you gotta throw in that faggy bullshit that only functions as distraction bait. Either you have no awareness, or you do this on purpose to poison the well.
 
Right now you can find Hatred, Playing History 2 - Slave Trade, and House Party on the storefront, showing that Valve has no problem with the glorification of mass shootings, the trivialization of atrocities, or the gamification of rape.

jfc, this meme that violent video games are bad because they cause violence needs to fucking die. But the fact that this is coming from game journalists now, as opposed to your shitty local evening news, pisses me all the more off.
 
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Gaming journalism actually, at one point, did used to be enthusiast press (which is now relegated to YouTube, Twitch and word of mouth). For example, PC Gamer had a section on wargames which were reviewed by an actual historian who also played a shit-ton of historical games. He'd tell you historical facts, how the game measured up and how it played. There was no judging of politics or how it was 'problematic' that you could play as Nazis. Just interesting shit someone would want to hear.

It all went to shit around the time gaming mags died. You had razor thin profit margins now and the enthusiast writers typically had other jobs beforehand (like the aforementioned historian) who left for better pay, since they were journos for love of the game, not the money. They sacrificed bigger salaries so they could express passion about their hobby. But they had to eat and feed their families. So you have all these professionals leaving and you don't want to pay anyone a good wage? Who do you turn to? Crops and crops of sub-par English majors who dreamed of writing for the New Yorker except their writing was so shit they couldn't get any other job at all. Suddenly, the games were 'problematic' and 'needed to be changed' because you had these people who didn't play games, didn't like games and just fell into the profession because they were too fucking inept to do anything else. You still had a few old people hanging on, but they were the minority. Suddenly, you had these gossip sites making massive amount of money with clickbait. Enthusiast gamers are easy to wrile up and these writers were dumb, like dumb as dogshit dumb and a collection of pussies all around (see the Polygon writer who stopped playing Tropico because he thought he had the blood of children on his hands). So everyone clicks on the links.

I thought then, as I do now, gaming journalists only exist to be mocked, laughed at and derided. Absolutely no attempt should be made to hold them to any standard except ineptitude and being really, painfully fucking stupid. A 13 year old gamefaqs poster is smarter than these stupid cunts. Right now, all they intend to do is push as much of their politics and political beliefs into games. Gaming journalists have given lower scores to games with sexier characters, they've purposefully or accidentally mis-interpreted gaming systems and given poor reviews. Dean Takahashi, the guy who took 15 minutes to get past a tutorial screen, gave the original Mass Effect a bad score because he couldn't figure out how to level up.

There is no value to the gaming journalist and the day is soon coming where they'll all be out of a job. You wonder why they react so strongly to PewdiePie, its because he's the future. Because he holds more influence in his pinky than all the gaming journalists combined. The ESA did a survey on how people bought their games. The biggest were price, story/premise and word of mouth (IE: YouTube and Twitch). You know how influential journalists were on people deciding to buy games? 3%. They were responsible for 3% of people deciding to purchase a game. And this study was done in 2015, who the fuck knows what it is now. The industry knows they are dying. People who play games know they are dying. Once more, they are being replaced by the enthusiast press that preceded them, except now you can make money being part of the enthusiast press.



It is. They just don't like it. They see it as a vehicle to push their politics and agenda down people's throats like the moral crusaders of yore. They're the modern comics code authority and league of decency, except with no support of government or even really the industry anymore. A popular YouTube video will move more copies than any journalist could ever hope to do so.

They don't want to be writing about games for consumers, they want to write important things. That's why we see stupid garbage like this and why Ben Kuchera is a whimpering cunt who can't even handle playing a VR game about guns.

The vast majority of games journalists are faggots surviving by clickbait and writing some deep shit, praying they will ever write for something better (lol no).
You forgot the death of G4 and Xplay. 50% of the reason I bought KOTOR was because of them.
 
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