Why not remake actually BAD games?

Game publishers want two things:
1) Small-ish budget AAA games that are unlikely to do numbers but are likely to return a profit
2) High budget AAA/AAAA games that are meant to blow up, do numbers, and sustain operations for years

Publishing any game that has a chance of bombing is insane from an industry perspective. If you're doing a remake, you're not gambling between a flop and a major success, but rather gambling between a flop and breaking even. Only if you've got a ton of spare cash like Square can you even afford to take that risk.
 
I doubt the cowards at Capcom will actually touch this.
RE6 is The Room of Resident Evil games. It's so bad its good. There's nothing that needs to be changed about it.

Co-oping this with a friend of mine is one of my favorite memories with him. We still joke about it. Its getting to the point where I need to play it again just to remind myself that, yes, you remembered right. It was that goofy.

As a game in the RE series though its an abomination and I think they realized it because RE7 really reigned in the wackiness.

As far as bad games that need a remake, the problem is that, no, most bad games don't really have anything going for them that's worth salvaging. There are certain games that probably deserve a second chance but I think they're an extremely small exception.

No, I do not need a remastered version of That's So Raven for the GBA.
 
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I'd love to see games remade that were not universally beloved, but flawed, rushed, or otherwise unrealised potential.
Like Kingpin: Life of Crime. Always loved the game and its art direction, apparently they originally had some lofty plans for game mechanics, but in the end it became a rather unremarkable FPS that only stood out for its liberal use of F-bombs. I think it had potential, the art direction was great and the idea of the gang mechanics has potential imo.
Also maybe bring back the Heretic and Hexen games. Loved the dark fantasy vibes, but I think they're in limbo with the rights.
And Strife.

Ok yeah somehow I'm just listing third party IdTech games here...
 
YS oath of felghana I would say is one of the best examples of a bad game being turned into something good. The original game came out in the 80s and is a poor rip-off of zelda 2. You have only one main attack with no range and the games crappy hit detection turns every boss and enemy is a stat check rather than a fight, you just spam the attack button and hope you win. Dungeons are corridors and there is no extra tools you can get except rings that just increase your damage or heal you. The remake redesigns the game ditching the original perspective and makes it into a top-down arpg closer to the other YS games of the era. Combat is expanded, a combo system is added and bosses actually have patterns that you can dodge.
Hydlide - Honestly I always had a soft spot for this series (and I would argue Super Hydlide on the Genesis is legitimately good), but I would love a game on a modern system that plays like the first Hydlide, bump combat and all... but with more going on in the gameworld and maybe less of the instadeath BS.
YS 1 i & 2 chronicles is basically that, it came out in the 2000s and looks like a RPG maker so it's not modern, but it still has some more modern innovations like omnidirectional movement and it's in 16:9.
 
Parasite Eve needs a remake for sure. Make it play like 3rd birthday and it'd work well enough.
>implying Parasite Eve is a bad game
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This is a retarded take, and I stopped reading the rest of the OP because of it.
Care to explain why its retarded?

Cuz if you can't, then maybe it actually isn't.

Seriously, posting to say "this one part offended me so I stopped reading" is something Redditors do. Take that autism back to reddit.

If John Romero remade Daikatana into an ok shooter, all his sins would be forgiven.
I've actually heard there's fan patches that make it... not exactly good, but way better than it was at launch.

An Eternal Darkness VR game would probably be pretty dope.
.... You know what? I want to see it. Someone please make this happen!

Like, I didn't even like Resident Evil 4, but playing it on VR was a blast. (It also terrified my mom... not the game, but how easily I--as someone who had never played a VR game before--adapted to grabbing the knife and slashing the fuck out of infected villagers).

Also maybe bring back the Heretic and Hexen games. Loved the dark fantasy vibes, but I think they're in limbo with the rights.
And Strife.
While it's not a remake, Strife actually got some sort of modern port. Its even on Nintendo Switch now.

YS oath of felghana I would say is one of the best examples of a bad game being turned into something good. The original game came out in the 80s and is a poor rip-off of zelda 2.
I have to disagree. Ys III: Wanderers From Ys was a blast. Yes the game was pretty mindless... but so were Ys I and II. I'd actually say that was part of the series' appeal at the time.

One hat trick Ys III did that Zelda 2 only kinda-sorta managed was it still felt like it fit in with the rest of the series, perfectly maintaining the "feel" despite being side-scrolling instead of top-view.

YS 1 i & 2 chronicles is basically that, it came out in the 2000s and looks like a RPG maker so it's not modern, but it still has some more modern innovations like omnidirectional movement and it's in 16:9.
Yeah but those are still remakes of already good games... and what looks "RPG Maker" about them?

While I haven't played all the way thru the Chronicles/Eternal/Complete versions (I own them on GOG) I do recall telling friends they're the kind of things I wish most remakes were--they expand the game a bit but they still play essentially like the originals and capture the tone and feel. Again to compare against Resident Evil where the RE2 remake is to the original what All-Star Batman and Robin was to Robin's golden age comics origin story.
 
Since I don't have VR my non VR takes are Kane and Lynch games and the old ps one game Rogue Trip.
 
>implying Parasite Eve is a bad game
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Really slow movement speed for bullet dodging, ATB gauge combat for all actions, and small hitboxes to interact with the environment like an old point and click adventure game. Now, if the game played like FFVII remake or, as I mentioned earlier, 3rd Birthday, it would be up to modern standards.
 
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Most times, games are bad because of fundamental design decisions. A game can be played and enjoyed even if it is inconsistent in performance, or has jank as long as it works most of the time and has good fundamentals.

While a game like Dark Souls couldn’t be considered a totally jank game, theres is still A LOT of it in addition to the original release having performance issues in a major area or two. But it was still beloved because the fundamental premise of exploration was satisfying and the combat felt good (except for online PvP arguably).

Genuinely bad games usually don’t have a compelling premise, satisfying feedback, or proper technical execution. Fail on one of those during the first release, and it’s a big undertaking to fix it.

Granted, those three concerns I listed have varying degrees of fixable. Feedback is a process of tweaking and tuning, which can be easier or harder depending on if it’s just sound or haptic design related or a fundamental gameplay loop that lacks proper rewards to continue. Proper technical execution would be a nightmare to fix depending on where the optimization needs to happen, or what detailing/modeling is needed to bring it up to standard.

Perhaps the biggest poison pill is a lack of a compelling premise. Games are a medium that fundamentally require players to want to interact with the media over longer periods of time compared to television or movies. I can justify wasting a couple hours of my life finishing an average movie or even a slightly boring movie. But the same is harder to say for a game, especially considering of widely available other gaming experiences are that are more compelling for the same or lesser prices. Wanting to remake a game that is so uncompetitive in the context of the broader market due to that game not conceptually standing out, is just not worth the time.



That being said they should totally remake the Kings Field PS1 games.
 
as others have said indirectly in this thread, it's just a money thing. by "good" game you really mean "popular game people commonly think is good" because the true goal of a remake is to recapture the commercial success of a previously successful title. said games are already proven due to their previous success, which means little additional effort is needed to resell it. I do personally approve of this for old games whose vision was limited by the technology of the time. for example, FF7 Remake has good bones and would have been an excellent game if Tetsuya Nomura wasn't a fucking retard. however, I also agree that bad games should get a second chance. I would actually, unironically like to see Romero remake Daikatana. not because it's guaranteed to be good, but because I'm genuinely curious what it would be like. his SIGIL level packs for Doom were very good, it appears he still has a fair amount of swag. I think he might have what it takes to pull it off.
 
Because nobody at Capcom thinks "haha we'll make RE2 Remake and nobody will remember that RE2 was originally a kinda lame "zombies pop out boo haunted house" game with bad graphics".

Idk what i have to explain its clearly a retarded take to have.
If replacing the original isn't the goal then there's no reason for the remake to exist.

Sounds to me like you just heard something you never thought of (and maybe don't want to believe) and had a knee-jerk reaction.
 
"Why do companies just make easy cash-ins where they can make generic games carried by name recognition rather than real passion filled projects?"
i dunno, man.

Current games do have the benefit of patches, which means that things can be added pretty easy if the dev felt something was missing. I imagine a lot of projects do that or maybe sell a DLC rather than rebuild the property. For example, compare the original Binding of Isaac -> Rebirth, and now Rebirth has mostly gotten a ton of updates and DLC rather than another Rebirth.

Personally, the games I'd want to see remakes for the most is games with cut content or feel unfinished. Crash Twinsanity is pretty clearly missing things.
 
Resident evil 6 is the perfect 2 player coop game. You take that back.
I never understood why this game was so hated in the first place other than somehow having worse controls than re4 despite coming out after it
RE6 is The Room of Resident Evil games. It's so bad its good. There's nothing that needs to be changed about it.

Co-oping this with a friend of mine is one of my favorite memories with him. We still joke about it. Its getting to the point where I need to play it again just to remind myself that, yes, you remembered right. It was that goofy.

As a game in the RE series though its an abomination and I think they realized it because RE7 really reigned in the wackiness.
RE 6 was awful. I really don't care too much about the story, but the gameplay was really not great. That Ada DLC they tacked on especially felt half-baked (more so when you notice that Hunk uses Ada's rig and thus has the same walk cycle so it looks like he's on his tippy toes when he's walking because Ada wears heels).
 
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