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Why play a fascist? Unpacking the hideousness of the Space Marine​

In order to make Warhammer 40,000: Space Marine 2 enjoyable, Saber Interactive had to make the Space Marines less like Space Marines. That's to say, less like "semi-lobotomized, hypnotically indoctrinated slave-soldiers in thrall to an uncaring (and possibly non-existent) god", in the words of Rick Priestley, primary writer for the original Warhammer 40,000: Rogue Trader rulebooks back in the 1980s.

In Warhammer 40,000's supposedly satirical, definitively grimdark Imperium Of Man, the Space Marines are the genetically engineered sons and warrior-monks of the Emperor, a messianic figure reduced to a dreaming corpse on the Golden Throne, whose immense psychic emissions serve as a kind of spirit lighthouse for interstellar travel. The Space Marines are grotesque supermen clad in motorised armour, who exist to exterminate the alien, the mutant and the unclean. They are the ultimate embodiment of patriarchal xenophobic fascism. This is a source of some irony, given that they themselves barely qualify any longer as human, according to the ideals of uncorrupted humanity they champion.

"It's very hard to imagine how they live their lives," Space Marine 2's creative director Oliver Hollis-Leick told me in an interview, shortly after the shooter launched in September. "They're so far from our daily lives and concerns. And we had to find a way to bridge that extreme mentality with something more human, that could be connected to by fans, by audiences, by players. So that we could actually make sense of their story, rather than them just being fanatical killing machines, because it's hard to like those characters."

In particular, of course, Saber want you to like the Space Marines under your control - protagonist Demetrian Titus and his subordinates, Chairon and Gadriel. Together, says Hollis-Leick, the trio form "a window into the difficult life of a Space Marine", where "there's a threat of corruption on every side, it's a real threat, and you have to be firm and unwavering, and then if you get on the right side of them, there's this absolute brotherhood and sacrifice that you get from it." Without spoiling too much, there is mistrust within the team: Chairon and Gadriel suspect Titus of being tainted by the swirling cosmic realm of Chaos, a seedbed for demons and sorcery. But the game tempers their zealotry, both in terms of the plot - which, as you'd expect from an action game, mires them in the moment of battle with overwhelming swarms of insect monsters - and in terms of how they talk.

Hollis-Leick and narrative director Craig Sherman pushed back on some of the "do's and don'ts" they received from Games Workshop about Space Marine vocabulary. They deviated from the suggested phraseology to make Titus and his comrades sound less "strange and antiquated", less like the Spanish Inquisition, and more like soldiers from real-world present-day militaries. "Space Marines don't necessarily say things like 'dismissed'," Hollis-Leick observed. "There's a line in the game where Acheran says 'company dismissed' and they really wanted me to change that to 'brothers, attend your duties', or something. But it's three words instead of one, and if that model was applied to all of the language in the game, I really strongly felt that people wouldn't get it."

It's saying something about how accustomed I am to the ostensibly parodic figure of the Space Marine being portrayed as a hero that I didn't really question this desire to make you "like" and "get" the "fanatical killing machines" at the time. To be clear, I don't think Saber are deliberately and consciously trying to kindle empathy for literal fascist enforcers in Space Marine 2. Much of the above reasoning is grounded in ostensibly neutral, best-practicey questions of craft and characterisation.

Still, it would have been useful to dig into what it means to make Space Marines likeable, because Warhammer 40,000 today has an issue with certain groups of players actively identifying with them. Exactly how far this extends is unclear, but the game's fascist subculture is significant enough that Games Workshop have felt moved to publish statements disavowing outright bigots, and 'reminding' the tabletop community that the Imperium Of Man is a send-up of fascism, of empire and of murderous patriarchs, not an endorsement.

The company's outspokenness is praiseworthy, and there's the argument that much of this is out of their hands: every community harbours extremists who read against the grain. But Games Workshop are also guilty of hypocrisy, here, in that modern-day Warhammer 40,000 is a far cry from the "satire" it once claimed to be. Back in the 1980s, Warhammer 40,000 could have been called counterculture, its loopy ur-fascistuniverse a warping of Thatcherite Britain and the Cold War, its artworks and characterisations subversive in their feckless jamming-together of devices from 2000 AD comics, Milton and Dune. But over time, the license holders have softened and consolidated the wackier elements in order to make Warhammer 40,000 more sellable - a gradual mainstreaming that has transformed the Space Marine in particular from a crazed and distorted thug into a stoical, comradely and devout 'necessary evil' pitched against a galaxy of apocalyptic terrors.

In 2023, the writer and designer Tim Colwill published a comprehensive account of how Warhammer 40,000's reverential militarism and apocalyptic fascist sentiments have slowly overgrown the more whimsical and pluralistic aspects of this "sci-fantasy" setting. He discusses how the Space Marine, Games Workshop's best-selling miniature, has 'matured' from a jackbooted bully into the doughty and dogmatic paladins we see in Space Marine 2, endowed with a "tacticool" aesthetic ready-made for modern third-person shooters, which "cleaves away from the colourful exaggeration of the 1980's and much closer to the real-world military gear of special forces operators".

As Colwill notes, one outcome of making Space Marines more like realworld soldiers is that Warhammer 40,000 has become more appealing to the actual military institutions that have so often proven to be allies or spawning grounds for fascists. He comments scathingly on the presence of United States Armed Forces recruiters at Warhammer 40,000 tournaments. He is similarly unimpressed by the recent "diversity-washing" of the setting's ubermensch - in Space Marine 2, Chairon and Gadriel are of non-white ethnicity, much to the chagrin of certain reactionary Warhammer players - and by Games Workshop's efforts to market this most vicious of fables to younger teenagers and children, even as older enthusiasts show up to events in Nazi regalia, or cheekily portray noted Hitler sympathiser Donald Trump as a present-day God Emperor.

Colwil's appraisal of Warhammer 40,000's gradual grimdarkening deserves to be read alongside Susan Sontag's essay "Fascinating Fascism", written in 1977, which explores how the culture industry can serve as a laundering apparatus for shitty ideas, reintroducing verboten people and things by means of an "insinuative" process of "waiting for cycles of taste to distill out the controversy". In the course of what is technically a product review - see, reviews are allowed to be political! - Sontag touches on the various means by which Nazi art especially has become acceptable as museum piece, as pop motif, as kink: the "knowing and sniggering detachment" of sophisticates, pissing about with tropes; an obstinate escapist inclination to divorce art from its political context and enjoy it "for itself", recently echoed in Saber Interactive CEO Matthew Karch's grumbling over games that "impose morals" on players; a delight in breaking taboos; and in the case of the Nazi filmmaker Leni Riefenstahl, a desire to reclaim a prominent female artist for feminism.

I think you see a similar blend of ironical enjoyment, fetishisation and questionable progressive politicking in how Warhammer 40,000 has evolved, since the debut of the tabletop wargame's first miniatures and rulebooks. One thing I read between the lines of Colwil's piece is the risk of intolerance bred by the increasing consistency and "professionalisation" of Warhammer 40,000 as a fiction. The early Warhammer 40,000 rulebooks are a jumble of inspirations and references: Judge Dredd, Warhammer Fantasy Battle, Rogue Trooper and much more besides. As Colwil explores, the later editions have standardised the writing and aesthetics of Warhammer 40,000, even as the setting has swelled in the hands of spin-off novelists, artists and animators. A tabletop universe based around improvisational painting and fan storytelling has become a canon that, in the case of Space Marine 2, obliged Saber to haggle with Games Workshop over everything from the spacing of rivets on power armour to how exactly Space Marines should walk, jog and run.

It can be pleasing to inhabit a fiction where all the pieces are smoothly bolted together, working in lockstep. But teaching people to favour the consistency of imaginary worlds may also teach them to vilify disagreement and the entire practice of interpretation. At its nastiest, this mentality both facilitates and camouflages bigotry. Take the backlash against the concept of female Space Marines. That Space Marine recruits are all cisgender men is a commercial accident, albeit one that speaks to the boy's club undertow of the wargaming scene: according to Colwil, Games Workshop simply couldn't sell enough boxes of mixed-gender Space Marines, and rewrote the lore to justify only shipping male miniatures. Nowadays, this business technicality has become an article of faith among certain male players, which makes the introduction of a new, Marine-adjacent faction of mixed-gender Custodes not just an attempt to attract women to the game, but a form of heresy.

All this notwithstanding, I'm not sure the mainstreaming of Warhammer 40,000's satire entirely explains why the setting has become so attractive to fascists that the license holders have felt moved to remind us that Warhammer 40,000 is supposed to be satire. The more complicated problem with Warhammer 40,000 is that the depictions of fascism it supposedly lampoons - the uniforms, posters, films and other artworks that drew millions in the 1930s and 1940s - are more compelling today than many anti-fascists would care to admit. It's dangerous, Sontag says, to reduce fascism to "brutishness and terror". Fascism survives because it offers things to aspire to - in Sontag's summary, "the ideal of life as art, the cult of beauty, the fetishism of courage, the dissolution of alienation in ecstatic feelings of community". These are relatively innocuous values and emotions that may also appear in, say, rock music, in superhero stories, at wargaming tournaments and sports events, and in earnest game developer paeans to "absolute brotherhood and sacrifice".

Speaking as an occasional enjoyer of Warhammer 40,000 (I loved Complex's XCOMalike Warhammer 40,000: Chaos Gate - Daemonhunters) I do think the setting actively channels various proto-fascist longings. Sontag's characterisation of the hypnotic "fascist dramaturgy" on display in Nazi artworks and photography of Nazi rallies reads like a dissection of a Space Marine codex cover - the classic spectacle of the Marines piled up like crabs in a bucket, balanced between "egomania and servitude", domination of others and submission to an almighty leader, "extravagant effort, and the endurance of pain".

Illustrations of Space Marine battle scenes and pageants are routinely defined by what Sontag calls "orgiastic transactions between mighty forces and their puppets, uniformly garbed and shown in ever swelling numbers", alternating "between ceaseless motion and a congealed, static, 'virile' posing". If there is supposed to be an overtone of absurdist exaggeration, I'm not sure that appears in a lot of latter-day Space Marine art. There is, I think, zero sense of caricature at work in Space Marine 2's combat: as Matthew Karch put it in his complaint about video game moralising, "we just want to do some glory kills and get the heart rate up a little."

Almost a century since European fascism arose, we may intellectually understand such art for a display of hatred, and yet still feel drawn to it, perhaps because we live in grimdark times indeed. I think the "brutishness and terror" of Warhammer 40,000, the obviousness of its debts to the theatrics of tyrants like Hitler and Mussolini, may actually be what lends it "positive" appeal, in that embracing a monstrous taboo produces a sense of freedom from the hypocrisy that 'all is well'. The Imperium is one of many cathartic dark fantasy statements about the hideousness of contemporary reality: it channels a conviction that our world, this neoliberal and imperial capitalist dog's dinner, is not in fact the height of progress, but fundamentally awful and only getting worse.

This was possibly true of Warhammer 40,000 as it was conceived in 1980s Britain. It's certainly true today, amid pandemics, mass layoffs, tangible climate change impacts, colonial genocide, witchhunts, sprawling enmity and inequality, and clear evidence that the planet's wealthiest are a pack of would-be post-human autocrats who are even now feeding their plunder into various "accelerationist" self-preservation initiatives, predicated on the extinction of everybody else. At the heart of the "developed" West, the civic and political institutions that arose from the old post-war liberal social consensus moulder in gathering undeath like the Emperor dreaming on his Golden Throne, objects of worship that have been hollowed out by capital.

At its most potent, the Imperium Of Man can be a fiction that renders all this disgustingly concrete and provides some relief, opening an interval for laughter and discussion. This, for me, is the point of its satire. But satire doesn't really work when you commodify it successfully: the all-important historical context is lost as the business evolves over decades and moves between markets, and the need to sell a product encourages a more straightforward, positive identification with the radiant fascist tropes Sontag describes.

Within Warhammer 40,000's galactic expression of despair, the figure of the Space Marine offers a particular sense of identity and purpose for suffering, vindictive men. Grieving for her own brother's turn toward misogyny, bell hooks writes that the first act of violence that patriarchy demands of men isn't abuse of women, but "self-mutilation", adding that "if an individual is not successful in emotionally crippling himself, he can count on patriarchal men to enact rituals of power that will assault his self-esteem". This is what patriarchs mean by "making a man" of you, and Warhammer 40,000 monsters that process in the rituals of Space Marine's recruitment: abducted from the most traumatised levels of society; brutalised and brainwashed; carved open and filled with "gene-seeds" derived from alpha male "primarchs" that rework the flesh, producing ogre-ish scale and potency.

Space Marines are thereby rendered chemically sterile and as such, warded against the seductive, annihilating enigma that is the patriarchal conception of women. With a handful of exceptions in the spin-off books, any interest in romance or sex has been replaced by zealotry. Space Marines are the ultimate incels. They perform what Sontag calls fascism's "ideal eroticism: sexuality converted into the magnetism of leaders and the joy of followers", which doesn't simply erase the 'problem' of sex but reframes the savage repression of the sexual urge as a manly virtue.

The appeal of the Space Marine fantasy is that it takes the alienation, misogyny and misery of being "man-made" and flips it into a rigid gasmask of pride and belonging, of indestructible and unquestioning purpose. In return for all the mutilations it deals and expects, it promises calm and some degree of togetherness - and this is why it doesn't really operate, in the bulk of Warhammer 40,000 art I've encountered, as parody or satire. It's too heartfelt. In service to the Master of Mankind we transmute anguish into serenity. We find purpose in the mutual example of our battle-brothers, and in the reassuringly permanent suspicion of subversion. We are proofed and plated against the wiles of the exotic and the effete. We find peace in the fact of being already dead, already sacrificed and cannibalised by the glowing image of the elder patriarch.

I'm not immune to this hellish daydream. It's a carnival mirrorshow for all the tackly little aggressions and humiliations of my own upbringing. I understand my own masculinity as a wound that is slowly healing, and which is reopened periodically by the experience of art that cultivates the old patriarchal frenzy. I find Warhammer 40,000's Imperium freeing, as a magnification of the grinding stupidity of patriarchy, but I also feel the pull of these warty stereotypes. I look at the thunderously daft trailer for Relic's Warhammer 40,000: Dawn Of War 3 and, silly as it sounds, I tear up a little, because I see in the smiling face of the doomed Marine the sheer absence of fear my older male conditioning has always demanded, and never permitted. But I also look at it with anger, because of course, it is an idea that wants to kill me.

In the words of Ursula Le Guin, "it is the story that hid my humanity from me, the story the mammoth hunters told about bashing, thrusting, raping, killing, about the Hero." She was writing about how women and the tales they weave are omitted from the entire conception of narrative in Western fantasy literature. But this also describes how fables of masculinity, even farcical ones, hide from men their capacity for tenderness, for kindness. Like all caricatures, the Space Marine ought to shed light on all this, unpacking masculinity's old war machines, wrenching and exaggerating in order to reveal. But Space Marines today are not built for this purpose. They are designed to be heroes, their brainwashed fanaticism minimised even as their faces are cleansed of unsightly cyborg extrusions, the ugly metal fittings made elegant, comparable to the tactical headsets worn by their equivalents in Call Of Duty.

How could Warhammer 40,000, and video game adaptations like Warhammer 40,000: Space Marine 2, rediscover the setting's notional anti-fascism? I'm not sure it's possible: there is too much world-building to dismantle. I don't think there's much to be gained from cleaning up the image of the Space Marine, whether by having them say "company dismissed" instead of "brothers, attend your duties", or by re-characterising Space Marines according to otherwise worthwhile diversity ideals. You can't improve a monster like this. I think you have to double down on the hideousness instead. You have to lean into the unlikeability of the Space Marine. Above all, perhaps, you have to remind yourself that the Space Marine is a clown.

In the first editions of Warhammer 40,000, the Marines appear more ridiculous than formidable. They are squalid gargoyles of flesh and circuitry. They are strung-out fashy gang-bangers in leather belts and onion armour. They are incompetent coppers, sneering schutzstaffel.

They are silly and dysfunctional, leering between the number tables of the first edition like fairytale ogres playing at knights. Where today's Space Marines appear evenly proportioned and graceful for all their bulk, much of the early art occupies a hinterland between linear depth of perspective and the flattened crowds of a medieval altar piece. The Space Marines of this era look false and ungainly, at once bulbous and glistening and smeared across the canvas. They are laughable. They are enjoyable grotesques.

This reflects the ostentatiously scraped-together feel of early Warhammer 40,000 at large. It's a work of crafty and capacious thoughtlessness, marching beneath a sci-fantasy banner that grants license to pilfer from everywhere and everywhen. "High" and "low" culture undergo cybernetic recombination: the founding tale of a Space Marine rebellion against the Emperor, led by the Chaos-polluted Horus, is a reworking of Satan's treachery in Paradise Lost, but there is also a character called Obiwan Sherlock Clousseau, and a planet named in mockery of Birmingham. The whole thing is reminiscent of Shakespeare, not in the gilding of the poesy or the sentiments, but in the way it plays to the pit as much as to the gallery.

The setting has obvious topicality, but the fiction is too incoherent to be sustained political commentary. It reaches tentacles in all directions. It is a libidinal kit-bashing of everything the authors find intriguing or intriguingly revolting about their time. And at the core of all that ravenous world-building there is the Space Marine.

One of my favourite artworks from this primordial period is David Gallagher's Lost Patrol, printed on the cover of White Dwarf magazine in 1992. It depicts a crowd of Space Marines and other Imperial goons descending a stair in some phantom dimension, with the suggestion of city architecture in the top corner. A couple of the Marines resemble the ones you see in Space Marine 2, with uniform armour and heraldry and a particular squareness of jaw, a glintiness of eye that has become canonical. But most of them look like press-ganged junkies in face paint and pretentious mohawks, leering at the shadows. Their costumes and equipment are unconvincing, snatched from a backstage wardrobe in passing. There are chainswords and Lawmaker-style modular pistols, but there are also gaudy penants and ribboned Tudor sleeves. The guy in bottom right looks like he's bumbled in from a syncretic pagan re-enactment, with a laurel wreath and a feather dangling from his battleaxe.

Doubtless, much of this can be grounded in particular gobbets of Space Marine backstory, but the impression I get, looking back from 2024, is of a setting happy to lose and squander itself in the kinesis of its appropriations and transformations. The guy up top performatively pointing a gun that is also pointing itself feels like the mascot for these early years of gluttonous, disorderly pastiche. By contrast, Warhammer 40,000 today evokes stasis. It has compacted and reduced many of these disparate materials into something monolithic and ancient and respectable. Compare that artwork with Gallagher's later cover for the spin-off boardgame Lost Patrol. The matching uniforms. The interchangeable faces and sedate colour composition. The impression of being overwhelmed that is oddly consistent with an almost supine sense of control, of mastery over encroaching legions of the Other. Whatever energy was here is long gone.
 
There are certainly interlopers, but the hobby is chuddish enough to keep some of the more malignant ones at bay.

How long it can hold out before turning into safe-edgy Steven Universe, I dunno.
Forecast doesn't sound too good...

He lists his email on his Rock Paper Faggot bio so, no.

I literally just sent a "Kill yourself faggot" myself. They want to hear the readers thoughts.
Too lazy to look, please post it, I have some thoughts to share too since they want them.
 
Like all caricatures, the Space Marine ought to shed light on all this, unpacking masculinity's old war machines, wrenching and exaggerating in order to reveal. But Space Marines today are not built for this purpose. They are designed to be heroes, their brainwashed fanaticism minimised even as their faces are cleansed of unsightly cyborg extrusions, the ugly metal fittings made elegant, comparable to the tactical headsets worn by their equivalents in Call Of Duty.
Sounds like Genestealer demoralization.

Have some free *BLAMS* on me, heretic.
 
Like all caricatures, the Space Marine ought to shed light on all this, unpacking masculinity's old war machines, wrenching and exaggerating in order to reveal. But Space Marines today are not built for this purpose. They are designed to be heroes, their brainwashed fanaticism minimised even as their faces are cleansed of unsightly cyborg extrusions, the ugly metal fittings made elegant, comparable to the tactical headsets worn by their equivalents in Call Of Duty.
These are the same people who are bewildered and upset that young men won't join the military and go do violence in their stead.
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I will forever despise George R.R. Martin and Alan Moore for making everything about "muh deconstruction". I would rather stories inspire building up instead of tearing down.
I like to tell them that the imperium is more like the Soviet Union than Nazi Germany: Commissars that will shoot men to improve morale, wave tactics, orthodoxy symbology/analogs, it’s a vast state that’s composed of smaller states, there isn’t a unifying currency even, you can be thrown in prison for the smallest of infractions, etc. Yeah they’re not communists they’re not exactly space Germans let alone Nazis
This won't work. Shitlibs dogmatically believe that the Soviet Union dindu nuffin, because all their cruelty was done in the name of equality instead of racism (even though the USSR was plenty racist in its own right).

"We're on the Right Side of History" (a phrase once said almost verbatim by Khrushchev) naturally leads to "the ends justify the means".
 
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Fuck off already and ruin some other franchises you cultural tourist vampires.
lol too late for that, they're already inside. Did you think the Adeptus Transtodes was a one-off? Tranny Marines are next.
Eco hits on this but in the most uncharitable way stating "it needs an enemy." Yes it does because it literally exists to counter communism and reform socialism.
No, actually, not even that much. Giovanni's original vision for Fascism was one where "class conflict" from Marxism was inverted to "class cooperation." It's the reason why Fascist economics is referred to as Third Position economics. Fascist Italy was not at war with any outside force at the time it took power and didn't join WW2 until Nazi Germany overtook France.

Wait my bad, I forgot about Mussolini's war in North Africa before WW2 started, but that was because he wanted to restart Ancient Rome and not because Fascism requires an enemy to function.
 
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Space Marines: Strong, genetically enhanced men who literally cannot be coomers without being warped by an evil god of degeneracy and have no reason to hate women in particular.

Somehow the equivalent of some porn addicted faggot seething about how Stacy won't fuck them.

He also wrote this:
I understand my own masculinity as a wound that is slowly healing, and which is reopened periodically by the experience of art that cultivates the old patriarchal frenzy.

This man is composed of 100% pure soy and projecting his profound bitchitude onto 40K.
 
Sounds like Genestealer demoralization.

Have some free *BLAMS* on me, heretic.
I mean he isn't wrong. A big problem with current day 40k (for me at least) is that GW is sanding down the edginess. Space Marines, as the poster children, suffer this the most but its everywhere in the setting now, from the minis to the 'plot' (which has been nothing but cancer) and the art. Dear God how they destroyed the art. I weep comparing the old box art to the new.

But its not to 'venerate fascism' or whatever this faggot is trying to say, its to make the setting more mainstream and palpable to cunts like him while they force old satly grognards like myself into the Old World containment corner.
 
SUFFER NOT THE HERETIC NOR THE XENO (zap.)
Warhammer 40,000's supposedly satirical, definitively grimdark Imperium Of Man
It is satirical. You just don’t like it because in current year it it satirising things you, leftist prog, feel aligned with. Xeno trannies get the chainsword.
The Space Marines are grotesque supermen clad in motorised armour, who exist to exterminate the alien, the mutant and the unclean.
Hahah. Yeah this is exactly it. The alien, mutant and unclean.
That’s you, that is.
I find it hilarious that they can look at the grim darkness of the void and feel like it’s personally a dig at them. Slaanesh? Lord of pleasure, Prince of excess? Teeeny bit close to home . Nurgle cultists? Did anyone say piss orgies and monkey pox?

They hate it because they look at this vastly overblown, satirical, over the top horror where the worst bits of human nature are amplified to a degree that was supposed to be comically overdone and they see themselves
 
I find it hilarious that they can look at the grim darkness of the void and feel like it’s personally a dig at them. Slaanesh? Lord of pleasure, Prince of excess? Teeeny bit close to home . Nurgle cultists? Did anyone say piss orgies and monkey pox?
Other gods that fit their mold are Malal for being the god of hate, terrorism & parasitism and the Great Horned Rat for being the god of degeneracy. Tzeentch could also fit but progressive leftists are too rigid for Tzeentch.

Except Khorne, who is a war god of ultra-masculinity and big muscles and also arguably the Emperor himself who has a growing presence as a not-warp god.
 
So instead of praising how Chaos is a very progressive faction, they just shit on the Imperium. And they wonder why they keep getting singled out.
10 years ago a bunch of fat, smelly, friendless losers proved resistant to globohomo programming through the harassment campaign known as gamergate, and the entirety of pop culture since then has been dedicated to buying up said losers' sacred cows and publicly slaughtering them.
And that has done an impeccable job of radicalizing them and making sure to warn everyone else about the fuckheads who get off on ruining shit as well as mocking the fuck out of the changes and any shit they can barely create.

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At this point in time, the Neckbeards are just going full-on Perturabo in terms of being stubborn against this unrelenting tide of gay and fail.
 
A lot of what you listed sounds very HRE-esque
The imperium is inspired by the HRE and the Byzantines… but the only thing they can comprehend is bad = Nazis and imperium = bad therefore imperium = space Nazis.

I like to bring up the similarities to the Soviets because it often gets under their skin. Although to be fair this rarely comes up in meatspace with anyone that is into Warhammer. There’s always been leftists in the Warhammer space but it’s usually the political activists outside of it with cursory knowledge that have opinions like this. Usually idiots at comic shops that think they know everything and can’t stop running their mouths.
 
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The Warhammer 40k universe is such a shitshow that a fascist theocracy isn't some edgy faction, it's a genuine necessity for self defense against the horrors of the setting.

I have reported this "journalist" to the Ordo Hereticus. May the Emperor's justice be swift.
The Warhammer 40k universe is such a shitshow that the Dominion, a faction that would be the second most powerful and evil force Star Trek ever had to face... is comparable to the Tau, the faction everyone thought was too goody-two-shoes for 40k.

And that's the point. It's imagining a world that's such a complete and utter, fucked-up mess that one can hit the 'fuck the planet' button multiple times and genuinely be seen as the good guy.
 
If the whole setting wasn’t as fucked up as it is, it wouldn’t be a war game anymore. And it’s grim dark because endless wars = hell. What the leftards don’t understand is that just because they are incapable of liking something without identifying with it, doesn’t mean that others can’t. The majority of Warhammer fans are very open about the fact they’d rather die right now than be magically teleported to the 40k universe. Only the thickest of mouth breathers thinks that most 40k fans think 40k is an ideal universe to live in.

It was late when I wrote that, and I left out an important part of the fiction - it exists only to justify the endless nature of the simulated wargame.

There is no end to the fighting, the universe doesn't change one way or the other depending on the outcome of your battle, no matter how big, or how many casualties you inflict or take, you'll never lose your ability to keep fielding that army and there will always be the next battle.

To ignore things like realistic economic and political limits on how much damage any one side in a conflict can take before they're combat-ineffective, the world is crafted so that the resources to fight are inexhaustible (an entire galaxy at your disposal) and the will to fight unwavering (fanatical all-consuming quasi-religion)

Its grim just because those are the options the creators took to dress it up.

It doesn't mean anyone WANTS to live that way.

But the prog-socialists cannot separate art from artist or play fighting from real fighting... so they assume motives of the playerbase that just aren't there.
 
"Why would anyone support the fascists!?"

Because it's a setting where everything else is worse. Thousands of words whining about the Space Marines without mentioning the behaviour of everything they chainsword to death shows the author knows the alternatives to the Space Marines are worse.

Remind me, what's the current Democrat platform?
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Lol, someone call the waaaaahmbulance for this soon-to-be-homeless, mewling little soy golem. Learn to code.

40k moved from ridiculous grimdark satire to something more grounded because it evolved from some silly fluff designed to give some lore to an RPG and tabletop wargame, to explain just why the far future would involve what is basically medieval warfare techniques (because modern warfare doesn't make for fun tabletop play as a rule - games like Bolt Action and Asymmetric Warfare are very niche for a reason), to somewhere that had to be a coherent place to set novels and videogames. The ridiculousness had to be turned down for the books to make sense.

The space marine isn't a "fascist", these pathetic little men just learn from their wife's bull that "fascism is when bad". As others have pointed out, the Imperium is a decentralised medieval theocracy based on a mix of the HRE and the Eastern Orthodox Church (not Catholicism as a lot of people seem to think). The Space Marine is a holy warrior, the Paladin of legend, but instead of followers of rival religions his chief enemies are hordes of aliens and monsters who pose a genuine, existential threat. His values are not of hate, but of of honour, courage, dedication and self-sacrifice on behalf of those who cannot protect themselves.

I do understand why the Left hates 40k, though. The entire setting is a critique of progressive politics, and that's why they can't "adapt it for modern audiences" and why it is such a strong bastion of cultural gatekeeping. It is a setting where utopian politics and "trust the science" resulted in the near-extinction of mankind at the hands of its own technology. In a setting where you can't trust scientific progress, you win wars by togetherness and belief in a very real supernatural protector who sacrificed himself for you. It is a setting where sexual or other degeneracy will genuinely corrupt you and could kill you and everyone you care about, maybe even doom your planet. It depicts a world where society has to be organised around a genuine, existential external threat, at a time when the elite want to welcome that threat for short-term financial gain for themselves.

Fascism is an ideology of expansion and conquest. In its past, the Imperium was that, while the Emperor was still alive. But that brutality is portrayed as having had devastating long-term consequences. The Imperium has learned the folly of Fascism just as it has learned the folly of progressivism. What you see depicted is the levels of loyalty, brotherhood and spiritual strength required when you face existential threats to your species every minute of every day. It shows what you need to survive against the odds, and no wonder soy boys who would rather submit than fight for what they believe in despise it and are desperately trying to smear it.
 
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