Disaster Women And Non-Binary Devs Now Make Up 32 Percent Of All Game Developers, Up From 24 Percent In 2022 - "men still make up 66 percent of all game developers" "quarter of game developers (24 percent) identified as LGBTQ+" "32 percent of all game developers now identify as female or non-binary."

  • Males still make up 66% of game developers, down from 75% in 2020.
  • Almost a quarter of developers identify as LGBTQ+, a 3% increase.
  • Racial diversity at studios is improving, but the majority of developers are still White/Caucasian.

The game development space is undergoing a seismic shift in its diversity makeup, with the GDC State of the Game Industry report finding that 32 percent of all game developers now identify as female or non-binary.

This is up three percent when compared to last year's report and eight percent when compared to 2022's. However, it suggests that women and non-binary developers are still slightly under-represented when compared to their male counterparts.

Males Still Make Up 66 Percent Of All Game Developers, 24 Percent Identify As LGBTQ+​

GDC's report finds that men still make up 66 percent of all game developers, down from 75 percent in 2020—a nine percent decrease over the last four years. 66 percent, of course, still puts males in the majority.

Alongside an increase in women and non-binary developers, the report found that almost a quarter of game developers (24 percent) identified as LGBTQ+. This represents a three percent year-on-year increase. It found that almost half (43 percent) of developers aged between 18 and 24 identify as LGBTQ+, with women far more likely to do so.

In terms of ethnicity, the State of the Game industry report found that 59 percent of developers were White/Caucasian, 10 percent were Hispanic, Latino, or of Spanish Origin, and only three percent were Black, African, or Caribbean.

This split meant that there was a slight increase in racial diversity at game studios, with the number of White/Caucasian respondents down from 64 percent, but development houses were still predominantly staffed by the latter. The publishers of the report do note that due to the fact that the survey takes place in the United States, certain responses may "not always represent the views of the global community at large."

The culmination of the 'Global Game Developer Community' section of GDC's report found that 35 percent of all respondents were white, male, and not part of the LGBTQ+ community. It shows that while strides have been made to diversify the industry, there is still a little way to go.

Calls for broader diversity in the gaming space have been growing for several years now, and several prominent game developers and studios have spoken up about the issue. Last year, Tales of Kenzera: Zau's director, Abubakar Salim, delivered a heartfelt message following racial abuse he'd received, saying that diverse games are "for everyone," and CD Projekt Red's CEO recently rubbished claims that "diversity hires" were ruining the studio. But as support grows for these initiatives, so does discontent from a vocal minority.
 
If you really care about making games, nobody is or was stopping you
This. This diversity pandering bullshit is the biggest load of nonsense. We're talking about something that's literally never been easier to do. The barrier to entry to making a video game these days is pretty fucking low. There are a million and one tools available that can let nearly anyone jump in and start making a game.
 
Striped thigh-highs are called "programmer socks" because so many troons are programmers and IT. I bet most of of these "new" "women" are men who were already there.

And "women and non-binary developers are still slightly under-represented" - what, pray tell, is the correct percentage of non-binary people? Have the LGBTQ+ activists ever told us how much of the population is non-binary? If you don't know that, how can you tell whether they're underrepresented?

(the real reason it says this is that woke journalists are unable to say "women" without adding "and non-binary")
 
Larry "KikeRock" Fink and Judeo-Communist dieversity mandates can do that to an industry.
Jeets and Asians in general count as honorary white people as far as diversity in the tech industry goes. The only diversity generally ever cared about is how many useless black people you have on the payroll.
Nah, the pajeets ARE the State's imported lowtech slave class. It's as unsubtle as it's ever been. I'll bet you the kikes want these jeets coding our electrical/water grids too.
Communist Academia is Deliberately Replacing Caucasian and Asian Coders with Pajeet Shitskins.png
 
Indie games these times are leagues better than "triple-A", it is because they can not understand that games are art and not a product. You can not produce them with army of degens like some cheap Chinese electronics with army of slaves.
 
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I think this is doomposting. You could accuse the big entrenched developers and publishers of certainly mismanaging themselves, but the demand for games is most certainly not going down, and there is a growing opportunity for revenue beyond box purchase/entry fee with microtransactions being largely accepted today. If the old makers fail, smaller companies and indies are ready to rush in like water to fill any gap they leave behind. I guess it comes down to word choice and intention, but the future looks bright IMO, expecially with consumers rallying to loudly push back against products they don't like.

The single best crystallization of my feelings were those Tokyo Game Show pictures where anon from /v/ documented the barren Dustborn booth. A huge event, bustling with eager players looking at all the great new things on the horizon together in a shared space, and simply walking around dogshit that they didn't like and would never touch. That chud buddha extolling the virtues of doing nothing might be a close second.
I think it's clear that when the subject of dev demographics come up? We're colloquially talking about the "Modern" gaming scene, the alleged AAA titles from your Ubisofts and such.. and they are DEFINATELY burning down.

The last 2 "new" games I've bought that weren't just 90's remasters were indie games.\

Games aren't burning down, just the "modern" industry serving that "modern" audience with "modern" developers.
 
I think this is doomposting. You could accuse the big entrenched developers and publishers of certainly mismanaging themselves, but the demand for games is most certainly not going down, and there is a growing opportunity for revenue beyond box purchase/entry fee with microtransactions being largely accepted today.
This is not doom posting. This is hopepositng. I want the game industry to burn down to the ground. These fuckers should be unemployed and the companies that prop them up should go under.
People like to blame Blackrock. And while they carry the blame the reality is that the games industry is rotten to the core. Look at indie devs, small dev companies and even niche publishing houses and you will find nothing but trannies pushing for poz loads. Not to mention gaming is overpriced to hell nowadays.
 
Gaming really was better when it wasn't this mainstream thing. It's adjacent to Hollywood and the further it goes in that direction the shittier it will become.

Gaming was peak when it was, like @Der weiße Teufel said, white nerds making games but also when it was primarily white nerds playing games. It was our hobby and it was gatekept properly to prevent tourists and normies from entering. Now it's a fucking mess of e-sluts and gaming hipsters streaming whatever flavor of the month shit comes out. Plus you have the endless diarrhea of "gAm1Ng R3eViEwErS" who think they are the authority on how games should be made and what's good or bad even though they don't care outside of clout and being shills for special benefits. It's sickening.

Moral of the story: keep normies out of your hobby.
 
Alongside an increase in women and non-binary developers, the report found that almost a quarter of game developers (24 percent) identified as LGBTQ+. This represents a three percent year-on-year increase. It found that almost half (43 percent) of developers aged between 18 and 24 identify as LGBTQ+, with women far more likely to do so.
32% of all developers are "women", 24% of all developers are LGBTQIAP. Therefore, the number of actual women is 8% (of whom most are artists and writers).
 
This. This diversity pandering bullshit is the biggest load of nonsense. We're talking about something that's literally never been easier to do. The barrier to entry to making a video game these days is pretty fucking low. There are a million and one tools available that can let nearly anyone jump in and start making a game.
And the same goes for being any other kind of artist. Write or draw or paint or sing whatever you want, and self-publish all of it.
Faggots will always choose storyline and graphics over gameplay.
Only because faggots can't code.
 
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