Disaster Women And Non-Binary Devs Now Make Up 32 Percent Of All Game Developers, Up From 24 Percent In 2022 - "men still make up 66 percent of all game developers" "quarter of game developers (24 percent) identified as LGBTQ+" "32 percent of all game developers now identify as female or non-binary."

  • Males still make up 66% of game developers, down from 75% in 2020.
  • Almost a quarter of developers identify as LGBTQ+, a 3% increase.
  • Racial diversity at studios is improving, but the majority of developers are still White/Caucasian.

The game development space is undergoing a seismic shift in its diversity makeup, with the GDC State of the Game Industry report finding that 32 percent of all game developers now identify as female or non-binary.

This is up three percent when compared to last year's report and eight percent when compared to 2022's. However, it suggests that women and non-binary developers are still slightly under-represented when compared to their male counterparts.

Males Still Make Up 66 Percent Of All Game Developers, 24 Percent Identify As LGBTQ+​

GDC's report finds that men still make up 66 percent of all game developers, down from 75 percent in 2020—a nine percent decrease over the last four years. 66 percent, of course, still puts males in the majority.

Alongside an increase in women and non-binary developers, the report found that almost a quarter of game developers (24 percent) identified as LGBTQ+. This represents a three percent year-on-year increase. It found that almost half (43 percent) of developers aged between 18 and 24 identify as LGBTQ+, with women far more likely to do so.

In terms of ethnicity, the State of the Game industry report found that 59 percent of developers were White/Caucasian, 10 percent were Hispanic, Latino, or of Spanish Origin, and only three percent were Black, African, or Caribbean.

This split meant that there was a slight increase in racial diversity at game studios, with the number of White/Caucasian respondents down from 64 percent, but development houses were still predominantly staffed by the latter. The publishers of the report do note that due to the fact that the survey takes place in the United States, certain responses may "not always represent the views of the global community at large."

The culmination of the 'Global Game Developer Community' section of GDC's report found that 35 percent of all respondents were white, male, and not part of the LGBTQ+ community. It shows that while strides have been made to diversify the industry, there is still a little way to go.

Calls for broader diversity in the gaming space have been growing for several years now, and several prominent game developers and studios have spoken up about the issue. Last year, Tales of Kenzera: Zau's director, Abubakar Salim, delivered a heartfelt message following racial abuse he'd received, saying that diverse games are "for everyone," and CD Projekt Red's CEO recently rubbished claims that "diversity hires" were ruining the studio. But as support grows for these initiatives, so does discontent from a vocal minority.
 
Screenshot_20250124_170048_com_whatsapp_MediaViewActivity.jpg
This is the team at DMA/Rockstar North that coded GTA 3, Vice City and San Andreas in Dundee and Edinburgh. You will note no femoids, trannies or wogs are present.
 
and yet games are worse now than ever before.
The more of these news I read the less sorry I feel for troons invading women's spaces.

When they're busy destroying men's hobbies its progressive and cool and how the world should be, but when troons destroy their hobbies all of a sudden its a crisis and something needs to be done about it.
 
View attachment 6898816
This is the team at DMA/Rockstar North that coded GTA 3, Vice City and San Andreas in Dundee and Edinburgh. You will note no femoids, trannies or wogs are present.
i marked down all the guys in the picture who looked like they would be trannies/non-binary/misled autistic freaks in the current day

there are 24 people in the picture. i marked eight of them. that's 33%. imagine that

gtamarked.png
 
Gaming was peak when it was, like @Der weiße Teufel said, white nerds making games but also when it was primarily white nerds playing games.
It was best when liberals didn't force DEI upon japs, who were actually the ones making peak games, not White nerds.
 
  • Like
Reactions: Neetness
Gaming really was better when it wasn't this mainstream thing. It's adjacent to Hollywood and the further it goes in that direction the shittier it will become.

Gaming was peak when it was, like @Der weiße Teufel said, white nerds making games but also when it was primarily white nerds playing games. It was our hobby and it was gatekept properly to prevent tourists and normies from entering. Now it's a fucking mess of e-sluts and gaming hipsters streaming whatever flavor of the month shit comes out. Plus you have the endless diarrhea of "gAm1Ng R3eViEwErS" who think they are the authority on how games should be made and what's good or bad even though they don't care outside of clout and being shills for special benefits. It's sickening.

Moral of the story: keep normies out of your hobby.
That's one perspective. But the other side is that without at least some normie influence it's just full of terrible neckbeards.

Neckbeards get really into their stupid echo chambers and fresh air (both literal and figurative fresh air) is important.

I went to magfest and otakon for years. Holy shit the nerds. Like just one example, they developed a meme that they could yell. It was the colossus roar from the xmen arcade game. So when one nerd started yelling, another nerd would join in, and then another and another and soon the whole fucking crowd of neckbeards (in desperate need of showers) were all screeching at once.

This sort of hamfisted nerd humor applies to their tastes in games and movies too. Not universally, sometimes the nerds get it right. But other times the circlejerk is very apparent.
 
That's one perspective. But the other side is that without at least some normie influence it's just full of terrible neckbeards.

Neckbeards get really into their stupid echo chambers and fresh air (both literal and figurative fresh air) is important.

I went to magfest and otakon for years. Holy shit the nerds. Like just one example, they developed a meme that they could yell. It was the colossus roar from the xmen arcade game. So when one nerd started yelling, another nerd would join in, and then another and another and soon the whole fucking crowd of neckbeards (in desperate need of showers) were all screeching at once.

This sort of hamfisted nerd humor applies to their tastes in games and movies too. Not universally, sometimes the nerds get it right. But other times the circlejerk is very apparent.
I just don't think it was the same in the 90s and early 2000s. I remember watching interviews with the devs of Diablo, the first Tomb Raider or classic adventure game Loom for example, and all these guys seem like normal dudes and not neckbeardy at all. I used the description "nerd" because during that time any kind of interest in gaming or computer was seen as nerdy by the majority. Maybe everyone (especially the consumers) just got more and more autistic over time.
Same with anime shit, I knew quite a few people into anime during that time but most of them were completely normal and well adjusted. The fanbase just became worse the more popular it got.
 
That's one perspective. But the other side is that without at least some normie influence it's just full of terrible neckbeards.

Neckbeards get really into their stupid echo chambers and fresh air (both literal and figurative fresh air) is important.

I went to magfest and otakon for years. Holy shit the nerds. Like just one example, they developed a meme that they could yell. It was the colossus roar from the xmen arcade game. So when one nerd started yelling, another nerd would join in, and then another and another and soon the whole fucking crowd of neckbeards (in desperate need of showers) were all screeching at once.

This sort of hamfisted nerd humor applies to their tastes in games and movies too. Not universally, sometimes the nerds get it right. But other times the circlejerk is very apparent.
Imo nerds and neckbeards are different things.

The type of autistic redditor neckbread grease fuck that you're describing at magfest and otakon sound like freaks. I agree with you on all of that.

Nerds were the people who felt they weren't the most socially acceptable by mainstream standards who gravitated toward nerd hobbies because that's where they felt they fit in. Instead of being a football jock you were a gaming nerd. In every other aspect they were normal people who are passionate about their hobby.

The issue I have now is the mainstream popularity of gaming has given rise to a bunch of fags who invade the gaming space, act like they've always been into this when they never were, demand that games be a certain way, and the industry caters to that group. That's where you get pump and dump trash like Assassin's Creed Black Power Edition and constant live service shooter slop.
 
If you really care about making games, nobody is or was stopping you. There will always be fewer women than men who are interested in gaming. We always had some women work on games as well, but the moment you make it all about "that many X and Y worked on this project", you know the priorities are fucked up. Now it's just about checking boxes and fulfilling quotas and giving us some bullshit about telling stories of diversity and blah blah blah. Fuck off.
roberta williams, one of the co-founders of Sierra On-Line, was making adventure games at the dawn of pc gaming. Some trans lady made MULE. One of the founders of initial programmers at Interplay became trans later in life (Becky Burger). The same lady who single handily worked on the piss poor 3DO port of Doom. Not her fault since the pedo in charge was a fuckstick who thought porting games was easy.
 
Last edited:
that explains why most games from the past few years are either complete dogshit or mediocre that you only play once and then never again.

at least for me, a great game is one that I come back to every year or so. the most "recent" one I can think of right now is baldur's gate 3, but aside from that I find myself mostly replaying ps2, ps3 and early ps4 era games.
 
I just don't think it was the same in the 90s and early 2000s. I remember watching interviews with the devs of Diablo, the first Tomb Raider or classic adventure game Loom for example, and all these guys seem like normal dudes and not neckbeardy at all. I used the description "nerd" because during that time any kind of interest in gaming or computer was seen as nerdy by the majority. Maybe everyone (especially the consumers) just got more and more autistic over time.
Same with anime shit, I knew quite a few people into anime during that time but most of them were completely normal and well adjusted. The fanbase just became worse the more popular it got.
That's a fair point. Like when I was going to otakon, like half of my friends were just like edm raver types who were going to otakon to take molly, get high as shit and hump other weebs at the rave. As embarrassing as this sounds, for sixteen year old Marvin from rural Maryland, going into Baltimore for Otakon was like our Vegas.

I feel like the weeb and gamer crowd started ironically leaning into the worse stereotypes of the neckbeard cliche. "lel axe is shower in a can"

Except it stopped being funny after awhile.

I can't imagine what the girls who went to these events with us thought. There were a few.
Imo nerds and neckbeards are different things.

The type of autistic redditor neckbread grease fuck that you're describing at magfest and otakon sound like freaks. I agree with you on all of that.

Nerds were the people who felt they weren't the most socially acceptable by mainstream standards who gravitated toward nerd hobbies because that's where they felt they fit in. Instead of being a football jock you were a gaming nerd. In every other aspect they were normal people who are passionate about their hobby.

The issue I have now is the mainstream popularity of gaming has given rise to a bunch of fags who invade the gaming space, act like they've always been into this when they never were, demand that games be a certain way, and the industry caters to that group. That's where you get pump and dump trash like Assassin's Creed Black Power Edition and constant live service shooter slop.
It's the irony cycle.
 
Back