I don't know if you are LITERALLY retarded or just pretending to be retarded. Every expansion since Legion has fucked over long-term players to cater to newbies. Stat squishes. Ability squishes. System squishes (rip Glyphs). Fucking LEVEL SQUISHES. New starting zone. New leveling experiences. Faster leveling. Slower leveling. The game is a lot less fun for long-term players because the goddamn brainlets at Blizzard shared your retarded thought that they needed to cater more to new players.
I agree to the extent that the new player experience is not fun. The Dragon Isles SUCKS because it fucking railroads the player and drains any and all fun you might have from playing the game for the first time. New players also don't get that tour of azeroth I got when I leveled for the first time. They get to choose from ONE out of several expansions to level in. Its a fucking weird, disjointed experience. Imagine being a first time player, you get railroaded for two hours in the Dragon Isles, then level from 20-50 in DRAENOR of all places. Who the fuck would ever stick around after that?
WoW's biggest asset is that it has eight expansions worth of content for new players to play through. That's an attractive prospect to people picking up the game for the first time. But instead of nuturing and preserving old content, blizz constantly shits on and undermines it to cater to the "new player" who they believe, like you, stupidly, that too much content would scare off new players.
In short, fuck you.
Whoa there sailor - I get you're defensive about the game but no need to get that hot and bothered about it.
We don't even disagree.
That said - nothing you outlined is good for new players. Stat, Level, Abilitiy, Item, System squishes aren't done to benefit new players - they're done exclusively for the benefit of Blizzard's design team. New and High level players do not care about DPS numbers as raw numbers - meaning that a player would be really excited to do 1,000 DPS if 1,000 DPS was the norm and would not care if they were doing 1,000,000 DPS if the norm was supposed to be 1,500,000 DPS. Blizzard designed themselves into a corner and had to squish numbers just because they were getting too huge (and then backed themselves into the same corner two or three more times).
The "choose your leveling expansion" you outline is really bad - but actual new players do not have access to it. Chromie Time unlocks once you've got a Shadowlands character - so new players (
including free trial players) are actually instead railroaded into Exile's Reach from 1-10 and then 11-20 is
Warlords of Draenor I MEAN BATTLE FOR AZEROTH. That's the "best foot" that Blizzard is putting forward for the last few years. You say "Who the fuck would ever stick around after that" and I 100% agree - which is why it's more baffling that it's
unavoidable new player experience. I think that BfA is just as bad, if not worse, than WoD.
I also agree with you that WoW has a lot of content that new players haven't hit and do not - I only disagree that the leveling content is in any way "good". Most leveling content in every expansion (aka all 8 of them) is just lazy quest hubs and "Collect 'X' Item". My suggestion is to find a much better way to incorporate old dungeons/non-leveling areas/ and most importantly raids into the leveling experience.
WoW's problem isn't "too much content" - it's "too much bad content that we still force on new players for no reason". Even Molten Core would be a drastic improvement over a Warlords of Draenor quest hub - but there's like ~24 entire raid zones you could use. You could even just make a single, well thought out leveling experience that takes a player through several (albeit tweaked/nerfed) actual pre-raid zones and actual raids. Like a small WOTLK campaign in ICC that ends with the ICC raid and so on - which was my suggestion.
Blizzard's bad design decisions aren't based on player groups and there's no reason to be tribal about them. New players don't make the game worse for Existing players and vice versa - every dumb change Blizzard makes is just because they think it's a good idea. You can't really look at the new player experience and think "Yep - this is the best they can do" or think that Existing players had to give anything up for it.
In short, no need for "fuck yous" here. We both seem to think that WoW has better content for newbies than what it gives them currently and that the New Player experience drastically needs to be improved for the game to be attractive and that it needs new players to actually survive (doubly so now that the Chinese market was just lost).
EDIT - I confused BfA and WoD