World of Warcraft

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Think Void Storage came out in MOP or Cata. It allowed you to pay to keep a bunch of items in a special transmog bank.
iirc it was limited, and since you need the item to mog it if you ever wanted to change it to it again you had to have loads of shit stored.
 
Transmog/Void Storage came out on Dragon Soul but for some reason you couldn't use void storage for transmog until MoP. Then it got updated again in Legion when it became BoA and you didn't need to keep the items anymore (the version that they took from D3).
 
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Yea void storage had some of its restrictions lifted so i used it as an additional bank now.
 
The fact Alleria and her husband coming back to Azeroth after the events of Legion lead to absolutely nothing and those characters had zero presence in "battle for azeroth" aside from a few throw away pieces of dialogue underscores how insanely retarded the writing team at Blizzard is.

Alleria returning should have been a layup for giving Alliance High Elves which would have very much pleased the fanbase and also make sense lore wise(omg our old leader returned? Lets unite!). Instead they came up with this ungodly retarded void elf storyline and gave The Alliance emo elves which was not at all what players wanted. Furthermore those characters could have been a logical focal point for starting conflict(oh hey my homelands are occupied by undead? fuck that gtfo) instead nope, never used in the entirety of BFA.

Fucking retards of the highest order. Instead the people who run Blizzard have zero problems letting some 40 year old balding waifu simp lead their writing team and it shows.

If I recall correctly, Legion was the expansion where the lead designer position was changed over to Ion maybe halfway through? I might be forgetting some details. But the entire storyline as it was running until that point was obviously setting up for a High Elf race for the Alliance. Alleria and Veressa meeting up on Argus. The previous reference by the Nightborne Queen Elisandre early on in the expansion cutscene to the 3 races, indicated that the writers considered them three seperate forces, Blood Elves, High Elves, Night Elves.


So the entire Void elf storyline comes completely out of nowhere in only the final patch. And I thought for SURE. That the Horde would be getting the Eredar race. Since by the end of the Argus patch, they are disconnected from Sargeras' power. And the Warlock class storyline, had shown Demons weren't all just mindless soldiers. Plus they had recieved an entire skin update in the expansion. I figured the final Argus patch would be setting up for some prelude for Eredar, now essentially, "free agents" to contact the Horde.

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Everything from the Argus patch onward. For me. Is like a completely different group of people that had no interest in the previous lore or emotional connection players had with the storyline or races, had suddenly taken over. And wanted to push what they wanted, into the game.
 
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Ion "took over" two months into the expansion, Tom Chilton was the director before then, he seems to be there more as a babysitter than having actual input in the game, he left to work on that shitty mobile tower defense game that people have already forgotten about and probably going to get canned. Maybe eredar was supposed to be an allied race at one point but lightforged draenei took its spot as the draenei reskin instead. I think Metzen leaving and Blizzard needing more reasons to milk their players with minimal effort had more fault.
 
Is like a completely different group of people that had no interest in the previous lore or emotional connection players had with the storyline or races, had suddenly taken over. And wanted to push what they wanted, into the game.
Isn't that pretty much the entire history of the series after World absorbed everything else like a fucking tumor?
 
Everything from the Argus patch onward. For me. Is like a completely different group of people that had no interest in the previous lore or emotional connection players had with the storyline or races, had suddenly taken over. And wanted to push what they wanted, into the game.
I know at some point they dumped a ton of D3 devs on the class teams and that's when the classes really started to feel awful to play. That was also when all the classes went completely over the builder > spender design style.
 
Everything from the Argus patch onward. For me. Is like a completely different group of people that had no interest in the previous lore or emotional connection players had with the storyline or races, had suddenly taken over. And wanted to push what they wanted, into the game.
I'd agree for the most part, but the Zandalar/Blood Trolls, the Azshara story, the Crackhead Elves, and a few other things still felt very Warcraft like in BFA. Shadowlands was braindead retarded though.
 
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That reminds me I'm still mad about the size of the idiot ball they had to hand the Horde to make the Zandalar invasion happen. Where all the horde forces on Zandalar and like 90% of the Zandalari forces chased an illusion away from the city long enough for Jaina to let Genn kill everyone like Anduin told him not to.
 
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I wonder what ideas you think WoW took from any other game - because outside of Everquest (where you can heavily feel the influence) I can't see any.
There are things you could argue, in terms of function/QoL stuff. Like AE looting I remember being a big thing when that came out. Level scaling.

Phasing was another thing I believe they introduced largescale after they saw it being done in other MMOs. Or getting quest credit on 'tagged' mobs.

I'm not sure how much feature X from game Y influenced the Blizz devs, but I do think there was some inspiration coming from other studios doing their thing. Much like how a yellow exclamation mark has more or less become the standard for 'quest marker.'
 
There are things you could argue, in terms of function/QoL stuff. Like AE looting I remember being a big thing when that came out. Level scaling.
FUCK, that reminded me of the biggest "inspiration" no one fucking knows about: crafting from your bank!
back in the old days everything you wanted to craft you had to lug around to use it at a crafting station.

until you could access all your materials like they were in your inventory. originally it was a "bug" in champions online, but it was wildly popular so they left it in. over time it made it's way into basically every mmo as default QOL.
 
I'd agree for the most part, but the Zandalar/Blood Trolls, the Azshara story, the Crackhead Elves, and a few other things still felt very Warcraft like in BFA. Shadowlands was braindead retarded though.

BFA was the last expansion I played through til the end. And I started playing WoW day one.
 
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BFA was the last expansion I played through til the end. And I started playing WoW day one.
I stopped after the last patch dropped, those corrupted visions were fuck awful and I didn't have it in me to grind out another thing with that shitty cape so I could wear a bunch of armor with a stupid gimmick. And I was a launch player too.
 
I stopped after the last patch dropped, those corrupted visions were fuck awful and I didn't have it in me to grind out another thing with that shitty cape so I could wear a bunch of armor with a stupid gimmick. And I was a launch player too.

I didn't want to do the cape, didn't touch it for ages. But I had virtually done everything else at the tail end of the last patch. So my ilvl had become so high it became basically a 1 man normal dungeon clear with some basic boss mechanics. It was end of expansion so I just did it because it was just the last content to do. Even though I didn't agree with their decision to make people do such content or even create it in the first place.

It's an MMO, you don't put people in one man instances. Except for say the MoP role trials. Which gave you some experience and some boasting rights.
 
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"J. Allen Brack realized that he and Activision Blizzard shared different visions for the studio,"

He thought he knew, but he didn't.

EDIT: Also, you're never going to 'eradicate toxicity' unless you completely remove an individual's inability to interact with other players, because you just go from autofiltering racial slurs in chat to banning people who told them they suck at the game to suspending people because you suggested someone could improve their play and they were 'offended.'

So long as people are going to be 'offended' by something, 'toxicity' (I fucking hate that term) will always, always exist.

Outside of completely restricting literally any form of player interaction (again: anything--no moving around someone, no emoting, nothing) the only other alternative to enforcing right think is just having a heavily moderated pseudo-police state.

Because that's what will make games fun: pretending like it's Cold War Soviet Russia and the KGB are looking over your shoulder!
 
"As an industry, John thinks studios need to focus more on DE&I, mental health, and player toxicity."

NO THEY DON'T.

Game studios need to focus on exactly one single thing and one single thing only. Making a good game. That's it. That's all there is to it. All that other bs can come from wherever, after the fact and whatever. It's actually not important. The biggest game released last year promoted bad mental health, encouraged to some degree player toxicity and had no black npcs at all. There might have been some tweets from some pr firm managing the english side of it I dunno, but what everyone remembers is that Elden Ring was a pretty good game. That's it. From Software is a monolith of a game company, with everyone revving up them preorders for Armored Core 6 and whatever else comes next simply because the last game was that good.

It's propaganda for the twitter masses when they say this. All these executives use this kind of messaging to justify their positions in a company that should be purely focused on making a good game. DIE is an actual cancer on the industry and it'll be fun to see how quickly Magic Soup sours.
 
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