We are aware that some players are obtaining large amounts of gold by completing quests at level 15, due to the bonus received for being at the level cap. Players with unusually large amounts of gold (relative for a level 15, nobody has gotten more than 30 gold) will have their gold reduced to more sane values to protect the early economy, and we will be disabling Warsong Gulch Marks of Honor, Bloody Tokens, and money from completing a Battleground until the level cap is increased so players cannot farm too much prior to issues being resolved.We have identified major performance bottlenecks and we are hard at work at fixing these, however these are not quick things to fix. Please bear with us in the meantime. Although we had a smooth stress test at 2k, things start falling apart slightly above 3k, these things are exponential and you can't really know where you'll hit problems until you hit them. As for the increased performance issues with Kezan we have been able to confirm that this was simply caused by more players being near each other in 1-6 areas, with there being 1300 people in the 1-6 starting areas at multiple points, while players on Gurubashi spread out more quickly. Both servers start failing at around the same population, the variance is caused by where players are and what they are doing. This means that we are finished investigating the kezan/gurubashi differences and are focused on other performance issue causes.Ore and Herb node spawns are no longer part of the Dynamic Respawn system as well, but quest objects still are. We are working on allowing a separate Dynamic Respawn pool specifically for profession nodes so we can prevent instant respawns.Additionally we are working on implementing a round-robin queue system that groups up chunks of accounts. We're still working out the exact timing, but this means that players will only be allowed to enter the server if their account is currently eligible. When this allotted time ends players currently online will be kicked so that others can log in and play. We can't guarantee that there won't still be a queue. The servers will not come back up until this is implemented.