- Joined
- Apr 25, 2020
That's not how it started, though. From Vanilla to Wrath of the Lich King even if the players weren't acknowledged by name in the story they were still usually the ones killing the bad guy. Even in Icecrown Citadel, although Tirion Fordring breaks Frostmourne, stunlocks the Lich King and saves the player character, they had the courtesy of letting the players wail on Arthas until he died. There were a lot more "help NPC defeat X" fights, and a lot more "thank you for doing this, I'll take it from here" quests in later expansions.I would argue that WoW has a lot more "someone is a special hero with a powerful destiny" storylines than FF14 does - I'd go so far as to say that the "a unique and gifted hero" trope applies to all of WoW's main cast. The main reason WoW doesn't have a cohesive story is because the "named cast" are so much better than the players in all aspects that it ruins immersion.
It doesn't help that the story and the NPCs are written in the most retarded way possible. Capturing Garrosh and trying him for war crimes, of all things? With all the enemies that wanted him dead on the spot? With the player characters who actually brought him down to 0HP who wanted him dead on the spot? Talk about the entire world holding the idiot ball there.