JongleJingle
kiwifarms.net
- Joined
- Dec 16, 2019
Any of y'all hear of an awesome but sadly cancelled game called XCOM: Alliance?
Basically, if you ever wished for an XCOM game in the style of the early Rainbow Six games but with a nice XCOM flourish to it, Alliance was gonna be your game. It would be set a little whiles after TFTD, and had a massive colony ship get lost in deep space. They would then have to fight off the remnant alien forces from the first game, along with some new faces they brought along with them (Cyborg Chryssalids!). Along with that, they team up with a friendly alien species called the Ascidians, and try to fight off the Invaders new plan to defeat earth.
You would have access to all kinds of ramshod but effective guns, including alien ones(!). Armor was pretty much the same as with EU, but speed and strength bonuses as well for the stronger armors (So yes, all your guys could run around in power armor with chainguns). The Aliens got a buff too, with some new friends on their side and nasty new powers as well. Psionics were still in, and got some cool upgrades as well. So yes, everybody in your little 4 man team could be a psychic power armor clad super soldier with a chaingun. Bitchin', huh?
The levels were split between raiding alien ships, going boots on the ground in alien worlds, and finally raiding a massive alien space station with the help of the Ascidians. The game would have multiple endings depending on how you did that final mission/did certain missions. In general the levels would have that classic XCOM atmosphere of sheer terror and badassery, never knowing what could be lurking beyond your eyesight.
The squad commanding system was basically SWAT 4's but a little more primitive (This was running on the first Unreal Engine BTW). You could have your team mates do all sorts of actions, and even without your input they would joke, tell stories and more when things got quiet. AND YES, in combat it's possible for them to freak out from the stress of it all and cause a disaster to happen. YES, your guys could be mind controlled. YOU YOURSELF could be mind controlled. The whole game was gonna feel like a mixture of Aliens and Rainbow Six, with a dollop of XCOM lore and terror to go with.
Sadly, all this cool stuff (Including a dismemberment system(!)) was sent to the shadow realm by the Great Satan Hasbro, who decided to split the team because they didn't understand how video game developers worked. The game could have even come out if certain things had happened even after that, but it was not to be. Now all that remains is a playable one level alpha that is sorta fun to play (Is a bitch to run properly though), news articles and the full design document for the game detailing what would have happened.
You can check out one of the developers website on the matter, it'll detail the whole shebang and below that are the design docs for the game. It always pains me to think about this game because it sounded REALLY cool and could have brought the XCOM series to a new height, but corporate fuckery sent that possible future away. Maybe some day Firaxis will try another shot at something like Alliance in the future... Just don't make it like the Bureau. Nobody liked the Bureau.
Basically, if you ever wished for an XCOM game in the style of the early Rainbow Six games but with a nice XCOM flourish to it, Alliance was gonna be your game. It would be set a little whiles after TFTD, and had a massive colony ship get lost in deep space. They would then have to fight off the remnant alien forces from the first game, along with some new faces they brought along with them (Cyborg Chryssalids!). Along with that, they team up with a friendly alien species called the Ascidians, and try to fight off the Invaders new plan to defeat earth.
You would have access to all kinds of ramshod but effective guns, including alien ones(!). Armor was pretty much the same as with EU, but speed and strength bonuses as well for the stronger armors (So yes, all your guys could run around in power armor with chainguns). The Aliens got a buff too, with some new friends on their side and nasty new powers as well. Psionics were still in, and got some cool upgrades as well. So yes, everybody in your little 4 man team could be a psychic power armor clad super soldier with a chaingun. Bitchin', huh?
The levels were split between raiding alien ships, going boots on the ground in alien worlds, and finally raiding a massive alien space station with the help of the Ascidians. The game would have multiple endings depending on how you did that final mission/did certain missions. In general the levels would have that classic XCOM atmosphere of sheer terror and badassery, never knowing what could be lurking beyond your eyesight.
The squad commanding system was basically SWAT 4's but a little more primitive (This was running on the first Unreal Engine BTW). You could have your team mates do all sorts of actions, and even without your input they would joke, tell stories and more when things got quiet. AND YES, in combat it's possible for them to freak out from the stress of it all and cause a disaster to happen. YES, your guys could be mind controlled. YOU YOURSELF could be mind controlled. The whole game was gonna feel like a mixture of Aliens and Rainbow Six, with a dollop of XCOM lore and terror to go with.
Sadly, all this cool stuff (Including a dismemberment system(!)) was sent to the shadow realm by the Great Satan Hasbro, who decided to split the team because they didn't understand how video game developers worked. The game could have even come out if certain things had happened even after that, but it was not to be. Now all that remains is a playable one level alpha that is sorta fun to play (Is a bitch to run properly though), news articles and the full design document for the game detailing what would have happened.
You can check out one of the developers website on the matter, it'll detail the whole shebang and below that are the design docs for the game. It always pains me to think about this game because it sounded REALLY cool and could have brought the XCOM series to a new height, but corporate fuckery sent that possible future away. Maybe some day Firaxis will try another shot at something like Alliance in the future... Just don't make it like the Bureau. Nobody liked the Bureau.