Enemy Within for NuCom1 is mentioned a lot, can anyone give a brief rundown on what makes it a much better experience(and closer to the original). I stopped playing NuCom1 largely because it felt too simplistic and canned. I know the starting positions gets mixed up a bit,
@Judge Dredd mentioned that previously, but what's going on other than that? The name is intriguing.
There are a lot of small upgrades and additions, but there are 3 main ones.
The big new feature is "meld", which spawns on most maps. You have a limited number of turns to get to it. You can spend it on either super powers for your men, or on 8 foot tall cyborg people. Think Kane from Robocop 2, but with a mini gun and flame thrower. They're a lot of fun.
They added a rival faction of human enemies that have the same abilities as your men. Their missions are usually more objective based, it mixes up the enemies a bit, and it's satisfying to storm their base at the end. You can also salvage their weapons.
The third thing is more maps, and more variety in those maps. There's city UFO crashes, old maps have been remixed with new starting positions which changes more than you might think. There were times I didn't know it was an old map until the last couple of turns.
They have added new enemies and fiddled with the tech tree a bit. Sectoids are now present throughout the campaign, meaning you can get corpses if needed.
They start making use of mech suits in the mid game..
If you weren't sold on NuCom, it likely won't change your mind unless you really like super heroes or giant mech dudes. eg. The base assault is back, but it's a bland fixed mission that I'd like to be able to turn off because it doesn't add anything. It's more NuCom, which is exactly what I wanted at the time.