Xbox Game Studios Stupidity Hate Thread Game Pass Edition

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No idea if this is true but it's something now going around.

Screenshot 2025-07-03 at 8.40.37 AM.webp
 
I was never the biggest Xbox fanboy but damn it's depressing to see just how badly Phil Spencer, Matt Booty and Don Mattick fucked up the brand.
I blame the higher ups at Microsoft more than these people. The ones who hired them have no idea how to run a game business. Now that Phil is leaving, we get to watch the final deathkiss of the XBox brand that will be fully run by the TMobile lady.

Don’t get me wrong. I want a reason to buy a Xbox Series X. But M$ time and time again have proved to me to not give them my money and just stay on PC. And thankfully, Valve has really put in work to make linux gaming better.
 
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Reactions: King Vidiot
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I can say in Swedish
Go to hell. Now I have to move home.
This tranny was a foliage artist, how the fuck can work for 7 year on foliage only? In a game that seemed mostly set in a city of all places?
It's no wonder the budget for these AAA is so inflated. A couple of months modelling and texturing bushes and trees should be more than enough for any game.
 
The stuff coming out about this Perfect Dark reboot is reminding me of the Monolith Wonder Woman game: Years in development, millions of dollars, nothing tangible to show for it. Not a single playable build. What on earth is going on in the AAA sphere?
I knew the Perfect Dark reboot would be shit the second the voice over in the trailer brought up Climate Change.

This tranny was a foliage artist, how the fuck can work for 7 year on foliage only? In a game that seemed mostly set in a city of all places?
It's no wonder the budget for these AAA is so inflated. A couple of months modelling and texturing bushes and trees should be more than enough for any game.
Also do they really need a role like that in the company? Don't they already have libraries full of stuff like this that they accumulated throughout the years already?
This reminds me of 343i and how they got their sound department to record vehicle and gun sound effects every time they made a new Halo game.
 
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A couple of months modelling and texturing bushes and trees should be more than enough for any game.

Does it even take that much with Speedtree? With how long splash screens are these days because of all the middleware I'd think it'd take maybe a month since you don't have to make bespoke models or manually place everything.
 
What on earth is going on in the AAA sphere?
A painful lesson. People kind of look and see the one off issues (diversity and such) but the real core problem is very plain. Every AAA studio is just too big and have now hit the size where the amount of people are actually a detriment to the product in question. At the start of games development - a full team was 30 people. GTA3 was made with ~30 people. Half Life was made with ~30 people, Counter Strike was made with ~10, a team of 40 made Halo 1 and so on. It was borderline unheard of for a team to have more than 100 people (Skyrim had 100 people) for most of gaming history.

Then some investor had an idea, a terrible idea, but an idea. If Skyrim made a $1 billion dollars from a 100 man team - how much money could a game make if 1,000 people worked on it? And then studios grew, and grew, and grew until GTA 5 (with 1,000 developers) made $10 billion dollars and is still making money. This was going to be the new direction of all studios who wanted to make money (aka every company that could).

More money means more risk, which means more risk aversion and mitigation. You saw a huge uptick in
- More employees means it's cost effective to contract them, meaning huge layoffs after each title (which results in very little continuity if the studio ever does a sequel). When you're hiring people hundreds or thousands a year, you are not getting the best candidates.
- Too many people to ever know someone's talents. Senior Project Manager for Gof of War? Could you make a decent Perfect Dark game? I don't know and neither do you, but fuck it.
- Games cost more to make, so we need to charge the customer more. Lootboxes, Live Services, Battle Passes, convivence DLCs, and rushed/unfinished products
- We need to ensure games are successful - so instead of gambling on a new IP, let's go and reboot an old (but successful) franchise and give it a sequel/spin off/reboot.
- We need to make sure our games are for everyone - so let's make sure it's sanitized and doesn't exclude any particular group. We also need to make sure there are is nothing "too" difficult
- To ensure our game is successful - we should look at what's popular in the industry and copy that, even if it doesn't fit.

This goes on and on, buried by acquisitions, mergers, and takeovers until the money stops and these gigantic companies have to actually look at their products and go "Oh fuck Assassin's Creed Shadows is ass and we've been paying 3,000 people to make it over 4 fucking years". This is where we're at now, where these big companies are really feeling the massive burn of just being too massive to exist. A 3,000 person dev team is not only a terrible idea, but it's an affront to God himself. They are absolutely scrambling to scale back as the money people start asking things like "How did you pay a studio for 11 years and not realize they hadn't released a single fucking game?" and this is the process that has to happen. These studios need to be slashed down to size or just jettisoned entirely.

On top of all of this - the tools were getting more powerful for indies. A single developer could do much more by themselves and has massive reach through online channels to promote the game and could leverage Steam to sell and distribute it. As the AAA industry started collapsing in on itself - it became very easy for actual talented devs to just take their product to market directly and not deal with a studio at all and from Undertale to Clair Obscur - provided a clear blueprint for AA and smaller studios to find massive success.
 
sneb sneb tiem 4 moar cuts :3 :3 :3

Its the layoffs of the layoffs! Contraband, John Romero's title and a few other 3rd party titles are leaking out their ends today.

Edit: Who wants to take bets on the Toys 4 Bob Spyro title being axed too?
 
I'm thrilled that the new woke Perfect Dark reboot has been cancelled - that man-jaw, Karen-haircut troon version of Joanna Dark would have been a disgrace to the series' legacy. Hopefully the new Fable with the grotesque-looking tranny as the main character is cancelled next (if it hasn't been already).

Speaking of Rare, they didn't transition well after the N64 generation and Nintendo probably knew they were past their prime when Microsoft bought them. Star Fox Adventures on the Gamecube had a mediocre reception and their first Xbox release a year later, Grabbed by the Ghoulies, received awful reviews, sold like shit, and made them the laughing stock of the gaming industry (with Nintendo fanboys at the time mocking Microsoft fanboys for their company paying hundreds of millions for basically what amounted to shit). They had a few decent games years later (such as Perfect Dark Zero and Viva Pinata) but they weren't hits and certainly not worth paying $375 million for.
 
I'm thrilled that the new woke Perfect Dark reboot has been cancelled - that man-jaw, Karen-haircut troon version of Joanna Dark would have been a disgrace to the series' legacy. Hopefully the new Fable with the grotesque-looking tranny as the main character is cancelled next (if it hasn't been already).

Speaking of Rare, they didn't transition well after the N64 generation and Nintendo probably knew they were past their prime when Microsoft bought them. Star Fox Adventures on the Gamecube had a mediocre reception and their first Xbox release a year later, Grabbed by the Ghoulies, received awful reviews, sold like shit, and made them the laughing stock of the gaming industry (with Nintendo fanboys at the time mocking Microsoft fanboys for their company paying hundreds of millions for basically what amounted to shit). They had a few decent games years later (such as Perfect Dark Zero and Viva Pinata) but they weren't hits and certainly not worth paying $375 million for.
Today I shall remind them.

She always had a bulldyke haircut. Unless you count that awful 360 launch title.
 
Today I shall remind them.

She always had a bulldyke haircut. Unless you count that awful 360 launch title.
Nice try, but she had short hair in the N64 version except she wasn't specifically designed to look like a tranny like in the Series X reboot.

N64 Joanna Dark - short but feminine haircut with a female body shape:

Series X Joanna Dark - short dyke haircut and clearly designed to look like an ugly troon:
 
I wouldn't be surprised. Satya and the rest of the Microsoft c-suite seem to be true believers in AI. Just look at how ready they were to ruin Windows with it before mass backlash made them back off.
More like Satya is a dumb grifter who has hinged his entire job on AI being a success. He hasn't done anything else throughout his entire decade-long tenure as CEO except let Azure's CTO execute Ballmer's cloud plan and hiring tens of thousands of useless jeets. If AI fails, the board will fire him for wasting countless billions on stupid stuff, and he's desperate to stop that from happening.
 
More like Satya is a dumb grifter who has hinged his entire job on AI being a success. He hasn't done anything else throughout his entire decade-long tenure as CEO except let Azure's CTO execute Ballmer's cloud plan and hiring tens of thousands of useless jeets. If AI fails, the board will fire him for wasting countless billions on stupid stuff, and he's desperate to stop that from happening.
I remember wheen Microsoft made good business software that also was scalable to the home. I really miss those days. I'm not even sure I'd be on Windows still if it weren't for needing to send .docx and .xlsx documents (and not trusting file conversion software to not mangle my formating.)
 
I know these cancellation are all because higher ups at MS wants Xbox to have higher profit ratios. But something is really fucked up with Xbox and has been for a while, so many first party games seem to be in some sort of development hell, and been like that since Xbone and Crackdown 3. Xbox has a deep management and oversight issue, with no signs of it ever getting fixed.

Fable seems like it started work in 2018, not out until next year and had to bring Eidos-Montréal in to help it get it out.

Perfect Dark, the studio was founded in 2018. Since 2022, Crystal Dynamics were doing support work for the game. In 2023, it was still in per-production after 5 years since they started working on it

Everwild, started dev 10 years ago

Gears, The Coalition last game was Gears Tactics in 2020 which they were co-devs of. Since they had to help 343 with shit show of Halo Infinite. With the next main line Gears game they enlist the help of People Can Fly in order to get the game out, which is a whole 7 years after the last main one.

Halo Infinite, was a mess that had to get delayed a year and was still under baked.

State of Decay 2 came out in 2018, State of Decay 3 is still without a date.
 
I didn't hate Zero. Unpopular opinion. The outrage over her getting 'sexed up' was hilarious as was the actors trying so hard to do American accents.
 
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