- Joined
- Jan 29, 2022
I enjoyed the first Pillars of Eternity.ms is the only thing keeping obsidian alive. they have been doing only shit since alpha protocol
Also lol Jesus Christ, Phil is fucking useless.
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I enjoyed the first Pillars of Eternity.ms is the only thing keeping obsidian alive. they have been doing only shit since alpha protocol
They're getting rid of the post-acquisition bloat.
I wonder if there are "miss me yet?" memes with Bobby Kotick floating around.
Nobody tell him.I can't wait til ActiBlizz finally files for bankruptcy, and that goes double with other AAA companies these days
You shouldNobody tell him.
What the fuck even is a "physical games department"?Rumours are floating around on some gaming sites that Microsoft have laid-off their entire physical games department. That is to say, if the rumours are true, Microsoft will never make another physical game again.
From what I can understand from the rumours, it is the department that handles the manufacturing, logistics, marketing etc for the physical disc pipeline; from creation to sales, from artwork to shipping.What the fuck even is a "physical games department"?
Like the place that actually stamps the disks?
Toys for bob layoffs make me lol because I remember so many banjo kazooie fags reaching hard into the idea that if the deal went through then it would mean new banjo kazooie game since since the studio or someone at it mentioned wanting to make one or some shit
Plus it isn't a mighty loss. They didn't do much with Spyro and Crash during the Skylanders years, but when they finally did with the remastered ports of Crash 1-3, CTR and Spyro 1-3, they were hoping the get two franchises back on track, but then they co-developing "the actual" Crash 4, and it turned out to be shit. That, and ActiBlizz shoehorned in microtransactions and loot crates for nu-CTRToys for bob layoffs make me lol because I remember so many banjo kazooie fags reaching hard into the idea that if the deal went through then it would mean new banjo kazooie game since since the studio or someone at it mentioned wanting to make one or some shit
doesn't look so hot now and haven't heard a word from them regarding it
Tomb Raider, yes, but not Rayman. Rayman was built with the SNES in mind, but that idea was scrapped for an Atari Jaguar game, and was SUPPOSED to be THE exclusive mascot game for it. And then the Atari jaguar actually happened... so they shifted to port the game to fucking everything. PS1 was first, then Saturn, and then eventually Windows and then years later on the GBA and DSi.I was gonna suggest Rayman and Tomb Raider, but they were actually Sega exclusives first before they ended up being popular on Sony
Not really on topic, but I am curious why a lot of devs did these changes to theur games from port to port that aren't due to hardware restrictions. I get why the Saturn version would look better than the PS1 version and the PC version has an editor unlike the other versions or the Jaguar having a different level order due to being cartridge based, but why the soundtrack changes,the changes in sound effects, and the removal of ice physics in the Jaguar version. They seem kinda arbitrary.Tomb Raider, yes, but not Rayman. Rayman was built with the SNES in mind, but that idea was scrapped for an Atari Jaguar game, and was SUPPOSED to be THE exclusive mascot game for it. And then the Atari jaguar actually happened... so they shifted to port the game to fucking everything. PS1 was first, then Saturn, and then eventually Windows and then years later on the GBA and DSi.
Incidentally each version has minor differences between them (outside of the obvious handheld ones at least)
- Jaguar - complete lack of ice physics, a less-refined soundtrack, fewer animations, and the fact that the final world, Candy Chateau, has entirely different levels.
- PS1/Saturn - Saturn has some nice graphical touches, which is expected since the Saturn was a 2D BEAST compared to the PS1. Also regaring the "YEAH!" jingle at the end, "YEAH!" finish jingle the Saturn arrangement extends the jingle with a bit of a rock flair to it. like the dancing Rayman, it is in the PlayStation port, but used only in Japanese version and, strangely, stored with the music, not with the sound.
- Windows - Includes Rayman Designer (mario maker except rayman) and a "By The Fans" game that has fan-made levels in it. This one is on GOG and is called "Rayman Forever"
To be fair, all the versions post-Jaguar use the same arranged redbook audio (including the GBA, except it's MIDI, and its pitch-shifted REALY FUCKING HIGH for some ungodly reason), and those arranged tracks are like about 90% similar to the O.G. Jaguar version, just with some tracks sped up, slown down, or just replaced by other tracks.but why the soundtrack changes