Xbox Game Studios Stupidity Hate Thread Game Pass Edition

When did that start? Battlefield 2?
I reckon so. I should clear up that it was king of FPS's for that era. Everyone knows Unreal, then CS owned the crown on PC. MoH then BF then Cod was the progression, or felt like it was the progression on console.

None of it matters though, the faggots never developed, or even tried to develop VR. we can run around as a woman in WW1 but I can't fly a jet in BF VR to dive bomb tanks? Fuck this gay earth.
 
"People aren't buying them as much as they were" isn't the same fucking thing as people aren't buying it or that it's a complete bomb for Activision.

I love how so many on here can't seem to grasp that microtransactions have been a thing for damn near 15 years now, as well, and that Call of Duty has pivoted to Warzone because of this.
if less people buy it, how do you think this affects the precious microtransactions?

Sony legally fought tooth and nail to keep Call of Duty out of Microsofts hands. But yeah, Call of Duty has been a massive failure for a decade plus now *rolls eyes*
sony which has so many other service sellers like err.. destiny and .... fifa maybe?

you're smarter than silly hyberbole mate.

What are you fucking talking about? 2023 was the best year for games in well over a decade.
should be easy to post numbers then
 
The early 2000s were a bit of a bloodbath so its hard to definitively say that Battlefield was the king. There simply was too many games. As I remember it Battlefield 1942 was easily more popular than the prior victor Ghost Recon. BUT, Allied Assault also came out earlier that year and was a fairly big hit. Very quickly however Rainbow Six 3 and Call of Duty came out and were popular. Call of Duty cannot really be undersold as it indeed was a big hit.

So 2001 belonged to Ghost Recon
2002 was Battlefield 1942 and Allied Assault
2003 was COD and Rainbow Six 3

Going further Half-Life 2 and Far Cry owned 2004 but I will give Battlefield 2 a win in 2005 over COD 2 and FEAR. But things simply were moving too fast. If Battlefield was ever really considered king it was for a very brief period of time. A period of time when PC in particular was in a huge sales slump.
 
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if less people buy it, how do you think this affects the precious microtransactions?
For someone that regularly acts like some sort of authority on gaming around here, I'd think you'd have a basic understanding of how whales work.

Basically, someone can spend enough money in microtransactions that it can cover and quite often even exceed the loss of a sale.

Or do you just think that every F2P game doesn't make any money at all because nobody "buys" it?
 
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if less people buy it, how do you think this affects the precious microtransactions?
There will always be somebody that buys a boatload of microtransactions no matter what game it is. Why do you think they often do "free weekends?"
 
if less people buy it, how do you think this affects the precious microtransactions?


sony which has so many other service sellers like err.. destiny and .... fifa maybe?

you're smarter than silly hyberbole mate.


should be easy to post numbers then
Numbers of what? Games?
 
For someone that regularly acts like some sort of authority on gaming around here, I'd think you'd have a basic understanding of how whales work.

Basically, someone can spend enough money in microtransactions that it can cover and quite often even exceed the loss of a sale.

Or do you just think that every F2P game doesn't make any money at all because nobody "buys" it?
by that logic no f2p game or gatcha would've ever reached end of service because there will be always be enough whales making up operating cost, development, marketing and then some. or are you saying COD has the same budget as your average mobile jpg collector gatcha? MUH WHALES is fucking cope because not all games work like that nor do they carry a game alone (they don't whale in dead games for obvious reasons).

no idea what you mean with authority, I just find silly arguments tedious.

Numbers of what? Games?
dunno, you made that claim.
 
MUH whales is fucking cope because not all games work like that nor do they carry a game alone (they don't whale in dead games for obvious reasons).
Unfair argument. He's not saying that it's JUST microtransactions that help determine a game's longevity.

Here's one example. Have you heard of Candy Crush Saga? Free to play match 3 puzzle game with invasive monetization to progress. If we take King's word for it, despite 4% of players paying for microtransactions, that generates them millions of monthly revenue from that alone. Somehow, they are STILL able to occur regular downloads.

You have to ask yourself what MAKES Candy Crush Saga so addictive to where people download, play AND buy microtransactions. AAA trying to imitate the mobile gaming market has caused a decline in quality with their recent titles. Why make a decent expansion pack post release when you can just design a fancy, pretty cosmetic and sell it for a fraction of the game's price?
 
Unfair argument. He's not saying that it's JUST microtransactions that help determine a game's longevity.
I wasn't talking longevity at all. Call of Duty releases a new game every year and refreshes it's F2P game every 3 years.

He just has to change the point because he realizes how fucking retarded his "less sales = less microtransactions" point is.
 
by that logic no f2p game or gatcha would've ever reached end of service because there will be always be enough whales making up operating cost, development, marketing and then some.
This has already happened. The biggest predatory games in terms of monetization will likely last until government interference. You never heard of casinos and sports gambling? These service style games will go bankrupt the day when casinos also go bankrupt. Casinos literally drive people to complete bankruptcy yet still find new clients every day including whales. It's the literal exact same business model.

Games are now made like casinos. The Xbox dashboard and store are laid out like a casino. Including the targeted marketing and customer tracking and all of the other awful aspects of gambling establishments.
 
This has already happened. The biggest predatory games in terms of monetization will likely last until government interference. You never heard of casinos and sports gambling? These service style games will go bankrupt the day when casinos also go bankrupt. Casinos literally drive people to complete bankruptcy yet still find new clients every day including whales. It's the literal exact same business model.

Games are now made like casinos. The Xbox dashboard and store are laid out like a casino. Including the targeted marketing and customer tracking and all of the other awful aspects of gambling establishments.
Ignoring the fact that games cater to the underage which is something casinos are forbidden from doing. There has been a lot of fuss about gambling and legislation.
 
. A period of time when PC in particular was in a huge sales slump.
just in general PC sales were very niche for a period there. there's a reason the best selling PC game in the first half of the 2000s was fucking Rollercoaster Tycoon, a game released in the 90s and created entirely by one man. wasn't the Halo 2 port for windows vista considered one of the worst ports ever made for PC too? that should tell you how shit things were for PC, the iconic game franchise of the 2000s was near impossible to play on pc. you can pretty much count the amount of PC games in the XP era that sold over a million copies on your hands, and i think one of them was the home edition of Who Wants to be a Millionaire or Survivor
 
Example: In discussions of success and profitability, completely ignoring microtransactions and only focusing on sales and player counts because that's all that mattered in 2008.
You're so focused on sales that you don't even realize games make money outside it's initial point of sale.
I've already conceded that microtransactions will counteract the sales slide somewhat, and accounted for that in this comment:
MTX probably counter acts the dropping sales somewhat, but concurrent players and overall game sales are down, limiting MTX's effectiveness. MTX is largely driven and supported by a few whales that buy content excessively, but COD is a multiplayer game, reliant on a large, healthy, invested fanbase to stay relevant. It isn't a gacha game that can just fall back on its MTX component entirely. If player interest and engagement continues to atrophy, eventually, even the whales will just move on to another game.
As I said, COD is a multiplayer game, not a gacha game. MTX sales are driven by engagement, and as engagement falls, so will sales eventually. Right now, its primarily the whales that are holding up the profit numbers. And ask yourself the simple question; would Activision and its growth minded investors rather bank MTX profits off of only 10 million sales, or off of 30 million+? Just because profits are high doesn't mean they are enough. Infinite growth is the goal, remember? COD has done the exact opposite of growth.

That's more telling of the battle royale genre on the decline, along with Call of Duty's deviation from pick up and play.
That is a possibility. But its kind of a moot point in the grand scheme of things, and must also be considered in line with COD's dropping sales. If COD was in a better place, I doubt the greater trends in Battle Royale popularity would matter at all.
 
How's Hellblade 2 doing, you ask?

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Only 2 weeks after release, and it's down to 200 players on Steam. There are 500 viewers on Twitch, which means the big steamers aren't touching it.

Owner estimates are in the 70k-80k range which is sad for a game that took 5 years and how many millions to develop.

It's ranked 1250 on games being played:
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Bonus video of Gene Park ripping HB2 a new one:
 
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