- Joined
- Sep 26, 2019
There are some Xbox documentaries I've been putting off watching for a while. I really should get around to those. Original Xbox was something special, and underappreciated by the masses.My arguement is that everything felt arrogant. I feel like they did not know what they were getting into. Nintendo was an entertainment company before they made video games. After they became a games company, they just kept making entertainment but with code. Sony was a gadget company, making stuff for other people to use. When they became a games company, they made very few games and largely stuck to making a medium to play games in. Both had flavour as to how they approached gaming. I do not get that from Microsoft. To me, it feels like they just dropped in with a machine and expected magic to happen. (...) Microsoft is a software company and they designed XBox Live. That was it. Xbox Live is an impressive service but it needed games to sustain it and it costed money. Overall, Microsoft gives me the impression that they entered the console business because they were chasing trends rather than because they had a great idea about how they would carve an identity. They feel like Sony but lesser.
I know there's a thing that goes around about how Microsoft made the Xbox because they wanted to kick Sony around, but I've never learned if that's actually true. What I do know is that the design philosophy of the original Xbox was an interesting thing: it's an x86 computer designed around DirectX, which makes porting your Windows PC game to a console easy. At the time, gaming-capable computers were very expensive and went obsolete quickly, so if you wanted to play something PC-centric like Morrowind or Knights of the Old Republic, Xbox had you covered. It was a great idea! Even though most of its library got a PS2 port anyway, and it never had many exclusives of its own.
That was also a time when hooking your PC up to your TV required special hardware, not just an HDMI cord. And PCs couldn't use just any old controller without bespoke adapters. And everything used DirectInput, which wasn't as standardized as Xinput, so key remapping was essential for every game. If your game even supported controllers, that is, and chances are, it didn't.
Xbox definitely had its place. Steam has replaced the idea by letting you turn any computer into a mostly complete game console. Trust me, I'd love to defend Xbox, but I can't. If Sarah Bond wandered off and Microsoft kicked down my door and immediately made me King of Xbox, I would put out a royal decree to turn all Xbox Series & One consoles into Windows 11 PCs. Software update, day one, add a desktop mode and let it run Windows 11. Advertise it as doubling as a mini-PC that can tie into Microsoft's cloud services, like office, making it great for college students. Allow Windows 11 software to run, so you can install Steam if you'd like. Of course, by default, it'd boot into Xbox mode, where the Microsoft Store is just there, and effectively nothing would change for existing Xbox fans. But, it would greatly extend the usability of the console.
Their market share is total dogshit. They're not taking down anyone as-is. The original ethos of Xbox was to make PC gaming accessible, but PCs have changed dramatically in the last 23 years. There's no solid reason anyone should buy an Xbox over a PlayStation 5, and there already aren't a lot of reasons to buy a PlayStation 5. Maybe opening things up a little bit could help rejuvenate the brand.