XCOM Playthrough

Maybe Beam Weapons for now, and if any more incidents pop up, try to use the ones that award us scientists (if the panic levels in the other areas are manageable).

For the Urban Combat badge, maybe designate the ability to +5 defense in cover. But I'd like others to weigh in on this, because if I remember correctly every future Urban Combat badge rewarded will have the exact same perk.
This.
 
Now heres something I distinctly remember and that is to get mechs asap. They are handy for earlier missions and essential for later ones once you really start making thoose xeno-furry scum shit their pants as they bring out the big guys.

Badges dont make a big diffrence, but they do make a differance. If you are not letsplaying, you will want to hand them out like candy and name them things you think are funny. But since you are letsplaying... well, maybe handing them out like candy isnt a bad idea.

And yes, beam weapons first. You want to junk thoose assault rifles ASAP so that when ██████ come in, you will beat off their little arms ra-

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Alright, beam weaponry and defence bonus it is.

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Speaking of which, Surtur and Napalm both received the Urban Combat Badge.

More abductions are taking place. This time in Australia, Germany and Nigeria. Since we'll get four scientists in Australia and because it's a little more panicked than the other countries, I decided to go there.

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Operation Burning Fall. I gotta say, these have been some awesome mission names. Here's hoping that Operation Lazy Mother doesn't show up. Also, I rotated out Surtur and Caffeinated Wench in favour of Saney and Khan, since they need more experience.

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We make a very dynamic entry.

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Surprisingly, no aliens. But C-no did find some meld.

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Khan hears a noise from the side of the building, but C-no...senses(?) some meld, so the squad splits off into two fireteams. Saney and Khan take the side door while C-no and Napalm head out back. And what do you know, but the aliens are right outside.

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Saney takes a shot at the closest sectoid, but only wounds it (*sigh*). So Khan has to finish it off.

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Luckily, the sectoid is just as bad a shot as Saney.


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C-no meanwhile, finds the rest of the meld, before he and Napalm each take positions on a door.


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The sectoid injures Khan, but Saney manages to flank (re: stand right in front if it) and kill it. See? He can hit stuff...they just have to be right in front of him.

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Meanwhile, Napalm and C-no stumble across a nest of sectoids.

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From the doorway, Napalm snipes one sectoid, while C-no heads upstairs and hits another.

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Unfortunately, one of the sectoid's manages to retaliate.

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Of course, so does Napalm.

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And C-no finishes off the last one.

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One casualty in the form of Napalm, but he'll be up again in a few days. Otherwise, the mission was a success.

The extra scientists we got from this mission paid off. Instead of taking 18 days to research beam weapons, now it'll be done in a week.
 
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We also got a new medal from that mission, the International Service Cross.

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Once again, I'll let you guys work out which bonus we choose. But keep in mind, the second perk won't come into effect until we've launched several satellites, which won't be for a while.

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China also requested a pair of S.C.O.P.E.s. The reward is greater than the cost, so I went ahead and made them a pair. The reward wasn't great, but hey, money's money.

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We also managed to complete our research on beam weapons! :biggrin:

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But unfortunately, we don't have enough engineers to make them. :(

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We did gain new research options though. Precision lasers give us laser sniper rifles and gatling guns, while heavy lasers are for our interceptors. But since we don't have enough engineers for a measly laser pistol, we almost certainly won't have enough to build any of those.

So, to recap, the available research is: Xeno-Biology, Alien Materials, Meld, Experimental Warfare, the UFO Power Source, Precision Lasers and Heavy Lasers, plus a new medal. What should we research?
 
Okay Saney, if I ever survive all the way to the final mission, please make sure I go out in a blaze of glory, whether it means I live or die, just make sure my character does it with glory. And if he gets a medal, perhaps name it after MLP or something. I do wear pink armor after all.
 
Too bad we didn't do the Germany mission, we could name the new medal GERMAN WARFARE BITCH....or something.

It's been a while since my last playthrough, do you think we're ready to advance the plot with Xenos biology or should we get better armor and laser sniper rifles/assault weapons first?
 
Too bad we didn't do the Germany mission, we could name the new medal GERMAN WARFARE BITCH....or something.

It's been a while since my last playthrough, do you think we're ready to advance the plot with Xenos biology or should we get better armor and laser sniper rifles/assault weapons first?

Well, in my first playthrough, I got the armour and laser weapons early on, before I really advanced the plot and that really paid off. I think we should at least get some nanofibre vests before we advance the plot.
 
Yeah I'm not in any hurry to advance the plot. Pretty sure we'd all get mauled if we ran into chryssalids at this stage.
 
Speaking of Chryssalids, if you get a council mission involving a fishing town in Canada, don't do it. Just don't.
 
Speaking of Chryssalids, if you get a council mission involving a fishing town in Canada, don't do it. Just don't.

First time I did that mission, I lost one of my best soldiers. We had carapace armour and laser weapons.

The second time, there were no fatalities. We had ballistic weapons.
 
This actually got me to finally buy this game. Having a lot of fun so far. Thanks, man
 
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I'm wondering Saney, how is the squad doing? Did I bite the dust while wearing my pink armor? Did you manage kill more aliens without missing? Just wondering.
 
I'm wondering Saney, how is the squad doing? Did I bite the dust while wearing my pink armor? Did you manage kill more aliens without missing? Just wondering.
Well, I didn't get a chance to play yesterday, I had to work. But I'll do some more missions today and see how you do.

Also, if no one has any objections, once the Alien Materials research is done, I'll follow up with Meld, because as Woody Chan said, MECs are really useful early on and absolutely vital later. It doesn't take long to research either, at just 4 days.
 
MECs sound like fun. I haven't had a chance to play Enemy Within, so are there any special requirements for making someone into a MEC?
 
Let me know if you want to volunteer to be a MEC trooper. Just keep in mind that they gain XP slower than normal soldiers, plus they can't get tested for the Gift (Psionic powers).
 
Let me know if you want to volunteer to be a MEC trooper. Just keep in mind that they gain XP slower than normal soldiers, plus they can't get tested for the Gift (Psionic powers).
I'll happily volunteer, RoboKhan has a certain ring to it.
 
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