Alright, beam weaponry and defence bonus it is.
Speaking of which, Surtur and Napalm both received the Urban Combat Badge.
More abductions are taking place. This time in Australia, Germany and Nigeria. Since we'll get four scientists in Australia and because it's a little more panicked than the other countries, I decided to go there.
Operation Burning Fall. I gotta say, these have been some awesome mission names. Here's hoping that Operation Lazy Mother doesn't show up. Also, I rotated out Surtur and Caffeinated Wench in favour of Saney and Khan, since they need more experience.
We make a very dynamic entry.
Surprisingly, no aliens. But C-no did find some meld.
Khan hears a noise from the side of the building, but C-no...senses(?) some meld, so the squad splits off into two fireteams. Saney and Khan take the side door while C-no and Napalm head out back. And what do you know, but the aliens are right outside.
Saney takes a shot at the closest sectoid, but only wounds it (

). So Khan has to finish it off.
Luckily, the sectoid is just as bad a shot as Saney.
C-no meanwhile, finds the rest of the meld, before he and Napalm each take positions on a door.
The sectoid injures Khan, but Saney manages to flank (re: stand right in front if it) and kill it. See?
He can hit stuff...they just have to be right in front of him.
Meanwhile, Napalm and C-no stumble across a nest of sectoids.
From the doorway, Napalm snipes one sectoid, while C-no heads upstairs and hits another.
Unfortunately, one of the sectoid's manages to retaliate.
Of course, so does Napalm.
And C-no finishes off the last one.
One casualty in the form of Napalm, but he'll be up again in a few days. Otherwise, the mission was a success.
The extra scientists we got from this mission paid off. Instead of taking 18 days to research beam weapons, now it'll be done in a week.