YIIK: A Post Modern RPG / Ackk Studios / Andrew Allanson - "I wanted to make a game with a protagonist who was very unlikeable" - From Someone who is equally unlikeable. Currently developing Version I.V (1.5)

The game is a magnificent dumpster fire and feels like an interactive lolcow petting zoo, but god I can't justify investing time or money into it.
At least with the Oney Plays playthrough of it a whole lot of people got to see what the game actually had to offer beyond the plagiarism and jarring tone shifts

A lot of tedium with the occasional wtf moment
 
The yiik bros are going to stream YiiK 1.5 on
April 6th, 2022 at 6:30pm EDT.

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If anyone is interested, here's the Twitch channel.
 
The yiik bros are going to stream YiiK 1.5 on
April 6th, 2022 at 6:30pm EDT.
I feel like they're gonna get a re-run of what happened in the run-up. YIIK got shit on way too hard before it even released based on the name and presentation, and a lot of people wrote it off unfairly. Of course, the game being boring, badly-told, imbalanced, and buggy were all totally fair reasons to write it off, but it deserved a fair shake.

Now, there's a certain kind of cult hype of rooting for the underdog to learn and turn it all around. And it might be that they make a lot of really good changes to the game, show that they've learned, and make it overall better... but the game's still kindof mediocre, and people still bash it unfairly because it fell short of a No Man's Sky.
 
I feel like they're gonna get a re-run of what happened in the run-up. YIIK got shit on way too hard before it even released based on the name and presentation, and a lot of people wrote it off unfairly. Of course, the game being boring, badly-told, imbalanced, and buggy were all totally fair reasons to write it off, but it deserved a fair shake.

Now, there's a certain kind of cult hype of rooting for the underdog to learn and turn it all around. And it might be that they make a lot of really good changes to the game, show that they've learned, and make it overall better... but the game's still kindof mediocre, and people still bash it unfairly because it fell short of a No Man's Sky.
Its not like this game has the sandbox creativity of NMS. This game will always be just a pretentious RPG with a random ass plot and very limited customization for battles.
 
The plagiarism evidence.
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Sorry to quote an old response to this thread, but reading this comment made something dawn on me.

The band Coheed and Cambria is fronted by a dude named Claudio Sanchez. C&C, without sperging too hard, is a band based on bad sci-fi comics Claudio writes. Claudio also has self-inserts in the comic. The IRL Claudio Sanchez is married to a woman named Chondra Echert - very uncommon name. Given the originality and writing prowess of the two behind this game, I doubt this is merely coincidence.

Edit: the Coheed and Cambria concept comes from “The Amory Wars”. We’ve seen the ‘Proto Girl’ plagiarism, but they also look like simple palate swaps of beings called the “Prise” in these comics, have a look. Their wings get burned off for some reason that I don’t remember at the moment, and it looks like she clearly has something going on resembling flames behind her. The band has a song titled “The Crowing” that references a Prise named Ambellina having her wings burned off.

I wonder how much of YIIK has been ripped straight from some band’s creative writing attempts.

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I'll never understand why people plagiarize like this (see: Cassandra Clare). You risk looking like a fool and it takes the same level of effort that writing a paragraph would've. No one's asking you to create a masterpiece, that's especially true for an RPG. No it's not "referencing", that's not how referencing is done and they know it.
 
Yiik may be a very flawed game but it unironically has more soul than most AAA games released these days so i respect it
I can't help but prefer games that genuinely try (even if they fail) over ones that are too afraid of being seen as "cringe" so they play it safe and never take any risks.
 
I was searching for videos related to YIIK and some dude named Hellkrai uploaded a video explaining the first part of YIIK. It's clickbait and talks about Sammy Pak in the title but doesn't address anything to do with Elisa Lam (who she was based off in real life).



TL;DW when Alex sees Sammy get snatched for the first time and then later when he sees her get snatched on the video and he isn't there, that's the first sign that his reality is breaking and he's entering his mind dungeon? And it isn't just lazy writing?

The more I try to understand YIIK the more I understand why people hate it so much. It thinks its all fancy and complicated but the result is a jumbled mess that cant be understood. Plenty other games and shows pull off complicated reality breaking plots that are far better conveyed than whatever the Two Brothers shat out and never bothered to revise. No wonder people say it's lazy writing, it's such a high IQ writing that it wraps back around to being shitty.

Anyway I haven't seen this hellkrai dude before, looking at his Youtube hes made several other videos about the game and has apparently speedrunned it
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Good lord imagine sitting through an hour and a half of a game like YIIK when you play it for 5 minutes and its already unbearable.
 
Only now started trying out Omori and it's everything YIIK was trying to be.

Yiik may be a very flawed game but it unironically has more soul than most AAA games released these days so i respect it
Normally I would too, but the lack of self awareness on display kills any respect that I built up on that basis.
 
The pretentiousness of it really can take away from the ironic enjoyment, yeah.
 
Only now started trying out Omori and it's everything YIIK was trying to be.


Normally I would too, but the lack of self awareness on display kills any respect that I built up on that basis.
Omori TBF has a much comfier aesthetic that it's going for (and a MC that's not overtly obnoxious). Regardless of the quality of the story being told, YIIK kind of shot itself in the foot with the setting.
 
Regardless of the quality of the story being told, YIIK kind of shot itself in the foot with the setting.
Eh, different strokes. Both suffer from "lavishly privileged and inexperienced person attempts to tell a complicated story and is entirely too ambitious," but Omori's aesthetic works for what it's going for.

I really like the low-frame animation and saturated colors, and even the first time I saw the game at a glance, thought the look was charming. But on that first glance, I also assumed it was taking the piss and self-aware, which is what that look screams to be used for. Imagine a YIIK where there's actually dry, sardonic, clever jokes baked into the weird, awkward setting and the characters actually interact, rather than the one guy going WHOAHHH I LOVE ANIME and everyone else going UGH HE LOVE ANIME.
 
They should probably just hire some people who can write compelling dialog, and please stop Alex Yiik from monologing every 2 minutes and it would be better. Also they can pour that extra time they would have to fix up the whole combat situation
 
So the YIIK alpha got leaked, totally not by devs or whatever, and it's up to the factory by the looks of it
I downloaded it to make sure it's not 100% dolphin porn and
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Alex is monologuing but yet I can run around in a not-NES-looking run cycle as we've seen in those early trailers
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Script's almost the same, the monologue was about him getting fatter but we still get the classic lines + old portraits
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This run cycle's still goofy looking though lol


It's a unity thing so I suppose it's worth downloading and checking out if you wondered how it actually looked and played like before the big rehaul, I think the old portraits were better to contrast the weird shit

Edit: If you just wanted to see the old yiiking out portrait here you go
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I was avoiding this thread because, as I mentioned before, it actually makes me MATI (the subject matter I mean, not you guys) but out of some wine soaked curiosity I poked back in.

I tire of reading people pretend they really care about one-off cut-and-pastes from some books they probably never heard of until YIIK (and the Merriam-Webster Dictionary), as if they're all college professors grading Andrew Allanson. It's not as if he Xerox'd a story beat or an entire plotline.

And therein lies my biggest problem with YIIK; he did xerox entire plotlines and story beats, and to rub salt in that wound he did it incredibly badly. I can only speak to the material I've read, and others have done a good job digging up references I've never heard of, but I did a small (and not great) little write up on some of the stuff he stole directly from Kafka on the Shore and I'm really torn because I can't tell if he was just hoping no one would recognize the bits he stole, or if he really thought he was so good at worldbuilding that people would think these additions were more decorations rather than the loadbearing ideas they are.

I'm also not going to go hideously pretentious with all this but it doesn't help that the writer makes it clear through his characters and in interviews that he really does see this, and by extension himself, as something deep and meaningful when its kind of obvious he only has the shallowest grasp on the stuff he's copying.
I'm not saying I've got it figured out but I'm also not trying to pretend anything I do or say is on the level of some of these amazing surrealist writers.
I'll try to make the same kind of point with a well known piece of media:

Remember the first time you read Catcher in the Rye, probably as a teenager? Maybe you had to for school, or maybe you picked it up because you heard it inspired several (failed and successful) assassins and wanted to see what all the fuss was about. If you were young and stupid and thought you were a super cool guy like me (I had my chucks and Linkin Park and you're not the boss of me DAD attitude) than you probably thought Holden Coulfield was this awesome, observant, introspective rebel who has this whole world figured out and sees it for what it really is; broken, corrupt and beneath him.
Now for anyone out of that phase of their life you probably read that description and went "Oh my god that sounds like an obnoxious, pretentious, angry little dickhead who has never lived a real day in their life and has no idea how the world works." And yep, you're 100% correct. Re-reading Catcher as an adult and you see Holden for what he really is; a sulky, sullen teenager who is naïve enough to think he's smart, immature enough to miss the complex nature of the interactions he's observing and REALLY lucky he didn't get shot in the head while aimlessly wandering around New York in a pretty violent era (also shut up about Ducks, Holden, they can take care of themselves holy shit I just put together that that's part of the point that we get as a reader and he misses as a character; like wanting to "catch the kids" falling off the cliffs of the rye fields he's worried about protecting things that don't need protecting and also egotistical enough to think he's the only one who CAN protect them.)

Now imagine someone makes a game out of Catcher in the Rye but they present Holden Coulfield as someone who actually DOES have it all figured out, and the game world around them agrees. Yeah the writer read the book and its obvious he liked it, but it doesn't take a college education to see they've pretty much missed the point.

If that example didn't ring with you, let me try a different one: You ever pay a horror game? One that really shook you up but in a way you loved? Try talking about that same game with someone who has only watched an LP of it. Sure, they'll have all the plot points, puzzles and characters but they can't relate to how those moments made you feel.
And I'm not saying that's a bad way to experience something, but it's probably going to rub you the wrong way if they then declare themselves an authority on said horror game and start arguing interpretations with you when they themselves only experienced a 2nd hand (and therefore much more shallow) version.

That's what YIIK's writer has done to the bits he lifted straight from Kafka on the Shore (and probably others but I'm going to stick with what I've read here. I think I've recognized a few Palahniuk bits too but he doesn't list any in the "credits" so I won't just assume at the moment). He took things like finding the love interest's record, copied it (and turned it into a boring fetch quest), and tacked on the shallowest interpretation of the whole thing ("She wrote the song for the man she loved and lost, who was another version of our Protagonist. Our version finds the song, connects with it because it's "for him" and they fall in love because of it") rather than maybe looking at the record and its importance to the story as a whole (I won't go too deep but I always looked at it more like a gateway, or a physical manifestation of a crack in reality) and how it relates to the deeper themes of music, fate and slipping between realities.

Now I've probably made myself sound like a snob and a dickhead, but I'm not saying it's wrong to enjoy something on a more surface level or without thinking deeper about it, hell being able to do that is what makes some media enjoyable, but if you learn basic addition and try to pass yourself off as a mathematician, odds are no one will take you seriously. And the writer of YIIK has made it SUPER clear he wants this taken seriously and the reason we don't is because WE'RE dumb.

TLDR; to me this is why the plagiarism is maddening, not because he didn't credit the dictionary.


Edit:
Edit: If you just wanted to see the old yiiking out portrait here you go
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Wait, why did they re-draw the portraits? They needed more expressions/variety, sure but not a whole re-do. The old style at least matched the in game sprites. Did the creators say why they did this? Why slap a new coat of paint on a car when its the engine that's busted?
 
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"I'm also not going to go hideously pretentious with all this but it doesn't help that the writer makes it clear through his characters and in interviews that he really does see this, and by extension himself, as something deep and meaningful when its kind of obvious he only has the shallowest grasp on the stuff he's copying."

That's what makes it a bummer. Hipster Goony Beardman: Earthbound Style seems like a fun idea. I don't know how old Nes was(10-12) but having Hipster Goony Beardman venture out into the world with a similar understanding of the world as a kid in the 80's would have could make a good game. Especially if its framed from his perspective. His dad still sends him money.
 
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