YIIK: A Post Modern RPG / Ackk Studios / Andrew Allanson - "I wanted to make a game with a protagonist who was very unlikeable" - From Someone who is equally unlikeable. Currently developing Version I.V (1.5)

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Just recently witnessed… I’m taking those fucking goggles off now
Cursed really is apt, right? Fucking nightmare vision.

I'm a decent chunk into Y2K 2. At least things are concise and not very wordy this time around. The setting is pretty interesting too.

It's still a frustrating game and it's hard to legitimately recommend it. Especially since all the narrative faults of the original are still present. I think if they hired a proper writer, things would be better.

The new music legitimately kicks all kinds of ass though. If anything, YIIK IV is a great showcase of his musical skills. He should just do more music.
 
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The new music legitimately kicks all kinds of ass though. If anything, YIIK IV is a great showcase of his musical skills. He should just do more music.
I 100% agree with you, the IV tracks absolutely rock. “Mother Fucking Jerk” is imprinted in my brain. All of the sound and music work with the new content is so well done.

I wish they’d redone some of the old content and gave it this sort of flair, but I assume that a lot of that bandwidth goes into chapter 1 and the late game content I haven’t reached yet.

I do like that Vella’s mind dungeon is more or less untouched though from what I’ve seen.
 
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YIIK fanatic dude gave us a shoutout.
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I 100% agree with you, the IV tracks absolutely rock. “Mother Fucking Jerk” is imprinted in my brain. All of the sound and music work with the new content is so well done.

I wish they’d redone some of the old content and gave it this sort of flair, but I assume that a lot of that bandwidth goes into chapter 1 and the late game content I haven’t reached yet.

I do like that Vella’s mind dungeon is more or less untouched though from what I’ve seen.
The only real change in her dungeon is a new boss fight at the end and some new cutscenes preceeding it. More bosses in general have been peppered in throughout.

The vast majority of the new stuff is in NG+.

Also Tehsnakerer's Yiik video is the best.
 
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Real school shooter vibes coming from this guy.

Kinda makes me curious about the content in his game, but not enough to drop 5 dollars though.
You're missing out on spite-filled, schizo-tier outsider art. This really is so fascinatingly bad and interesting in a way that no other bad game really manages to be.
 
All I did was post some a few screenshots from his twitter and the YIIKcord and now I'm suddenly a stalker LMAO. Also Hellkrai is the last person to accuse someone of being a stalker since he and the others spent the last five years spying on people who dislike the game.

Real school shooter vibes coming from this guy.

Kinda makes me curious about the content in his game, but not enough to drop 5 dollars though.
Just watch a let's play, its not even worth pirating.
 
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All I did was post some a few screenshots from his twitter and the YIIKcord and now I'm suddenly a stalker LMAO. Also Hellkrai is the last person to accuse someone of being a stalker since he and the others spent the last five years spying on people who dislike the game.


Just watch a let's play, its not even worth pirating.

I had that viperwave yiik stream as background noise and it's funny how at 33:50 one of them says "There is only 1 guy who likes this game and if you ever mention yiik negatively on twitter he will find you. He will find you no matter what. And i found out recently he had a youtube page where he made 8 hour long videos responding to yiik video essays. That guy is awesome, i hope he's watching us".

He was definitely talking about Hellkrai and the irony is that hellkrai DID track the streamer harass him on twitter, proving him right lol.

Some of tweet replies said Hellkrai still argues with people on running shine comment section to this day and while i surely won't find it, i believe it.
 
Hellkrai seems like a tard. I'd never really heard of him until people started mentioning him. It's one thing to wanna give the game the benefit of the doubt or to call out some bad faith arguments, but he's sorta needlessly dickriding.
The best part is he's probably done more damage to the game's image by acting like this than Running Shine, Teh Snakerer, and every other video essayist that poked fun at it did.
 
The best part is he's probably done more damage to the game's image by acting like this than Running Shine, Teh Snakerer, and every other video essayist that poked fun at it did.

It's really unfortunate because (afaik) he's the only yiik "content creator" at all so for all intents and purposes he's "the face of the fandom". Even has a discord presence and influence on the game.

Which is terrible.

Planet Clue made that yiik video but even he HAD to be a pretentious fag and bash critics.

I don't know why the Allansons couldn't pick someone to sell the game to normies without being pretentious or asshole about it. Not a total shill of course, but someone who can make it look more like a funny trippy rpg instead of hyper 2deep4u masterpiece.

For starters there shouldn't be a "absolute canon" to yiik that is defined by hellkrai out of all people. Yiik is a vague game, it should be sold on david lynch influences and people should be allowed to come up with their own theories, cause that's how you have fun and build a fandom.
 
Almost done with NG+. It's a very different beast. Shorter, more of a tightly packed narrative. Also very succinct with the dialogue. There's a legitimately really interesting segment where you see some of Alex's childhood. Or at least a version of it filtered through a distorted lens. It recontextualizes a mind dungeon scene with Alex's dad. It's such a weird beast of a game. Little spurts of really interesting stuff.

You find out that when Alex's dad is talking about how he made an expensive mistake, he's talking about Carrie. Carrie had to spend six months with Alex's family as a kid. And Alex's mom is a psycho cunt. Their parents arguing is the most natural sounding and believable dialogue in the entire game. I've heard parents argue like this. I'd love more of this really visceral energy.

It's kind of a shame you have to slog through the base game. But, even then, all the new content helps. It's just still so frustrating. All those long ass monologues and conversations that go nowhere. That fucking cutscene in the cabin with Mark. That's one of the few cutscenes where they stuck to the 2D portraits too. That one I'm all but sure they left in out of pure spite.

Gonna try and power through NG+ tonight.

So sad the Allanson's seem to be fond of the guy, at least in a "OPR" sort of way, i bet the moment they do something he doesn't like he is gonna turn into a nuclear alog.
Hellkrai has a special thanks in the IV credits.
 
Feels like they maybe should have just turned this into its own game or something. At the very least they could have made it selectable in a menu to just jump right to NG+. Forcing people to slog through the original again feels a lot like an unwillingness to let go of their first draft.
 
Feels like they maybe should have just turned this into its own game or something. At the very least they could have made it selectable in a menu to just jump right to NG+. Forcing people to slog through the original again feels a lot like an unwillingness to let go of their first draft.
Well, there is a lot of new stuff peppered throughout the original story now. New cutscenes with Michael and The Camera as well as new material with Allison/Carrie and a bigger focus on Chondra. A lot of new bosses too and quite a few of the dungeons have been reworked or outright redesigned. Plus just a better presentation for the vast majority of the cutscenes. It's like there's a pretty shitty base, but all the stuff tacked on to it feels a lot more well thought-out. The current version of the main game is different enough that I don't regret playing through YIIK a third time.

I finished NG+. What a ride. The finale is kinda underwhelming, but the ride itself was interesting.

Y2K 2: Benevolent Psychosis took me about eight or so hours. As I've said, it's very mean-spirited at points. There's clear digs at both players and critics. At the same time, it's such a big leap in quality from the main story's writing and quality. The voice acting is top notch. The dude voicing Michael is working his ass off. It adds a bunch of context that fleshes out the bizarre and often very inconsistent information the player is working on. It's enough that I'd elevate the game from "Shitty, but weird and interesting" to "This is actually fun and interesting."

Again: All the flaws of the original's narrative are still present. Mostly. It's clear that they did try to address a lot of the original criticisms here. Such as Michael just sorta fucking off for a good chunk of the original game or the narrative being long-winded and contradictory. The stuff that stayed the same feels like it remained that way out of spite. But, even then, that's fascinating. It's one thing for a game dev to say "I hate straight white gamers" like any big Western AAA dev does these days. It's another to metaphorically say "fuck you" and keep parts of the game you know don't work.

But, it's clear that they've really honed in on the themes they want to convey. It's pretentious. It's snobby. It's try hard. But, it's also got a lot of legitimate thought put into it.

I hate to keep using the word "frustrating". But that's just the best word I can use to describe it.

Michael's diary in NG+ has some really cool dialogue. The music is fantastic. As weird and messy as the game is, I'm glad they got the game to this state. I'm unironically interested in whatever their future projects might be.

NG++ has yet more stuff to do, apparently. But, I think I'll take a break and do other stuff.
 
So is the story good now? I've been playing IV off and on and I think the combat is kinda fun and I'm liking the visuals but I'm curious as to whether the IV's story is mostly just the base game with a new coat of paint since that's mostly what I've seen so far.
 
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