Your first MMO - Kid's first MMO, your first MMo exprince

Ultima Online, I had a friend who was into it and did shady stuff like item duping and killing the way OP town guards with glitches. I remember they actually drove wildlife extinct for a time, with overzealous hunting.

My first online game was the original Quake, and before that it was all about doom over modem.
 
My first was FFXI, played for a year or so before I got bored with endgame stuff. Moved on to Warcraft, then a series of what I consider more or less Warcraft clones. Lord of the Rings Online was pretty cool, but only because I’m a nerd. Swtor was fun for like a day, and then they ruined it with the f2p model.
 
I first started with Priston Tale. Got bored real fast. FFXI was my very first real foray into actual mmorpgs.
 
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EverQuest, I think I got my dark elf necromancer into the late teens. I was farming Sisters of Elrosi in the Sea of Tears if I recall correctly.
 
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I looked into some of the early WoW, but back then I wasn't into complicated and/or long RPG games much.
Diablo 2 was what I could tolerate back then.

Beside that, I can't really think an MMO that was interesting. Their themeing and the free to play nonsense is usually turning me down.
 
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If you want to turn the autism up to 11, play MAngband. Its somehow both turn based but also real time mmorpg set in a very detailed lotr middle earth. It has a finishable story and end game progression that involves buying and managing a castle/county. And optionally permanent death. All with ASCII graphics. No real hotbar, everything is done through macros.
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I played something called Puzzle Pirates (?). All I remember was that a pedo hit on me.

I also played Toontown at about the same time. As I remember, it was mostly dead.

And, like all people of a certain age, I had a Runescape account that I did jack all with.
 
Ah first MMO. Probably the grindiest one I've ever played: Lineage II. I'll never get those soul shot sounds out of my head.

Really did like the world. One large mostly seamless world that you could explore endlessly. Not like WoW where every zone is apparently surrounded by mountains or something. So many areas you'd never go to normally, but would anyways just to see what it was about.

Oh, and dark elfs. Can't forget those.
 
Twelve Sky, one of AeriaGames first ones.
On Fujin side, we were a 115+ (after 115, you would go into master levels) level only guild that hunted player killers.
The fun part of Twelve Sky was that people actually had a chance to drop gear when they had betrayed a faction.
All in all it was a decent Korean MMO, dying would cost you exp and if you were a faction betrayer, gear.
I think the guild was called Fujin Guardians or something and we had a forum post for our server to name player killers.
Best part was that this sort of playstyle was encouraged. If you got ganked by a high level player while you were leveling, you could reach out on the forums for help.
And man the high level player killers were tough. Too bad no MMOs today dare to do things like that.
 
Maplestory. Played it for about a year when I was really young, and I thought it was pretty fun, although I ended up rage quitting. (Basically in the game there were Scrolls you could use to upgrade your equipment, although they weren't guaranteed to work. There were also Dark Scrolls, which are more powerful than regular scrolls, but if they failed, they have a chance to destroy the item you tried to use them on. Used a Dark Scroll on my best item, and it ended up failing and destroying it).
 
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Maplestory. Played it for about a year when I was really young, and I thought it was pretty fun, although I ended up rage quitting. (Basically in the game there were Scrolls you could use to upgrade your equipment, although they weren't guaranteed to work. There were also Dark Scrolls, which are more powerful than regular scrolls, but if they failed, they have a chance to destroy the item you tried to use them on. Used a Dark Scroll on my best item, and it ended up failing and destroy it).

I also remembered that the game was a massive hackerfest, and quickly became Pay-to-win once Nexon took over the game. At least the game had some REALLY good music though.
 
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due to being a flip and a former weeb, first MMO was Grand Chase. It was pretty fun until you get to unlock a new character w/o paying real money, as it requires you to grind the fuck out of a certain area until you receive a specific item, whose drop rates are insanely low. Fun times, until the game shut down and a shitty gacha game took its place.
 
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