Zelda 64's source code is now decompiled - The Ocarina of C++

Rotollo 2

It's Frank... Frank West.
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Mar 12, 2021
That's a neat project and pretty cool. Unironically nice for them that their project reached a successful conclusion.

But uh...
The achievement marks a huge milestone for the preservation of the classic Nintendo 64 game, and opens the door to modding, hacks and potentially even ports to other platforms such as PC
I could already do all of the things listed 15 years ago with emulators, roms, and romhacks. Forgive me for thinking that most of the people that are celebrating aren't doing so because of the neat technical achievement; they're celebrating because they can steal stuff again because they're remorseless thieves.
 
That's a neat project and pretty cool. Unironically nice for them that their project reached a successful conclusion.

But uh...

I could already do all of the things listed 15 years ago with emulators, roms, and romhacks. Forgive me for thinking that most of the people that are celebrating aren't doing so because of the neat technical achievement; they're celebrating because they can steal stuff again because they're remorseless thieves.
Having the decompiled source code available is totally different than poking around with hex values in rom. This means the possibility of a native PC port, improvements to the game's engine, even possibly entirely new games on the engine if someone's autistic enough.

Also, fuck Nintendo they can eat shit anyone who pays for yet another re-release of a game from 1996 is retarded.
 
That's a neat project and pretty cool. Unironically nice for them that their project reached a successful conclusion.

But uh...

I could already do all of the things listed 15 years ago with emulators, roms, and romhacks. Forgive me for thinking that most of the people that are celebrating aren't doing so because of the neat technical achievement; they're celebrating because they can steal stuff again because they're remorseless thieves.
Modding the games becomes much easier with the source code and would allow for total conversions.

Even if they had used the old graphics etc. IP protection shouldn't last longer than 10 years. Thats being generous given how much technology has sped up production and distribution.
 
That's a neat project and pretty cool. Unironically nice for them that their project reached a successful conclusion.

But uh...

I could already do all of the things listed 15 years ago with emulators, roms, and romhacks. Forgive me for thinking that most of the people that are celebrating aren't doing so because of the neat technical achievement; they're celebrating because they can steal stuff again because they're remorseless thieves.
Ok fag
 
That’s interesting, I thought the early Nintendo 64 games were all written in MIPS64. I wonder if they managed to convert the assembly into C automatically through some regular expression trickery.
 
That’s interesting, I thought the early Nintendo 64 games were all written in MIPS64. I wonder if they managed to convert the assembly into C automatically through some regular expression trickery.
They've been writing at least some games in C as early as the SNES. Maybe even the Genesis. By the time the N64 rolled around, Assembly was just for the really really important stuff that absolutely had to be as efficient as possible.
 
The source code will be used to develop even speedier speed tricks so that my boy Cosmo can do even speedier speed runs.
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