Metroid general

What's your opinion on Dread so far?

  • It's good

    Votes: 111 60.3%
  • It's bad

    Votes: 7 3.8%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 7 3.8%
  • It's not as linear as I thought it would be

    Votes: 9 4.9%
  • I haven't played it lol

    Votes: 24 13.0%
  • Where's Super Metroid 2?

    Votes: 16 8.7%
  • I don't care, where the fuck is Prime 4?

    Votes: 20 10.9%
  • Why can't Metroid crawl?

    Votes: 49 26.6%

  • Total voters
    184
I just finished Dread, and perhaps I’m an easy lay for this franchise, but I really liked it and find it to be a fitting return for the series. Super Metroid and Metroid Prime are very special to me, so it’s unlikely that the series will ever produce another game that will outshine those two in my eyes, but this is definitely in the upper echelon of Metroid titles, and certainly the second best game in the core series (excluding remakes).
 
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Wanted to avoid this thread until after finishing Dread 'cause spoilers (so this is just a checkpoint post without having read the thread for the time being), but didn't get to start playing it until yesterday. Only a couple hours in, 20% of items found, and just barely got the Phantom Cloak, but I think it's pretty neat. Never got to play Fusion, so I can't compare the stealth mechanic between the two games, but I like the E.M.M.I. so far. Looks like there's different designs for them based on the first two, so if they get more and more difficult as the levels progress, should be a lot of fun, and tricking them into ending their pursuit nature (even if you're directly behind them) is rather satisfying--but not as satisfying as being able to hit that 1% chance of wriggling out of their grasp. I like how smooth the controls are, Samus' suit design is pretty neat-o and watching it improve is cool, and A.D.A.M.'s voice is kino. The backgrounds are gorgeous, probably my favorite part about this. The foreshadowing to Corpious was rather cool, though it took like an hour to get to him, but something about seeing that tail slink away in the background was spooky.

I've noticed they toss around the save points like candy in this one, though. One thing I liked about Prime was how far apart the save stations were, it was a literal godsend to be able to get to one after some trekking and it typically was used as a checkpoint to let you know a boss was coming up, or as a reward for beating the boss and not dying. I'm not complaining, I just think it's weird to be able to save that easily and fast in between room checkpoints.

In terms of atmosphere, that still goes to Prime, which still holds up 20 years later. God, that's such a beautiful game.
 
As much as I love the game, some of the shinespark puzzles are absolutely insane. Can’t get it to trigger when I really need it half the time. The main one giving me a headache seems to be the one with the missle bank in the room with a fan. I’m banking it from the cold room right beside it and I can’t for the life of me get it to trigger once I blow up the basic blocks and drop down.
 
As much as I love the game, some of the shinespark puzzles are absolutely insane. Can’t get it to trigger when I really need it half the time. The main one giving me a headache seems to be the one with the missle bank in the room with a fan. I’m banking it from the cold room right beside it and I can’t for the life of me get it to trigger once I blow up the basic blocks and drop down.
You are too slow. Don't run all the way to the fan; this will give you more time to get to the bottom level.
 
Metroid_Dread_walkthrough_Itorash.0.jpg

My shitty computer and Yuzu have finally allowed me to finish Dread and I gotta say, why is Raven Beak so fucking cool? Nigga just drops in saying "I'm the main villain behind everything since the start now, deal with it" and it works.

Also love his theme.
 
You are too slow. Don't run all the way to the fan; this will give you more time to get to the bottom level.
I’m not running to the fan, I’m just using it as a reference so you know which one I’m talking about. I’m storing the shinespark as soon as I enter the room.
 
I’m not running to the fan, I’m just using it as a reference so you know which one I’m talking about. I’m storing the shinespark as soon as I enter the room.
Someone showed me their trick for this due to how impreessed they were.

You can wall jump while at full speed. Use it to get to the upper floor, brake to enter Shinespark, then quickly blow up the left blocks, fall down, and jump right; if you have issues with the timing, there's just enough time to jump back up before the blocks regen so you can slide down and fall successfully.
 
I want to just bring up how genius the first X infected Chozo warrior battle is.

The first stage of the battle starts with a completely normal Chozo warrior with he only having two attacks.

The first being a forward strike with his spear and the second being where he grabs onto one of the side walls and jumps down trying to land on you with his spear facing the ground.

But when he enters his second stage he seems to lose control of his form kinda like how the SA-X with their boss fight but instead of turning into a Thing like hybrid monster, it becomes more like a Dark Souls boss with its mouth ripping open to show it's disgustingly gooey black insides.

It makes it seem like these Xs may have more control over their forms but i'm still not too sure if that was intentional or not.

Anyways what I do know was intentional is how the boss in it's second stage still has the same two attacks but with extra additions on them.

It now starts it's charging spear attack with a flip before beginning with the attack and it starts the wall attack this time with a scream before jumping down and sending dark shockwaves on the ground when it lands.

The battle really captures the core idea of what X parasites due to their prey with them not only giving them a more monstrous appearance but also changing their physical abilities.

The ending of the battle where you learn that the warrior was being controlled by merely a red X parasite and not a Core X really makes the battle all that much better at least for me.
 
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Someone showed me their trick for this due to how impreessed they were.

You can wall jump while at full speed. Use it to get to the upper floor, brake to enter Shinespark, then quickly blow up the left blocks, fall down, and jump right; if you have issues with the timing, there's just enough time to jump back up before the blocks regen so you can slide down and fall successfully.
Turns out you can shinespark through blaster blocks. Was way simpler than I thought it was. Still missing something in Ferenia though.
 
So I think I'm halfway through the game, I'm on the part where you have to face up against the Purple EMMI (reactivated) I think the idea of it having one of Black Beak's powers that was shown in the intro is pretty cool but each time I died to it, I thought how they became more like a routine/chore as the game went on.

This also goes for the Mother Brain boss fights and destroying the EMMIs afterwards where at first it was a cool little surprised to see, it just starts becoming (again) a routine.

Every single area of the map has at least one of them with several areas dedicated to them, like alluded to already, they just start losing their scare factor especially because the QTES for them require tons of precision which leads to you seen the death scenes over and over again.

Now I ended up really liking the reveal of why Black Beak is using the EMMIS even if it doesn't really make sense how he would know that they would come here but still it was cool that they are after Samus for her Metroid DNA and it helps that this is also given with the information that all of Mawkin Chozo Soldiers became infected by the X Parasites which ends up setting up really cool mini boss fights in the future.

Anyways on that topic I want to bring up the elephant in the room when it comes to the EMMIs and the concept behind them, it's pretty obvious what Sakamoto was going for with them, they were meant to be advanced version of the SA-X because the Game Boy Advanced wouldn't be able to handle a smart free-roaming ai but I feel because of that limitation that's what ended up making the SA-X so special.

The thing showed up randomly and left as soon as it came, it helps that it comes with a ending twist (that isn't really done that much with in the end sadly) and that the concept behind it is a lot more interesting.

Now to wrap this part of the reply up, I first wondered why they didn't just make a Metroid Fusion remake but then I remembered what I laid out in this post that the SA-X worked as well as it did because of the limitations of the Gameboy so I just personally think that a remake would ruin it in the end.

And with that, ends the more serious part of the reply, the rest will just be me talking about the X Parasites in the game a little.

Now if you read my other reply about my opinion with the first Chozo warrior fight you might have clued in that I'm a big fan of the X parasites, this is for several reasons with one of them being their thematic importance, they really end up making Metroid 2 all that more grim.

The other reason for why I really like them is because if you played the previous games then finding old enemies infected by the parasite becomes an exciting thing to see, what their appearance is and how will their attacks/abilities be changed, it's such a cool part of the game and it rewards those who played the past games before it.

Metroid Dread did a surprisingly good job with this, you go through most of the game not fighting a single X parasite but instead fighting several normal enemies (with some of them being completely robotic) in several different areas, later down the line you end up freeing the X parasites from their captivity which is where you end up fighting the first Chozo warrior boss that I adore so much.

After this, almost all enemies are now X infected except for any machine because of how the X can't mimic them, it's really cool to see tons of these old enemies that you already fought have not only new color palettes but also new enhanced abilities.

But sadly not all of the enemies actually get new designs and abilities with a good portion of them staying the same, this ends up becoming a little disappointing but cinematically there is an explanation....kinda.

I blame this on (somewhat laziness) but also how the Rippers and that one fake scientist that tried to explode the BSL Station (also maybe the Chozo statues)

For the Ripper's case, they aren't even changed at all which I understand but it was also a little disappointing the first time I saw them but I still understand why they didn't change they at all in the end.

Something interesting is because of this lack of a change they are commonly confused to be non-infected/possibly immune to the X but ScrewAttacking into them shows that they are indeed X infected but that's mainly because regular health isn't part of the system for Fusion.
Ripper-X_SRX_Screen1.jpg


Now the fake scientist, they appear to be completely normal while earlier in the game we found and fought purple humanoid slime creatures.

The said humanoid slime creatures look like zombies so it wouldn't be too far of a jump in logic to believe that they are X infected humans and it would also show just how useless the human form is for the X because the only evolution they could make ends up hindering them.
Human X.png


I've heard all kinds of fan explanations for why they are like this ranging from there already deceased humans to that they are humans that got infected with some kind of goo before being again infected by the X Parasites but I believe it's a lot simpler.

Maybe there are just some creatures that when the X attempts to evolve them they become worse than their original forms, maybe the X has the ability to transform into the original form of their pray as some kind of defense mechanism (after all they are based on John Carpenter's The Thing) I think this is a really good exclamation personally that not only makes the X all that more scary but gives a real reason for why some creatures don't change.

Like I could see that one black lizard like enemy that spits out babies becoming completely stunted possibly even immobile because it would change the size of the babies or maybe it would even give the babies spikes or something, kind of like how they did with the Hornoads.

But who knows, the X already have another big huge inconsistency with the Mimic Missile Tank and Energy Tanks despite the fact that we are directly told that the X cannot mimic machinery.

There there literally is no official or fan explanation for these two, they just wanted to added mimics into the game.
how is this even possible.png


I don't know maybe the Galactic Federation was making some fucked up SCP-127 styled experiments, that's literally the only explanation I can think of.

Either way they kinda ruin the genius that of B.O.X. and how he got infected after his first battle.
 
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