Civ 5 Anonymous

Denmark was the thirsty one, always getting into wars with Egypt, and Harald was like, "BRUH COME JOIN THE WAR", and I never did until I found out that Denmark - the only Civ in the game that bothered to trade with me - had been reduced to one city, Aarhus, which was the closest to my border.
Yeah, Harald tends to start wars he can't possibly win. He never builds enough units to match his enemies, and being the worst civ in the game doesn't help either. This is standard Denmark in my games.

Civilization V: A game about reasonable people fighting reasonable conflicts.
I try to send out my settlers really fast to avoid being forward-settled, so most of my wars are either over territory, someone building a city right next to mine (need to maximize that land when you play tall), or because they took a ruin I was about to get.
 
I try to send out my settlers really fast to avoid being forward-settled, so most of my wars are either over territory, someone building a city right next to mine (need to maximize that land when you play tall), or because they took a ruin I was about to get.

In all the games I won, I never founded more than three (maybe four) cities. Every other city I owned was former property of some other civ who pissed me off. I've been reading up on strategy for the game (haven't played in a few weeks) and I want to test out emphasising food production to maximise specialists and tiles being worked, since I feel like I don't get as much use out of Freedom as I should when playing small and tall and I notice my favourite cities always had big Production and Science.

Also, I really like Archipelago maps. A lot more than Continents. I find that the AI is less expansionistic when there's water between you, which is nice because Mongolia can go to hell.

I reckon I've played about... eight Standard games now. In seven of eight, I've started next to Mongolia and they always move in on me. Seriously game, what the hell.
 
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In all the games I won, I never founded more than three (maybe four) cities. Every other city I owned was former property of some other civ who pissed me off. I've been reading up on strategy for the game (haven't played in a few weeks) and I want to test out emphasising food production to maximise specialists and tiles being worked, since I feel like I don't get as much use out of Freedom as I should when playing small and tall and I notice my favourite cities always had big Production and Science.

Also, I really like Archipelago maps. A lot more than Continents. I find that the AI is less expansionistic when there's water between you, which is nice because Mongolia can go to hell.

I reckon I've played about... eight Standard games now. In seven of eight, I've started next to Mongolia and they always move in on me. Seriously game, what the hell.
I raze all cities I capture unless I'm going for a domination victory. The AI never places cities in the best location, which is really important when playing tall. Annexing conquered cities does mean that you start with more land, population, and buildings though, so either is a fine strategy. Razi g cities is just my personal preference.
 
I raze all cities I capture unless I'm going for a domination victory. The AI never places cities in the best location, which is really important when playing tall. Annexing conquered cities does mean that you start with more land, population, and buildings though, so either is a fine strategy. Razi g cities is just my personal preference.

Razed cities count towards your Social Policy costs, though, because they have to be annexed before being razed. This is just what I read, however.

When I conquer, I puppet instead of annex cities. It's less of a happiness hit (plus Resistance means immediate annexing is usually useless) and pays for itself if their Food is self-sufficient and I get a new luxury/Wonder/strat resource. It can also slow down invasions by wasting the AI's time.

Another strategy I want to test for my less useful puppets is surrounding them with Trading Posts for maximum gold. The only time I raze a city is when it's stupidly placed on top of unworkable tiles or the happiness hit outweighs Social Policy costs.
 
Razed cities count towards your Social Policy costs, though, because they have to be annexed before being razed. This is just what I read, however.

When I conquer, I puppet instead of annex cities. It's less of a happiness hit (plus Resistance means immediate annexing is usually useless) and pays for itself if their Food is self-sufficient and I get a new luxury/Wonder/strat resource. It can also slow down invasions by wasting the AI's time.

Another strategy I want to test for my less useful puppets is surrounding them with Trading Posts for maximum gold. The only time I raze a city is when it's stupidly placed on top of unworkable tiles or the happiness hit outweighs Social Policy costs.
Actually, if you raze a city and build another one, the social policy rate actually stays the same. The rate only increases once you build more cities than the maximum you had before, so the social policy rate won't rise once you build the new city.

(An example because this is difficult to explain)
Let's say you have 3 cities, and conquer a 4th one. Your social policy rate will act as if you have 4 cities. Now you raze the city that you conquered. Your social policy rate will be the same as when you first had 4 cities. After the city has been completely razed, you build a new city a couple tiles next to it. The social policy rate will stay the same because you currently have 4 cities in your empire at that time. The social policy rate will not increase unless you go past the previous maximum number of cities, so you would have to annex/build another city and have 5 in total for the social policy rate to rise. Also, your city count affects science rates too. It wasn't in vanilla, but Firaxis added that so endlessly spamming cities wouldn't be OP anymore.
 
That's interesting. I didn't know that. For me, it'd only particularly matter if that was the last city I was gonna take, and that's rarely the case when I'm fighting wars of conquest. Still, it's a 10% Social Policy penalty, and I like my Policies. I think the most useful cities to annex are the capital and the second city the AI founds, since that's where all their best buildings and Wonders will be. Everything else is only worth it as a puppet to me.

Also, your city count affects science rates too. It wasn't in vanilla, but Firaxis added that so endlessly spamming cities wouldn't be OP anymore.

Huh. Can you explain what this means?
 
Huh. Can you explain what this means?
Science costs work like social policy costs. The amount of science you need to complete a tech increases with the maximum number of cities you've had in your empire. It's not really noticeable unless you build cities everywhere you can. It's mostly there so city spammers like the Iroquois aren't able to complete the science tree faster than everyone else.
 
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Science costs work like social policy costs. The amount of science you need to complete a tech increases with the maximum number of cities you've had in your empire. It's not really noticeable unless you build cities everywhere you can. It's mostly there so city spammers like the Iroquois aren't able to complete the science tree faster than everyone else.
Having more cities gives you a penalty on your science output.

Interesting. I never knew this, and it explains why the AI manages to match or exceed my small and tall civs when all they do is unsustainably flood the map with cities.
 
Interesting. I never knew this, and it explains why the AI manages to match or exceed my small and tall civs when all they do is unsustainably flood the map with cities.

Since you're playing the base game, many of the things we're talking about probably don't apply to you.
 
Since you're playing the base game, many of the things we're talking about probably don't apply to you.

Yeah. I'm not sure if I should get the expansions sooner or later since it's a lot of additional complexity and I barely understand the base game as it is.
 
Yeah. I'm not sure if I should get the expansions sooner or later since it's a lot of additional complexity and I barely understand the base game as it is.
I would recommend getting the expansions sooner rather than later. It makes the game so much better, and it changes the mechanics enough to make playing with the expansions feel like a different game, especially with the complete overhaul of the culture system. It is definitely worth the increase in the learning curve.
 
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Yeah. I'm not sure if I should get the expansions sooner or later since it's a lot of additional complexity and I barely understand the base game as it is.

Some of the changes in the expansion nullify strategies that would have worked in earlier builds. Culture got overhauled and rivers no longer generate gold.

Since you're not playing the expansion, here's an exploit you can use: Trade the last copy of a luxury resource you have with the AI for a lump sum of gold, and then pillage your own luxury. Likewise, before declaring war on an AI, you should trade all of your resources and luxuries for as much gold as you can before declaring war.
 
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I would recommend getting the expansions sooner rather than later. It makes the game so much better, and it changes the mechanics enough to make playing with the expansions feel like a different game, especially with the complete overhaul of the culture system. It is definitely worth the increase in the learning curve.

Some of the changes in the expansion nullify strategies that would have worked in earlier builds. Culture got overhauled and rivers no longer generate gold.

Since you're not playing the expansion, here's an exploit you can use: Trade the last copy of a luxury resource you have with the AI for a lump sum of gold, and then pillage your own luxury. Likewise, before declaring war on an AI, you should trade all of your resources and luxuries for as much gold as you can before declaring war.

Thanks a ton for the advice! I plan to pick up the GOTY edition as soon as it's on sale somewhere. If it's not discounted at the Winter Sale, I'll just probably grab it anyway.

By the way, I have a pet peeve with naval stacking and cities: I've lost a few embarked units when conquering on Archipelago maps because the AI can stack a shitty Caravel or something in a coastal city, then instakill my incoming embarked units without me being able to do shit because it can return to the city tile immediately and become impervious.
 
By the way, I have a pet peeve with naval stacking and cities: I've lost a few embarked units when conquering on Archipelago maps because the AI can stack a shitty Caravel or something in a coastal city, then instakill my incoming embarked units without me being able to do shit because it can return to the city tile immediately and become impervious.

If you're trying to take a coastal city, use sea units. Melee sea units are capable of capturing cities.
 
If you're trying to take a coastal city, use sea units. Melee sea units are capable of capturing cities.

That I didn't know. What ships count as a melee naval unit? I thought that all naval units were ranged units.
 
Caravel, Destroyer, Galley, Ironclad, Nau, Privateer, Quinquereme, Sea Begger, Trireme, Turtle ship

Shit. Guess I didn't notice because (besides my limited experience) I've never attacked low HP cities with any of those other units. I swear I've reduced a city to 1 HP with an Ironclad and not capped it, though. Do you have to manually move it to the tile?

I frequently emphasised Battleships, as well.
 
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