Jerry Peet / Lily Orchard / Lily Peet / Valkyrstudios / Bhaalspawn / Tara Callie / "Mod Ebara" - Sociopath writer of pedophile fanfiction and cartoon reviews, faked getting raped to force a divorce, then mobbed and gaslit their ex off Tumblr, satanist neoliberal of the MovieSlob variety, also wants to fuck dogs and/or pokemon

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I'm a big fan of the Souls games, I don't like all of them, I hate 2 and I dislike 3, but I can tell you they're pretty good overall. Lily is not a fan, that's fine, but I think she's mischaracterized how the game's combat work.
In fairness, she's right when she says a lot of the combat nowadays has been reduced to R1 spam, particularly Bloodborne. However she undermines her point when she says that parrying is gambling.

Parrying isn't luck based, it requires timing, and spamming it doesn't work (usually). A feature that requires skill and timing isn't luck based, that's not how luck works. I feel like this might be salt from her bloodborne playthrough.

Earlier she says defense, dodging, and attacking use the same resource. That's the point. Attacking without thinking doesn't always work. If you attack too much you'll be exhausted or parried and give the enemy an opening. That's one of the features that discourages mindless aggression actually. It works in the same direction, if you dodge spam during an attack, you'll be out of stamina during you're
opening.
She had this same stupid line of thought when she complained about having no i-frames while you heal. That's the point. If you just heal without thinking you're opening yourself up to more damage. You have to think about when you need to heal.

And that's just combat without anything like spells, miracles, pyromancies, buffs, debuffs, rings/runes, ninja skills, etc.

Another thing she complains about: "you're supposed to die". Not exactly. The only mechanics the games introduce by killing you are things like curses, which are supposed to instantly kill you. Deaths brought about by curses are a good way of telling players: avoid curses. The only other unfair deaths I can think of are traps, some of which aren't fair, but some only require observation: which reckless players don't use. And furthermore, death isn't that punishing in souls games. Just try again.
Games like Demon's Souls and Dark Souls 1 wouldn't tell you all the mechanics, which was supposed to give a sense of adventure and danger. It might've been annoying, but it made you genuinely careful in new areas like a person in a dangerous situation would be.

This whole thing reminds me of Lily's pokemon playthrough, she only uses Gardevoir, she spams rare candies until it can just curb stomp everything, and she hates cutscenes and having to do mandatory things. Lily doesn't really want a new or challenging experience, she wants to feel good. There's nothing wrong with that, but just because games like Dark Souls don't make her feel good, doesn't mean they're inherently bad. Just Git Gud Lily.
I will admit that I have not been able to play a lot of souls games very far, except for bloodborne. And while you're right that just throwing yourself in with R1 spam gets you farther... Lily played Bloodborne in a stream, and she played like an absolute coward.

I remember she was on the Blood Starved Beast, and she would trot away and heal every time she got hit. No trying different weapon combos (she had the hunter's saw), just untransformed hit with R1. Get hit back because she wasn't timing her parries, and scurrying away.

I remember she had someone else with her killing the boss. And I refuse to believe she beat Gascoigne solo.

I think her Gardevoir dump-levelling in Souls is just Mikaila or whoever killing the bosses for her.
 
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Regardless of her criticisms of Dark Souls as a series and why they do or don't hold water, I don't disagree (actually, I agree completely) with her core message of "games where you die a bunch" being an unappealing design model (yes, it's strictly an opinion thing, but still). I barely consider games like "Cat Mario" and "I Wanna Be The Guy" to be games, strictly speaking. They hardly count as platformers, even; those take skill, which trial and error doesn't really fall under. Lots of people have a hard time telling the difference between a genuinely difficult game that tests your skills from a game that's just trial and error. Admittedly, the line between the two is very thin (which the Touhou fandom learned the hard way back in 2015 when Legacy Of Lunatic Kingdom was released to... mixed reception, to put it mildly).
That's what happened with DS2. It got made by the B-team, and their design philosophy was pretty much "dying was what made the first one fun, right?"

I will admit that I have not been able to play a lot of souls games very far, except for bloodborne. And while you're right that just throwing yourself in with R1 spam gets you farther... Lily played Bloodborne in a stream, and she played like an absolute coward.

I remember she was on the Blood Starved Beast, and she would trot away and heal every time she got hit. No trying different weapon combos (she had the hunter's saw), just untransformed hit with R1. Get hit back because she wasn't timing her parries, and scurrying away.

I remember she had someone else with her killing the boss. And I refuse to believe she beat Gascoigne solo.

I think her Gardevoir dump-levelling in Souls is just Mikaila or whoever killing the bosses for her.
Got a link to that? Sounds fun.

Bloodborne is particularly interesting, because it's really a trainer for the other FromSoft games. DS1 and 2 had a weakness in their learning curve where people would cower behind a shield and play hyper-defensive, because that was the first thing that worked for them. Bloodborne responded to this by just straight-up removing the option of blocking, forcing the player into a more aggressive, risk-reward approach that led to a much more engaging and fun time, like how Doom Eternal's limited ammo pool forces constant changing of weapons to suit the situation. Same thing with the rally system, which teaches the player that instead of running away to heal, they should hit the fucker back. How the hell Jerry could fail to figure that out is beyond me.
 
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That's what happened with DS2. It got made by the B-team, and their design philosophy was pretty much "dying was what made the first one fun, right?"


Got a link to that? Sounds fun.

Bloodborne is particularly interesting, because it's really a trainer for the other FromSoft games. DS1 and 2 had a weakness in their learning curve where people would cower behind a shield and play hyper-defensive, because that was the first thing that worked for them. Bloodborne responded to this by just straight-up removing the option of blocking, forcing the player into a more aggressive, risk-reward approach that led to a much more engaging and fun time, like how Doom Eternal's limited ammo pool forces constant changing of weapons to suit the situation. Same thing with the rally system, which teaches the player that instead of running away to heal, they should hit the fucker back. How the hell Jerry could fail to figure that out is beyond me.
Lily streaming bloodborne again right now.
She made near 1000 USD from orbiters that are already her patreons. So why not do it again? Fools and their money I suppose.

If anyone can record.

UPDATE: Ginger asked for more colours and lily made it seizure inducing.
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I can’t watch it like this.
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Here you go. Pardon the sudden rewind and increased playback about an hour in. Recording sometimes glitches.
I remember seeing @DevilsAdvocate963's video, because Lily also had this rainbow vomit high contrast shit going on that ruined the atmosphere.

But it looks like it's gone? (:_(
 
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I remember seeing @DevilsAdvocate963's video, because Lily also had this rainbow vomit high contrast shit going on that ruined the atmosphere.

But it looks like it's gone? (:_(
Yeah, I think the channel got nuked a few weeks ago. He should still have personal archives, if you ask nicely.

EDIT: aaaand video is private. Fugg, been way too long since I watched someone suck at a souls game.
 
I wish a healthy retirement to all the teachers and staff at Sackville High circa 2009.
You didn't deserve all that crap from Lily just for a paycheck. :drink:

Get over it, Lily. You're 30.
I bet you, Lily was one of those asshole edgelord kids constantly smart-mouthing the teachers. Most of the time, they don't bother quiet kids, as I used to be a quiet kid myself. I know that there are shitty teachers out there, but knowing Lily, she always makes herself the victim for being "neurodivergent" even though she probably was being a little shit towards the teachers.
 
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Regardless of her criticisms of Dark Souls as a series and why they do or don't hold water, I don't disagree (actually, I agree completely) with her core message of "games where you die a bunch" being an unappealing design model (yes, it's strictly an opinion thing, but still). I barely consider games like "Cat Mario" and "I Wanna Be The Guy" to be games, strictly speaking. They hardly count as platformers, even; those take skill, which trial and error doesn't really fall under. Lots of people have a hard time telling the difference between a genuinely difficult game that tests your skills from a game that's just trial and error. Admittedly, the line between the two is very thin (which the Touhou fandom learned the hard way back in 2015 when Legacy Of Lunatic Kingdom was released to... mixed reception, to put it mildly).
That's such a consistent problem with Lily's criticism. Often times what she says isn't totally insane or asinine, she's just fucking terrible at defending her takes or points. In this Dark Souls diatribe alone, she says that having your offensive and defensive options both use up stamina encourages you to be aggressive and just throw yourself at enemies, but it's actually the complete opposite. If all those things consume the same resource, then you'll have to be mindful of it instead of just spamming it. If you roll too much, you won't have enough stamina to attack. If you attack too much, you won't have enough energy to block attacks. To play effectively, you have to learn to manage your stamina well.

It sounds less like FromSoft games encourage you to throw yourself at enemies, consequences be damned, and more like that's how Lily tends to play games and that playstyle just doesn't work in DarkSouls. It's just not for her, and I don't understand why Lily can't leave the topic at that. How she interpreted it as a game where you YOLO yourself into danger until you manage to muscle through it, instead of a game where you're meant to be cautious and observant of your enemies and surroundings is beyond me.
 
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if a game's whole premice is trial and error, it feels less like a fun game and more of a chore to play, but some people are into unconventional games like that. People play games unconventionally all the time, time trial chasers, speedrunners, glitch hunters, maybe the od randomiser mods and so on. those are extremely hard to play (in a ) successful way and can be infuriating at times, so why not have games that are trial and error and infuriating to play too. not my thing or many other's things but clearly there's a market for it with how big dark souls is and how popular that one game got where you were a man in a bucket with a pickaxe for a few years ago.

hell the hardest levels in games like geometry dash are fucked beyond the casual player's abilities-and casual players were the biggest population of the community circa whenever the fuck YouTubers played the game.

not my thing and i don't think the whole 'always die just try again' mechanic(?) is attractive game design but its made for people who are into that kind of thing to begin with. no casual players would play darksouls, you kind of need knowledge of how games work, how typical mechanics works (averagely) and just patience (or at least a few dozen controllers spare).

i wouldn't say they're bad games, just not easy to get into. it's also hard to tell what bad means. bad designed? well dying constantly was kind of intended/was aware of by the developers so no no really. Bad games for beginers/casuals? yeah for sure. Bad art and music direction? absolutely not. With how general the word 'bad' can be used we need specifics but lily don't be like that.
 
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not my thing and i don't think the whole 'always die just try again' mechanic(?) is attractive game design but its made for people who are into that kind of thing to begin with. no casual players would play darksouls, you kind of need knowledge of how games work, how typical mechanics works (averagely) and just patience (or at least a few dozen controllers spare).
Well, that's just (nearly all) action games work in general: if you die, you reload and do it again. What Dark Souls does differently is embrace this, treating failure as a fact of life to be overcome, and structures the entire game around that notion, from world to lore to difficulty. The most important skill in Dark Souls isn't mechanical, it's learning how to shake it off and keep moving forward. IGN coined the infamous "prepare to die" phrase, but I'd say a better tagline for the series is "shit happens".

And to tie this back into the tread topic, I'm not surprised that Jerry doesn't like Souls games, given how bad he is at letting go of frustration.

>long history
>phrase that has existed in public vernacular for 5 years at most
>describing opposition to a social phenomenon that has been in public consciousness for 10 years at most

der ewige TERF
 
I remember seeing @DevilsAdvocate963's video, because Lily also had this rainbow vomit high contrast shit going on that ruined the atmosphere.

But it looks like it's gone? (:_(
Bit of bad news. Some of my backups around that time have been lost due to technical difficulties. (Don't ask. It's a long story.) :(
Thankfully, most of the oldest and the more recent streams are safe.

On a lighter note.
Do you still have the "Types of Bronies" videos? There's a few gags in there that aged perfectly.


Not really, I was on a very tight internet budget back in those days, my only personal interaction with GamerGate was seeing the occasional TF2 username with it. If you feel like dying inside, here's the pro- and anti- threads for GG, there's probably more info somewhere in there.
Were you talking about these?
 
That's such a consistent problem with Lily's criticism. Often times what she says isn't totally insane or asinine, she's just fucking terrible at defending her takes or points. In this Dark Souls diatribe alone, she says that having your offensive and defensive options both use up stamina encourages you to be aggressive and just throw yourself at enemies, but it's actually the complete opposite. If all those things consume the same resource, then you'll have to be mindful of it instead of just spamming it. If you roll too much, you won't have enough stamina to attack. If you attack too much, you won't have enough energy to block attacks. To play effectively, you have to learn to manage your stamina well.

It sounds less like FromSoft games encourage you to throw yourself at enemies, consequences be damned, and more like that's how Lily tends to play games and that playstyle just doesn't work in DarkSouls. It's just not for her, and I don't understand why Lily can't leave the topic at that. How she interpreted it as a game where you YOLO yourself into danger until you manage to muscle through it, instead of a game where you're meant to be cautious and observant of your enemies and surroundings is beyond me.

The way Lily approaches reviewing anything reminds me a bit of one of those people who tried to emulate the way Yahtzee reviewed stuff in Zero Punctuation without understanding the finer nuances of why it worked or that actually interacting with a person with a personality like that would be insufferable. Yahtzee knew this, which is why he kept his "Yahtzee" persona to his ZP video's, but Lily really seemed to have watched those video's back in the day and decided "Yes, that's going to be my personality from now on!" and never realized that acting exactly like that is an easy way to get people to hate your guts in most social interactions.

I knew a few people back in Middle School and even High School who tried to emulate Yahtzee (emphasis on "tried"), but most of them grew out of it before they left for college. Lily never learned that I guess, probably because she doesn't do much social interaction outside of her own small circle, who have helped her keep up the delusion that acting like that is actual cool instead of insufferable. Guess much like helping her believe she's not a bad writer and keeping her off the streets, this can be another thing Lily can be ungrateful to her fans for...

Lily getting semi-popular really was the worst thing that happened to her, huh?
 
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I'm sorry! Is that a joke about her InkRose and Josh ship in the second video?!?
Oh, jeez, I completely forgot about that one.

Where I was actually headed with that request was the one after that. "I'm going to take my wife and our magical lesbian spawn and leave your disgusting presence" just refused to leave my mind in retrospect of Madhouse and TSR.
 
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Lily's old stuff really looks likes a Yahtzee copy job, especially when she literally stole his jokes.

But his demeanor worked because a. he was pretty clever and funny, and b. knew that if he didn't put in nearly half as much self deprecating humor as he did, he'd have come off like a complete dick head.

I also never had the misfortune of learning way too much about Yahtzee's sex life & preferences, so he gets bonus points for that.
 
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"In addition to [...] misogyny [...]"

Does... does Lily actually know what TERF stands for?

(Not getting into the fact that radical feminists can indeed be misogynistic, but it's the same kind of misogyny that Lily indulges in so I don't think she would acknowledge it.)

Regardless of her criticisms of Dark Souls as a series and why they do or don't hold water, I don't disagree (actually, I agree completely) with her core message of "games where you die a bunch" being an unappealing design model (yes, it's strictly an opinion thing, but still). I don't really think of games like "Cat Mario" and "I Wanna Be The Guy" as games, strictly speaking. They hardly count as platformers, even; those take skill, which trial and error doesn't really fall under. Lots of people have a hard time telling the difference between a genuinely difficult game that tests your skills from a game that's just trial and error. Admittedly, the line between the two is very thin (which the Touhou fandom learned the hard way back in 2015 when Legacy Of Lunatic Kingdom was released to... mixed reception, to put it mildly).

Yeah, this is same trap that Lily falls into. It's one thing to have an opinion that the games aren't for you but still acknowledge if they're well-made for their genre, and another thing to hold the opinion that they are bad or, in the way this is worded, can't even be thought of as games.

Why isn't trial and error a valid gameplay style? You're memorizing patterns and reacting to anticipated stimuli. You have to be nigh perfect in your execution or else you'll die. There are traps laid out across the games that require foreknowledge usually only gained after tripping them, but rage games that are well done -- certain Kaizo Mario games (not all), or even I Want to Be the Guy -- teach you on pretty much the first screen exactly what to expect. The apple that falls out of the tree and kills you immediately sets the tone and expectation. And these types of games, properly done, don't incorporate randomness-- the bitch block in a Kaizo Mario that you bump your head against on a jump is always going to be in the same place. It's a matter of learning and perfecting and executing, inherently frustrating, but if you're willing to engage the game on its terms, it can be a fulfilling experience.

And if you aren't willing, then you play a different game.

(For the record, these games aren't appealing to me, either. But I understand the niche they fill, and that niche has its own design philosophies to separate a 'good' rage game from a bad one. As I said above, there are a lot of Kaizo Mario games and most of them are made without understanding what a 'fair' challenge is, but there are still good ones out there. Same as any genre.)

It's the same situation with a Dark Souls game. If you're just gallumphing in you're going to get your ass kicked until you get a hold of how the game works and how you should engage it. You can say that you don't enjoy something but still acknowledge that it's good for what it is, but to just say 'this doesn't appeal to me so it's bad' is a whole other kettle of fish.

I'm also not into Dark Souls. I don't like how heavy the gameplay feels, I don't enjoy the design, there are a lot of things that don't appeal to me and nothing in it that appeals to me enough to convince me to try and slog through it. But that's a me problem, because take a step back and yeah, I get it. I can't in good conscience say that Dark Souls is a bad game because I don't think it is. If I were to demand Dark Souls change its design philosophy so that it appealed more to me, it would lose the appeal it has to its target audience, and that's shitty. The world doesn't revolve around me, nor should it.

You can see the way Lily talks about Dark Souls that she considers it 'bad design' because she expects it to play in a way that it simply doesn't play. When she explains her points, she's not coming at it from a philosophy of thinking about how the design shapes gameplay, she's making an assumption about gameplay and then trying to force the design to fit her assumption. If you'll recall, she said before that Bloodeborne is basically just Kingdom Hearts. And yeah, if you assumed Bloodborne was a Kingdom Hearts game, it IS pretty bad.

But it's not a Kingdom Hearts game. It's Bloodborne. And judging it based on your own presuppositions about what you wanted to play is not only unfair, but stupid.

Obviously there are objectively bad design decisions. There are objectively bad games. There are games that are made for people who like I Want to Be the Guy or Dark Souls that are plain shit, just like there are games that play like Mario or Kingdom Hearts that are plain shit. Being able to disengage from your biases is part of what being a good reviewer-- or even just a decent reference. Being able to distinguish what you don't like from what's actually poorly done is incredibly important when people are looking for your opinions.


** All that said, you remember how, like, two weeks ago Lily was saying that there's no such thing as 'So Bad It's Good' because if somebody enjoys something for any reason at all it's good? How can she turn around and make an objective statement that Dark Souls is bad?
 
didn’t mikalia finally come? shouldn’t he should be spending time with doormat after she flew planes to see you, instead of answering autistic questions on tumblr.
 
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didn’t mikalia finally come? shouldn’t he should be spending time with doormat after she flew planes to see you, instead of answering autistic questions on tumblr.
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Guessing after the first few nights together these two got bored and just return to default. Writing the same fan fic over and over and over.
This recent stream might answer your question. Bit shorter this time around.
"Playing Games With the Wife and Destroying Our Marriage"
Featuring Super Mario Party and Wind Waker.
 
This recent stream might answer your question. Bit shorter this time around.
"Playing Games With the Wife and Destroying Our Marriage"
Featuring Super Mario Party and Wind Waker.
Dear God the sniffing.
 
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