- Joined
- Apr 16, 2021
I will admit that I have not been able to play a lot of souls games very far, except for bloodborne. And while you're right that just throwing yourself in with R1 spam gets you farther... Lily played Bloodborne in a stream, and she played like an absolute coward.View attachment 2643555
I'm a big fan of the Souls games, I don't like all of them, I hate 2 and I dislike 3, but I can tell you they're pretty good overall. Lily is not a fan, that's fine, but I think she's mischaracterized how the game's combat work.
In fairness, she's right when she says a lot of the combat nowadays has been reduced to R1 spam, particularly Bloodborne. However she undermines her point when she says that parrying is gambling.
Parrying isn't luck based, it requires timing, and spamming it doesn't work (usually). A feature that requires skill and timing isn't luck based, that's not how luck works. I feel like this might be salt from her bloodborne playthrough.
Earlier she says defense, dodging, and attacking use the same resource. That's the point. Attacking without thinking doesn't always work. If you attack too much you'll be exhausted or parried and give the enemy an opening. That's one of the features that discourages mindless aggression actually. It works in the same direction, if you dodge spam during an attack, you'll be out of stamina during you're
opening.
She had this same stupid line of thought when she complained about having no i-frames while you heal. That's the point. If you just heal without thinking you're opening yourself up to more damage. You have to think about when you need to heal.
And that's just combat without anything like spells, miracles, pyromancies, buffs, debuffs, rings/runes, ninja skills, etc.
Another thing she complains about: "you're supposed to die". Not exactly. The only mechanics the games introduce by killing you are things like curses, which are supposed to instantly kill you. Deaths brought about by curses are a good way of telling players: avoid curses. The only other unfair deaths I can think of are traps, some of which aren't fair, but some only require observation: which reckless players don't use. And furthermore, death isn't that punishing in souls games. Just try again.
Games like Demon's Souls and Dark Souls 1 wouldn't tell you all the mechanics, which was supposed to give a sense of adventure and danger. It might've been annoying, but it made you genuinely careful in new areas like a person in a dangerous situation would be.
This whole thing reminds me of Lily's pokemon playthrough, she only uses Gardevoir, she spams rare candies until it can just curb stomp everything, and she hates cutscenes and having to do mandatory things. Lily doesn't really want a new or challenging experience, she wants to feel good. There's nothing wrong with that, but just because games like Dark Souls don't make her feel good, doesn't mean they're inherently bad. Just Git Gud Lily.
I remember she was on the Blood Starved Beast, and she would trot away and heal every time she got hit. No trying different weapon combos (she had the hunter's saw), just untransformed hit with R1. Get hit back because she wasn't timing her parries, and scurrying away.
I remember she had someone else with her killing the boss. And I refuse to believe she beat Gascoigne solo.
I think her Gardevoir dump-levelling in Souls is just Mikaila or whoever killing the bosses for her.