Extremely specific Nintendo stupidity thread - The others are too general.

Don't really know how to feel about the Gamecube. The games I remember playing the most on there were Melee, Animal Crossing and Mario Kart: Double Dash. Most of the other games I either didn't invest too much time in or were not very good looking back. The PS2 was my go to console for the longest time.
 
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GameCube was always considered the weakest of the trio. Can agree with that, but I do have a personal attachment to it alongside it bringing a few titles we didn't get on n64 outside of Japan.

Outside of the standard you did have stuff like Pikmin and Animal crossing hitting the west that were pretty good at the time. It also had some apparently rare games like Gotcha Force which didn't have a lot of copies in general and that game goes for 400 bucks easy now so I'm glad I saved mine years ago, but it was a pretty good time when Capcom didn't make like only 4 games.

I'm never going to get over Custom Robos not taking off though. Yeah it had a ds game later too, but it feels like it never got its time to shine and it'd be perfect for Switch, outside of Nintendo's ass netcode.
 
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Yes.

Miyamoto is just a glorified ideas guy, not too different from Kojima or Inafune, he was pretty hit or miss back in the day. It was his idea to make the Metroid Prime games first person, and those were some of the best games from the GC and Wii era, it was also his idea to turn Dinosaur Planet (a not vey good Zelda clone) into Star Fox game, that idea in the end only ended up damaging StarFox's brand.

That was in his better days, toady i'm fully convinced he's outright sabotaging games out of spite, it was his idea to make Star Fox Zero to use mandatory motion controls, it was his idea to remove every single element that made Paper Mario an unique RPG series, and who knows what other games have been affected negatively in some way thanks to Miyamoto.



Dude, THIS is Pokemon's audience.

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Not only i do believe they don't need to get their shit together, they actually can do a hell of a lot worse and the games will still sell millions, Gen IX could easily be Cyberpunk 2077 or No Man's Sky levels of buggy, unplayable, unfinished, hell it could even brick consoles and still sell on brand recognition alone.

Pokemon is not getting better, not when a lot of its audience buy the games to not play them.
Pokemon X and Y broke save files if you saved in one of the game's biggest cities. This got fixed with a patch early on, thankfully. Earlier Pokemon games had glitches that outright bricked the cartridge.
 
I'm still not seeing what the issue with the GameCube is supposed to be, almost every Nintendo franchise that had entries on the N64 had entries on the GameCube that were almost always at least worthy follow ups and even saw the return of some franchises that skipped the N64 like Metroid and the introduction of new, interesting franchises like Pikmin and Animal Crossing.

The biggest exception that comes to mind is Star Fox and of course the loss of Rare was a blow, but focusing on Nintendo it was absolutely a worthy follow up to the N64 that people didn't appreciate enough at the time either because they were simply cynical, blinded by nostalgia for the 8 bit and 16 bit era or self consciously not wanting to seen playing something "for kids"

And it was the last time Nintendo were making games for cutting edge hardware, to think there as a time in which Nintendo had a more powerful console than SONY is completely insane to think about today.

It had a great setting and controls that didn't feel like driving a WW1 tractor-turned-artillery carriage, so it was a winner in my book. Controls in games have evolved since then to be better, but writing has not, so I consider it to be worth playing for story and atmosphere alone.
Eternal Darkness is one of the best written games I've ever played, not only did it manage to have a spin on the Lovecraftian motif that felt very unique, but the written descriptions of locations you could inspect or NPCs you could talk to were phenomenally well written and gave the game a very novel like feel.
 
I'm still not seeing what the issue with the GameCube is supposed to be, almost every Nintendo franchise that had entries on the N64 had entries on the GameCube that were almost always at least worthy follow ups and even saw the return of some franchises that skipped the N64 like Metroid and the introduction of new, interesting franchises like Pikmin and Animal Crossing.

The biggest exception that comes to mind is Star Fox and of course the loss of Rare was a blow, but focusing on Nintendo it was absolutely a worthy follow up to the N64 that people didn't appreciate enough at the time either because they were simply cynical, blinded by nostalgia for the 8 bit and 16 bit era or self co
They weren't really worthy follow ups. Especially in contrast to stuff like Ratchet and Clank 3 and other games that were out at the time. You see the thing is you're not getting is that prior to the gamecube, Nintendo's own output was comparable to the very best, and across the board this was the time it was clearly not. Nostalgia has nothing to do with it, it was a very sharp decrease in quality. If you played Nintendo systems regularly before this, it was a night and day difference.

Prior to this Nintendo was always competing at the top, but all the Gamecube installments showed major cracks in their development process.

Metroid Prime may have been a first person shooter but it didn't exactly set the world on fire like Halo did. It's following sequel just added more busywork to the mix and the light and dark stuff didn't add a whole lot to it.

The gamecube was mired with a whole lot of very average exclusives. Stuff like Lost Kingdoms never really hit the mark. The strongest RPG on the system was Tales of Symphonia with the others being Dreamcast ports.

Stuff like a new mainline Pikmin isn't even being considered by Nintendo at this point since the games never did well. It's condemned to the same dustbin that Chibi Robo is in.
 
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They weren't really worthy follow ups. Especially in contrast to stuff like Ratchet and Clank 3 and other games that were out at the time. You see the thing is you're not getting is that prior to the gamecube, Nintendo's own output was comparable to the very best, and across the board this was the time it was clearly not. Nostalgia has nothing to do with it, it was a very sharp decrease in quality. If you played Nintendo systems regularly before this, it was a night and day difference.
Wind Waker is 100% a worthy follow up to the N64 Zeldas, no clue what you're comparing to Ratchet and Clank 3, but Super Mario Sunshine is better than the third Ratchet and Clank imo.

Prior to this Nintendo was always competing at the top, but all the Gamecube installments showed major cracks in their development process.
Not really? Cube was more an era of refinement, but we're talking going from 2D to 3D versus 3D to 3D, so of course it wasn't going to be as big a leap, but I'd say it was still a pretty damn big leap.

Metroid Prime may have been a first person shooter but it didn't exactly set the world on fire like Halo did. It's following sequel just added more busywork to the mix and the light and dark stuff didn't add a whole lot to it.
It was a critical darling, it may not have been as big a phenomena as Halo but it wasn't chopped liver either.

The gamecube was mired with a whole lot of very average exclusives. Stuff like Lost Kingdoms never really hit the mark. The strongest RPG on the system was Tales of Symphonia with the others being Dreamcast ports.
Since the N64, you buy a Nintendo console for Nintendo's own games, everything else is just gravy.

REmake alone is enough of a third party exclusive throughout that gen that I think the Cube was fine as far as third party support goes, though of course Nintendo was the main draw.

Stuff like a new mainline Pikmin isn't even being considered by Nintendo at this point since the games never did well. It's condemned to the same dustbin that Chibi Robo is in.
Pikmin got 3 games, that's not too shabby.
 
Wind Waker is 100% a worthy follow up to the N64 Zeldas, no clue what you're comparing to Ratchet and Clank 3, but Super Mario Sunshine is better than the third Ratchet and Clank imo.


Not really? Cube was more an era of refinement, but we're talking going from 2D to 3D versus 3D to 3D, so of course it wasn't going to be as big a leap, but I'd say it was still a pretty damn big leap.


It was a critical darling, it may not have been as big a phenomena as Halo but it wasn't chopped liver either.


Since the N64, you buy a Nintendo console for Nintendo's own games, everything else is just gravy.

REmake alone is enough of a third party exclusive throughout that gen that I think the Cube was fine as far as third party support goes, though of course Nintendo was the main draw.


Pikmin got 3 games, that's not too shabby.
Pikmin is only a few years younger than Pokemon, a series which gets 3 games of some type every year. A nintendo series only getting 3 games isn't a sign of quality.

Windwaker was not a 100% worthy followup to the n64 Zelda. The N64 Zeldas had tight quest design and everything tied to improving Link with some form of upgrade, Windwaker had a ton of wasted space and awful quest design that didn't respect your time as well as having stealth sections that were unneeded. There was a load of stuff in Windwaker that was clearly halfassed bullshit due to how much the HD version needed to fix. If you went from majora's Mask which had a world filled with a ton of interesting stuff to do to windwaker, there's nothing in windwaker that MM didn't do better.

Nothing on the gamecube was a more refined version of what already existed they made these poor design choices and at best something could be considered lateral, but never an overall refined version of what came before(outside of Thousand Year door).
 
Pikmin is only a few years younger than Pokemon, a series which gets 3 games of some type every year. A nintendo series only getting 3 games isn't a sign of quality.

Windwaker was not a 100% worthy followup to the n64 Zelda. The N64 Zeldas had tight quest design and everything tied to improving Link with some form of upgrade, Windwaker had a ton of wasted space and awful quest design that didn't respect your time as well as having stealth sections that were unneeded. There was a load of stuff in Windwaker that was clearly halfassed bullshit due to how much the HD version needed to fix. If you went from majora's Mask which had a world filled with a ton of interesting stuff to do to windwaker, there's nothing in windwaker that MM didn't do better.

Nothing on the gamecube was a more refined version of what already existed they made these poor design choices and at best something could be considered lateral, but never an overall refined version of what came before(outside of Thousand Year door).
Wind Waker is better than MM.
 
Wind Waker is better than MM.
Did you even play it to 100% completion on Gamecube or did you just beeline the main quest?

Because spending any major amount of time with the side quests and their own flavor of bullshit like only being able to hold 3 pictures at a time and then constantly needing to speed up time was very tedious, not only that but NPCs would vanish with no real warning and the game had numerous points of no return where as OOT and MM you could do anything at anytime even post game. OOT and MM didn't have anything that poorly designed.

Hell they completely cut out the tri-force part in the second half of the game for the HD version because nobody liked it.
 
They weren't really worthy follow ups.
Nothing on the gamecube was a more refined version of what already existed they made these poor design choices and at best something could be considered lateral, but never an overall refined version of what came before(outside of Thousand Year door).

Hm. Yeah I can agree with this. The GameCube was pretty good but a lot of the first party titles were kind of lacking. Kart in particular was really average, sorry Double Dash fags. And great games like Metroid Prime, F- Zero GX and Thousand Year Door weren't even made by Nintendo.

There was always something lacking with Nintendo's games of that era. The music was also largely forgettable and bland and that wasn't fixed until relatively recently.

Wind Waker is better than MM.
Ehhh come on, man. I give out negative stickers pretty rarely but had no choice this time.
 
They weren't really worthy follow ups. Especially in contrast to stuff like Ratchet and Clank 3 and other games that were out at the time. You see the thing is you're not getting is that prior to the gamecube, Nintendo's own output was comparable to the very best, and across the board this was the time it was clearly not. Nostalgia has nothing to do with it, it was a very sharp decrease in quality. If you played Nintendo systems regularly before this, it was a night and day difference.
No, you're exaggerating. It was a mixed bag; some follow-ups were better, some worse, others about even. None were bad, however, many were just different. There were no Star Fox Zero type bombs, it was a very solid lineup.

And Ratchet & Clank sucks. Nintendo games hold up, but trash like R&C and Jak & Daxter don't. As jank as Mario 64 is, it still holds up better than J&D.

Prior to this Nintendo was always competing at the top, but all the Gamecube installments showed major cracks in their development process.

Metroid Prime may have been a first person shooter but it didn't exactly set the world on fire like Halo did. It's following sequel just added more busywork to the mix and the light and dark stuff didn't add a whole lot to it.
Halo is just a basic sci-fi FPS. People will still be playing Prime decades from now, but nobody wants crusty ass Halo.

I agree the Prime sequel was not as good though.

The gamecube was mired with a whole lot of very average exclusives. Stuff like Lost Kingdoms never really hit the mark. The strongest RPG on the system was Tales of Symphonia with the others being Dreamcast ports.
It had better RPGs than Xbox, and Dreamcast ports were fine at the time, they're both from the same console generation. It's not like NGC got some Master System ports or something.

Stuff like a new mainline Pikmin isn't even being considered by Nintendo at this point since the games never did well. It's condemned to the same dustbin that Chibi Robo is in.
Popularity doesn't have anything to do with quality though.

Nothing on the gamecube was a more refined version of what already existed they made these poor design choices and at best something could be considered lateral, but never an overall refined version of what came before(outside of Thousand Year door).
Not just Paper Mario; Smash, Fire Emblem, and Mario Kart count.

I've not played F-Zero X but I doubt it's nearly as good as F-Zero GX. You're also ignoring that Wario got his first jump into 3D on NGC, and several franchises got their start on it like Luigi's Mansion and Battalion Wars (plus ones I don't personally like but which blew up, like Animal Crossing).
 
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It would have been cool to own a Game Boy Micro growing up. Playing the original Game Boy to the SP during that time period really goes to show that Nintendo during the 2000’s had a very special and unique talent on making handhelds seem much more than just being for children still in middle school.
I can personally attest that the Game Boy Micro feels very solid and is nice to hold, but the screen's just too small. Any game with text will give you eye strain, even if you're young. If you ever get one, you will probably have more fun fiddling around with it than actually playing anything. Trust me, you were better off with your SP.

I'm still not seeing what the issue with the GameCube is supposed to be
Discs are so small you can wedge them horizontally in your buttocks and snap them in half. @Marissa Moira once bought up every single copy of fire emblem path of radiance he could find and spent 10 hours straight livestreaming himself snappin all those discs in his ass and single handedly drove up the price and i never got my copy
 
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No, you're exaggerating. It was a mixed bag; some follow-ups were better, some worse, others about even. None were bad, however, many were just different. There were no Star Fox Zero type bombs, it was a very solid lineup.
Oh yes there was, look at all the fucking awful mario spinoffs released, how many fucking mario parties were on the game cube? There were 4 and all of them were awful. I'd go as far to say that any of the Donkey Kong games on the gamecube were of equal low quality as Star Fox Zero because they tried tying that shit to bongos instead of making a normal ass DKC game and the games suffered for it.

Also better RPGs than Xbox is very debatable, since Xbox had KOTOR 1 and 2 as well as Jade Empire. Nothing on the gamecube approached the quality of KOTOR.

@Marissa Moira once bought up every single copy of fire emblem path of radiance he could find and spent 10 hours straight livestreaming himself snappin all those discs and now the game is worth a small fortune and i never got my copy
They were being sold for well under $20 same with the wii installment. They were dirt cheap when they were current. Stores had entire racks of copies that nobody was buying. Most copies probably were destroyed when the stores couldn't move them.

Also you don't snap them, you stick them in a microwave.
 
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No, you're exaggerating. It was a mixed bag; some follow-ups were better, some worse, others about even. None were bad, however, many were just different. There were no Star Fox Zero type bombs, it was a very solid lineup.

And Ratchet & Clank sucks. Nintendo games hold up, but trash like R&C and Jak & Daxter don't. As jank as Mario 64 is, it still holds up better than J&D.
Hey now, I love R&C and Jak & Daxter too, no need to diss them.

Well, I only really loved the first R&C, the sequels felt too samey, but I loved the Jak & Daxter trilogy, especially the first one, which was utterly mind blowing when compared to the Crash Bandicoots.

Halo is just a basic sci-fi FPS. People will still be playing Prime decades from now, but nobody wants crusty ass Halo.
Halo 1 actually holds up pretty well, with the other issue being the second half and it's back tracking.

It had better RPGs than Xbox, and Dreamcast ports were fine at the time, they're both from the same console generation. It's not like NGC got some Master System ports or something.
Did it though? Xbox had KOTOR, unless you're talking about JRPGs, which I think the Xbox literally only had a single one, which didn't even get a US release.

Popularity doesn't have anything to do with quality though.
Indeed, pretty dumb to use "but it didn't sell" as an argument, plenty of great games were not big sellers.

Discs are so small you can wedge them horizontally in your buttocks and snap them in half. @Marissa Moira once bought up every single copy of fire emblem path of radiance he could find and spent 10 hours straight livestreaming himself snappin all those discs and now the game is worth a small fortune and i never got my copy
Nooooooooo!


Also better RPGs than Xbox is very debatable, since Xbox had KOTOR 1 and 2 as well as Jade Empire. Nothing on the gamecube approached the quality of KOTOR.
I actually agree with you here, shocking.

Well nothing approached the quality of KOTOR RPG wise, not in general imo.

They were being sold for well under $20 same with the wii installment. They were dirt cheap when they were current. Stores had entire racks of copies that nobody was buying. Most copies probably were destroyed when the stores couldn't move them.
For real? Is that why the Cube Fire Emblem is so expensive?
 
They were being sold for well under $20 same with the wii installment. They were dirt cheap when they were current. Stores had entire racks of copies that nobody was buying. Most copies probably were destroyed when the stores couldn't move them.
Not from what I saw, and definitely not for Radiant Dawn around here, at least. I bought my copy a few years after release from a store that somehow still had a single copy left, and it was still $50. I feel like if I ever saw Path of Radiance for under $20, I would have bought it just to find out what exactly is Fire Emblem.

Gamecube was weird about pricing, like I remember keeping an eye out for a price drop on Eternal Darkness, and I never saw it for under $50. Like, even well into the Wii era. And then one day it's just gone and only on the second-hand market. Same deal with Pokemon XD. Even back then, I tried to buy up whatever I thought I'd want in the future before price hikes happened, but if a good game never got a Player's Choice rerelease, a lot of them just seemed to stick around at full price until they vanished.

For real? Is that why the Cube Fire Emblem is so expensive?

I think it's largely because it's a very late-in-life release at a time when Fire Emblem still wasn't well known. Apparently it was released in October 2005, and back then, the Gamecube was a laughing stock, and it wasn't uncommon to see people online postulating that Nintendo would stop making consoles and become a third-party developer, just like Sega. There was just nothing exciting at all about the GameCube by then, so it wasn't an outrageous assumption by any means, and if you replied with "Actually they'll make two more consoles and name them both after piss and then stop making home consoles", everyone would think you were shitposting.

Fire Emblem had a rocky start in America, debuting with Marth and Roy being in Smash Bros. Melee before a single FE had even released here, and then Path of Radiance was a whole four years out from Smash, so if you never played the GBA, any kind of interest in checking out Fire Emblem on the same console you learned about it would most likely have evaporated. And even if you did look into it, you'd probably wonder who the hell Ike is and why it doesn't have Marth or Roy, and you might reasonably assume it's some spinoff side game or something. It was a clumsy release with not much of a commercial push, from what I remember.

And by the time Brawl released, featuring Ike, the game was already out-of-print, and never even got a Player's Choice reissue.

Also you don't snap them, you stick them in a microwave.
Only as a grand finale
 
Not from what I saw, and definitely not for Radiant Dawn around here, at least. I bought my copy a few years after release from a store that somehow still had a single copy left, and it was still $50. I feel like if I ever saw Path of Radiance for under $20, I would have bought it just to find out what exactly is Fire Emblem.
Radiant Dawn was discounted to $10 by Toysrus and K-Mart a few times.

Similarly with stuff like Fragile Dreams which was on the Gamestop BOGO sales games for under $20 quite a few times. You could also stack this with their now discontinued elite discounts and if you bought a maximum of 8 games in their large BOGO sales, the price decreased by such a large % it was worth getting 7 games that were being sold for 99cents and getting an expensive title in the $60-$90 dollar range because you would get 80% off every title after all was said and done.

I mean they grew wise to this and stopped offering good sales. But shit was fucking cheap.
 
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Despite popular belief, if you stick a gamecube disc in your ass, it does not grab the disc and position it just right like the wii does
 
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