I'm still not seeing what the issue with the GameCube is supposed to be, almost every Nintendo franchise that had entries on the N64 had entries on the GameCube that were almost always at least worthy follow ups and even saw the return of some franchises that skipped the N64 like Metroid and the introduction of new, interesting franchises like Pikmin and Animal Crossing.
Sorry for late response…
The problem with GameCube and why it failed can be attributed to so many things, that I doubt anyone can really highlight its greater issues to the fullest extent. The GC, for all intents and purposes, was the opposite of what was needed at the time and could not find a foot in the modern gaming landscape of the 2000s.
A key thing that killed PS2 competition was a lack of features. The PS2 had the ability to play dvds, which is a feature I think many of us take for granite today, but in the early 00s, DVD players were hot, so a system that can play games and display movies was a total steal. My parents have mentioned that the dvd part of the PS2 was a big factor in the purchase, so I am sure many casuals followed that line of thinking as well. The PS2 also had backwards capability with the PS1, which also made competition look bad as they lacked the ability to run last gen hardware.
The GC also lacked significant 3rd party support. Nintendo lost Rare, which was their golden boy through the N64, causing more gaps in exclusive releases. Now, in hindsight, Nintendo leaving Rare may not have been the worst thing as they seemed to struggle to adapt to next gen, but at the time, it was a significant cut. Other than Rare, Nintendo had Sonic titles, though many were released on other platforms, and the “exclusives” were just Dreamcast ports for the most part. Nintendo’s big steal was Capcom, but even then, to what degree? They got Resident Evil, and then what? Most of the Capcom exclusives were more niche new IPs like Viewtiful Joe. Resident Evil 4 wouldn’t even release till 2005, a year prior to system death. There was no way the Capcom 5 could save the system. PlayStation had GTA, Final Fantasy, Persona, Tekken, and so much more, how could Nintendo compete with their 3rd party? Even looking at Microsoft, they brought about a rise in FPS, which again, Nintendo had nothing that could compete with Halo in terms of multiplayer shooter.
As for Nintendo’s output on the system, I feel people really over-glorify it. Nintendo used to have the same output issues they do today, where there would be large gaps in schedule between their releases, making the system feel empty for a good chunk of time. Significant Nintendo IPs were also missing/treated like shit, such as DK being regulated to gimmick hell and the ass of the Mario crew after his series being the poster child of SNES “Fuck Sega” marketing, Kirby being trapped in development hell, and no Yoshi. As for the games that did appear, many had issues.
Wind Waker, while loved now was hated upon release for the art style. The hate for this title was clearly the influence for many decisions when making Twilight Princess. I can understand the sentiment that Nintendo fans didn’t know how good they had it for this one, but I must remind you that this title came after Oot and MM, both of which had a darker fantasy aesthetic, so the change was quite jarring. Tech demos of a more realistic/dark Zelda at Space World in the early GC era, along with Melee depictions, made fans think they were in for a darker Zelda then what was offered.
Star Fox Adventures wasn’t a Star Fox game, but a reskin of a Rare title, so fans had a right to be disappointed. Assault was a step in the right direction, but had many hiccups with stuff like ground gameplay from what I recall.
Sunshine was a weaker entry than 64. It had less than half the worlds of its older brother on weaker hardware (7 to 15). It was also plagued with significant glitches most apparent in places like the pachinko machine. The water pack was also a turn off for many, along with the dedication to one theme. Also, while on the topic of Mario, Luigi’s Mansion was poorly timed and should have come after a sequel to 64, not before and during the launch of a console, where it would get bashed to hell for being a weird starting title.
Melee and Double Dash were worthy successors in that they expanded, but playing them, they are definitely under baked and rushed compared to later titles. Melee is super apparent in this regard, as Adventure Mode really gives off vibes that there was supposed to be more, but they had to settle for basic matches rather than levels like Mario and Zelda got. The character roster being a good chunk clones does not aid in hiding the obvious development hell. As for Mario Kart, I cannot put my finger on it, but something has always felt off.
Also, just to get it out there, Kirby Airride is not that good, why is it upheld so strongly by GC simps? Is the City Trial really that good, because that is literally the only thing discussed when this game gets talked about. The racing itself is not very intuitive, and the top-down mode is not fun. City Trial is fine, but it only has like 1 stage. I feel like people like the idea of this game, more than the game itself, as the game is unfocused and lacking.
Other than that, the GC just struggles. I could talk about how some games were clearly sent to die with how little they were published, see Chibi-Robo or Cubivore, but that is probably too far. The GC in many ways was an experimental time. It had successes like Prime and Pikmin, but the blunders pretty noticeable. It just never found an audience as it’s titles always seemed too niche to really appeal to the masses. I used to be caught up in the GC craze when it started getting worshiped during the Wii, but in hindsight and playing the games more recently, it just lacks the pull that other Nintendo systems had, and I honestly view the Wii as more of the underrated underdog than the GC at this point.