- Joined
- Aug 17, 2018
You can just buy a black replacement shell and buttons for 10 bucks and do it yourself in 5 minutes.Eh, i would love to own that black GBA to be honest.
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You can just buy a black replacement shell and buttons for 10 bucks and do it yourself in 5 minutes.Eh, i would love to own that black GBA to be honest.
I took monumental levels of shit from people during those years because I defended the GameCube and its cool games. And then I took even more shit from people when I didn't defend Twilight Princess because Twilight Princess is low-tier Zelda. And just like you say, opinions have completely reversed. Except Twilight Princess. Play Okami instead; Okami is the best wolf-themed Zelda game.No really, it's perplexing to have seen opinions of the Gamecube just skyrocket over the last few years.
Sunshine wasn't a weak entry at all. Like Wind Waker and Star Fox Adventures, it just wasn't appreciated for what it was at the time. NGC was a system with a lot of Nintendo games that broke the mold, and not everyone wanted that.*steps out of my time machine* Hi, I'm from mid-2006 and absolutely everyone thinks the Gamecube is trash garbage, and only really good for Smash and Metroid Prime. All of the Nintendo fandom is pretending it doesn't exist in favor of celebrating the DS getting a million great titles over the past year, and we're all hoping Project Revolution turns out to be a return-to-form, like in the SNES days.
No really, it's perplexing to have seen opinions of the Gamecube just skyrocket over the last few years. At the time, if you wanted to play video games, you bought a PlayStation 2. They were universal, like, almost everyone had one. You bought a GameCube if you wanted Smash, and you bought an Xbox if you wanted Gaylo. Gamecube also didn't get the GTA series, and had the smallest selection of music and FPS games of any platform, which were both getting more and more popular at the time. It didn't help that Mario Sunshine was a very weak entry, either.
And then I got in my time machine and emerged in the apocalyptic Shadowrun/Resident Evil future with everyone wearing masks and tranny monsters rapin' people and the worst part is that history has been revised to say that the Gamecube was actually good
I guess everyone who grew up with it is an adult now and has nice memories with it, but Gamecube praise is a completely new thing from what I've seen
My impressions during that era and to this day is that PS2 was not the haven of really good games, though some of them were in fact very good games. It was where a lot of popular games resided, but a lot of those games were not good. Which is fine because some of the best games aren't actually good games. And PS2 had a lot of janky-as-fuck games that really could have benefited from another year of polish and testing. Nintendo's games are generally always very well made and polished; though I think the GameCube era is one of the lower points for this metric.Obviously NGC couldn't match PS2 in terms of sheer volume of good games, but it had more than Xbox and arguably more than Dreamcast, 2nd place isn't too shabby. I think it's a pointless console war thing to shit on NGC just because it wasn't as objectively good as PS2 and wasn't SNES-tier. It's certainly not a bad system.
No, I remember that people were lukewarm on the GameCube and I thought that was bullshit even back then, the perception though was the GameCube was for kids and PS2 and Xbox were were for cool "mature" people even though Nintendo tried early on to have mature audience games with the Resident Evil remake, Resident Evil Zero and Eternal Darkness, but it looked like a "purple lunchbox" and that was that.*steps out of my time machine* Hi, I'm from mid-2006 and absolutely everyone thinks the Gamecube is trash garbage, and only really good for Smash and Metroid Prime. All of the Nintendo fandom is pretending it doesn't exist in favor of celebrating the DS getting a million great titles over the past year, and we're all hoping Project Revolution turns out to be a return-to-form, like in the SNES days.
No really, it's perplexing to have seen opinions of the Gamecube just skyrocket over the last few years. At the time, if you wanted to play video games, you bought a PlayStation 2. They were universal, like, almost everyone had one. You bought a GameCube if you wanted Smash, and you bought an Xbox if you wanted Gaylo. Gamecube also didn't get the GTA series, and had the smallest selection of music and FPS games of any platform, which were both getting more and more popular at the time. It didn't help that Mario Sunshine was a very weak entry, either.
And then I got in my time machine and emerged in the apocalyptic Shadowrun/Resident Evil future with everyone wearing masks and tranny monsters rapin' people and the worst part is that history has been revised to say that the Gamecube was actually good
I guess everyone who grew up with it is an adult now and has nice memories with it, but Gamecube praise is a completely new thing from what I've seen
It's because Gamecube was weaksauce compared to the N64.No, I remember that people were lukewarm on the GameCube and I thought that was bullshit even back then, the perception though was the GameCube was for kids and PS2 and Xbox were were for cool "mature" people even though Nintendo tried early on to have mature audience games with the Resident Evil remake, Resident Evil Zero and Eternal Darkness, but it looked like a "purple lunchbox" and that was that.
People literally had no idea how good they had it back then, it's one of the things I dislike about the 2000s, that cynicism you saw from people back then, not knowing how good they had it and how much worse things would get.
It was also irritating how self conscious people were about appearing "mature" and not liking "kid's stuff" back then, which like I said really sunk the GameCube, today people give less of a shit about that which I think is a good thing, for me I played Grand Theft Auto III and Vice City around the same exact time that I would play Super Mario Sunshine or Wind Waker, I didn't give a shit, a good game was a good game and I liked the variety.
Sunshine's strength hinges upon the theme, music, and jetpack. If you're not into tropical settings and beachy music, if you're not into the jetpack-oriented level design, then the game's flaws will stand out a lot. It's admittedly a pretty narrow window of appeal, but I couldn't get enough of it. Understandably, most people prefer using Mario's traditional movement options and having a varied world instead of sticking to one theme.My impressions during that era and to this day is that PS2 was not the haven of really good games, though some of them were in fact very good games. It was where a lot of popular games resided, but a lot of those games were not good. Which is fine because some of the best games aren't actually good games. And PS2 had a lot of janky-as-fuck games that really could have benefited from another year of polish and testing. Nintendo's games are generally always very well made and polished; though I think the GameCube era is one of the lower points for this metric.
Sunshine was jank city and I have mixed feelings about it.
As you mentioned, the N64 was greatly benefited by Rare. NGC lost Rare early on, that was a huge blow to Nintendo imo. At least 2-3 of everybody's top 10 games for N64 are often from Rare.It's because Gamecube was weaksauce compared to the N64.
N64 had genre defining games like Mario 64, Banjo kazooie, Golden eye, OOT/MM, and a few others. Gamecube didn't really have that, outside of Thousand Year Door and Resident Evil 4. It was not a good system to follow up with the base they built up at all.
Gamecube really didn't do well compared to the n64 in sales either. It sold signifgantly less and stores heavily discounted the games which just shelf warmed for eons. I've got a pretty sizable collection due to everything for the system always being on sale in some shape or form. Even the Zelda promotional discs were being sold for a couple bucks because nobody was buying the gamecube for that.
Of course you're now talking years down the line at this point and most people who like the gamecube were not around when it was actually out, so it gets lionized and cherry picked as some great system. But if you were around at the time of the N64 and then went directly to gamecube, it was a very visible downgrade since they had the void of Rare not being present and routinely making games for them like the N64 did. This was the system that had really major software droughts, the N64 had some towards the end, but the Gamecube had long spans of time where nothing would come out in every year of it's existence. And if Nintendo had a release it was some shitty mario spinoff.
Gamecube was the system that showed Nintendo first party titles could not carry the system alone.
Don't get me wrong, I still like the game. But the jetpack in particular is my issue with Mario Sunshine. On a gameplay level the jetpack always struck me as a means of making the game easier for people that could not execute the sort of precise maneuvers that Super Mario 64 had. This was also my general gripe with the Galaxy games, too. Mario's spin jump ended up making the game more accessible but the cost was that the player lost significant control over the player-character. Like you say though, it comes down to tastes. Platformers are a genre I am particularly autistic about, so when what I consider perfection (Mario 64) is tinkered with and turned into something lesser, I get annoyed.Sunshine's strength hinge upon the theme, music, and jetpack. If you're not into tropical settings and beachy music, if you're not into the jetpack-oriented level design, then the game's flaws will stand out.
I'll just ignore that shit then. Not like I am going to see a Super Mario movie anyway. I'm middle aged and most movies suck now so I don't even bother to begin with.The Nintendo Cinematic Universe is starting with the Mario movie and continuing with Donkey Kong and a yet unnamed 3rd movie.
However they've desiccated the Kongtinuity. Donkey Kong is no longer the Third Donkey Kong and Cranky Kong is not the first Donkey Kong. Donkey Kong has been recannonized as the same Donkey Kong who's appeared from the Original Arcade game Donkey Kong to the revival series Donkey kong Country. They are no longer different Kongs, they are now the same. Cranky is now just part of the extended family, his entire backstory erased.
Sunshine was the first mainline Mario game to not be incredible, after a streak of three of them from 1990-1996, and it had been six years since 64. It was a letdown for anyone who endured the wait, but I can understand if you're young enough to not have had years of anticipation.Sunshine wasn't a weak entry at all. Like Wind Waker and Star Fox Adventures, it just wasn't appreciated for what it was at the time.
N64 lost the RPGs that gave the SNES such a big boost, but Gamecube still didn't have very many, and even lost Rare early on. There just wasn't anything bombastic really happening with the Gamecube throughout its life. Most of the must-haves, I only ever heard about years and years after the fact.NGC was a system with a lot of Nintendo games that broke the mold, and not everyone wanted that.
3rd party was light but that's been the case since N64, AAA 3rd party games just don't hit Nintendo systems much. I suppose people probably expected NGC to fix that but the problem persists today, it still doesn't get much like GTA nor the FPS genre. Even so, it had its some good, unique exclusives (FromSoft's Lost Kingdoms duology, Metal Gear Solid: Twin Snakes).
One ace in Xbox's sleeve at the time was all the PC game ports, which meant a lot more back then. Building a PC still wasn't much on the table for normies, and more and more games needed GPUs, which weren't necessarily new at the time, but not thought of as a centerpiece of a computer like they are now. Plus, rapid advancements meant a great gaming computer this year would be a midrange next year, and trash in a couple of years. It might sound silly today, but the Xbox was the one way you could play Doom 3 and Half Life 2 at launch without owning a custom-built desktop PC. Shit, even Rollercoaster Tycoon got a port.Obviously NGC couldn't match PS2 in terms of sheer volume of good games, but it had more than Xbox and arguably more than Dreamcast, 2nd place isn't too shabby. I think it's a pointless console war thing to shit on NGC just because it wasn't as objectively good as PS2 and wasn't SNES-tier. It's certainly not a bad system.
This was the deal for me, I didn't actually play SM64 until 2001, so Sunshine came only a little over a year later.Sunshine was the first mainline Mario game to not be incredible, after a streak of three of them from 1990-1996, and it had been six years since 64. It was a letdown for anyone who endured the wait, but I can understand if you're young enough to not have had years of anticipation.
I found Sunshine to be more difficult than SM64, and with most of 64's challenge coming from the poor camera and stiff controls.Don't get me wrong, I still like the game. But the jetpack in particular is my issue with Mario Sunshine. On a gameplay level the jetpack always struck me as a means of making the game easier for people that could not execute the sort of precise maneuvers that Super Mario 64 had. This was also my general gripe with the Galaxy games, too. Mario's spin jump ended up making the game more accessible but the cost was that the player lost significant control over the player-character. Like you say though, it comes down to tastes. Platformers are a genre I am particularly autistic about, so when what I consider perfection (Mario 64) is tinkered with and turned into something lesser, I get annoyed.
In Mario 64, if I died it was almost always because I didn't execute properly. In later games there was almost no challenge because you never had to get your move right from the jump; if you needed to make an adjustment mid-air, you could. And that just wasn't what I was looking for. Those games (Sunshine and Galaxy) have their own specific skill curve, but it never felt as rewarding as Mario 64.
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In summation: I'm getting older and more bitter as my bing bing wahoos into the sunset.
Idk, I think Sunshine holds up better. The camera alone really mars the experience more than people remember. Maybe it wasn't the leap forward people expected, but time has been kinder to Sunshine. I played 64 after Sunshine though, so that might contribute to the difference in perspective.Sunshine was the first mainline Mario game to not be incredible, after a streak of three of them from 1990-1996, and it had been six years since 64. It was a letdown for anyone who endured the wait, but I can understand if you're young enough to not have had years of anticipation.
N64 lost the RPGs that gave the SNES such a big boost, but Gamecube still didn't have very many, and even lost Rare early on. There just wasn't anything bombastic really happening with the Gamecube throughout its life. Most of the must-haves, I only ever heard about years and years after the fact.
One ace in Xbox's sleeve at the time was all the PC game ports, which meant a lot more back then. Building a PC still wasn't much on the table for normies, and more and more games needed GPUs, which weren't necessarily new at the time, but not thought of as a centerpiece of a computer like they are now. Plus, rapid advancements meant a great gaming computer this year would be a midrange next year, and trash in a couple of years. It might sound silly today, but the Xbox was the one way you could play Doom 3 and Half Life 2 at launch without owning a custom-built desktop PC. Shit, even Rollercoaster Tycoon got a port.
I'm not trying to say the Gamecube was objectively a bad system. It just didn't have a good reputation at all back in its day, and it's kind of annoying to hear about all the good games I flat-out just never heard about until it was too late, and they were already $200+ on eBay. Like, I was paying as much attention as I could, and it's surprising to me that the Gamecube's had such a renaissance.
Melee was a crazy improvement. I also loved the Resident Evil games it got. RE0 was another black sheep situation, actually. It's a great game though, the last great Resident Evil.Bit sad to see people still talking smack about the Cube all these years later.
Nobody's saying it didn't have flaws, but it was still underrated in it's day and I'm glad more people have warmed up to it.
This was the deal for me, I didn't actually play SM64 until 2001, so Sunshine came only a little over a year later.
Kind of an interesting story how I got a N64 actually, I had a PS2 which made my PS1 redundant, so I traded it for a neighbor kid's N64 and spent the summer of 2001 playing catch up and playing most of the really big titles, that was incredibly fucking lucky really.
But I'll never forget the wow factor of going from SM64 and the original Smash Bros to Luigi's Mansion, Smash Bros Melee and Super Mario Sunshine, all in a year and change, it was incredible seeing Nintendo games make that leap.
You've described the game perfectly.Is Eternal Darkness actually good? I've unlocked all the endings and I'm still not sure. It was kind of obtuse and sometimes annoying to play.
It had a great setting and controls that didn't feel like driving a WW1 tractor-turned-artillery carriage, so it was a winner in my book. Controls in games have evolved since then to be better, but writing has not, so I consider it to be worth playing for story and atmosphere alone.Is Eternal Darkness actually good? I've unlocked all the endings and I'm still not sure. It was kind of obtuse and sometimes annoying to play.