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- Mar 5, 2021
Unusual for the series, Contracts ends in a normal hit—albeit a very hard one. But a hit nonetheless, with one target and a rating.Imo Silent Assassin is the only Hitman game to really nail the finale.
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Unusual for the series, Contracts ends in a normal hit—albeit a very hard one. But a hit nonetheless, with one target and a rating.Imo Silent Assassin is the only Hitman game to really nail the finale.
Really? I personally really liked it. From a gameplay standpoint, it made good use of the "Get three headshots to live" mechanic and the objective is a great way to cap off the game seeing as how Blood Money introduced the noteriety mechanic. Plus, I like the irony in 47 having to kill a priest, seeing as how the entire point of the second game was he was trying to rescue one. It shows how far down 47 has went down the path he decided to take at the end of 2.Just finished playing through Blood Money for the umpteenth time. Requiem is still the worst finale to a videogame of all time. That level is absolute cancer and I will fight anyone on that point.
The one saving grace is that someone isolated this masterpiece from the first level:
Imo Silent Assassin is the only Hitman game to really nail the finale. Redemption at Gontranno is sick, you can do it stealthily and it still feels epic and climatic, you actually get a use for all the weapons you've collected throughout the game, and the score is great.
It kinda works thematically, but I find it a chore gameplay-wise. It's pretty obvious that the engine was designed around stealth attacks and the occasional shootout with one or two enemies at a time. The game forces you to use dual Silverballers which makes reloading take about fifteen minutes. 47 refuses to run while reloading, so if you run out while trying to scramble for cover at the very start you're pretty much screwed.Really? I personally really liked it. From a gameplay standpoint, it made good use of the "Get three headshots to live" mechanic and the objective is a great way to cap off the game seeing as how Blood Money introduced the noteriety mechanic. Plus, I like the irony in 47 having to kill a priest, seeing as how the entire point of the second game was he was trying to rescue one. It shows how far down 47 has went down the path he decided to take at the end of 2.
The straight up gunplay was a bit better implemented in the older games, that's for sure. Blood Money was made in a different engine that was designed more so around tinkering around with your environment and laying out traps for your targets. And it is strange how slowly 47 reloads his ballers in comparison to previous games. Probably would have made things a lot less frustrating.It kinda works thematically, but I find it a chore gameplay-wise. It's pretty obvious that the engine was designed around stealth attacks and the occasional shootout with one or two enemies at a time. The game forces you to use dual Silverballers which makes reloading take about fifteen minutes. 47 refuses to run while reloading, so if you run out while trying to scramble for cover at the very start you're pretty much screwed.
There is a reasonable argument to be made about "gitting gud," but to me that just highlights the jarring gameplay shift between preserving your disguise and taking calculated risks when killing to suddenly defending yourself in a shootout while massively outnumbered. YMMV, I guess, but I always hated it. The one highlight is watching Cayne get physicsed to death on the stairs.
On a somewhat related note, am I the only one who has trouble going balls-to-the-wall insane on levels in BM? When I was a kid playing Silent Assassin, I used to just kill everyone with no subtlety and I remember getting at least a fair way into the game. I was in for a hell of a shock in 2006 when I tried to play A Vintage Year in the same way and got destroyed.
On a somewhat related note, am I the only one who has trouble going balls-to-the-wall insane on levels in BM?
They react to your presence, and can be killed, but they cannot notify the police.Both of these guys are standing still in view of a bunch of civilians standing behind barricades and they just watch you do both of these things without reacting at all.
I haven't played SA in close to 20 years but going off videos I've seen: If you go into it expecting Blood Money-level disguises you're going to be disappointed. Stealth just doesn't work, and if it does, only at a distance. Also, there are more timed missions. Remember how in BM once Schmutz and that sheikh guy had their meeting, that was it? There are a bunch of missions like that in SA.I've recently been playing through Blood Money again and forgot how much I enjoyed this game the first time I played through it.
I'm not really well acquainted with this series though, I've played BM, Absolution, and HITMAN (2016)
I know Absolution isn't exactly the same type of game, but I enjoyed the fuck out of BM and 2016. Are the older titles worth playing?
I like the aspect of the games of trying to be in the right place at the right time like that, but the lack of proper stealth in SA might be a deal breaker. I got into the series initially because of the stealth side of things.I haven't played SA in close to 20 years but going off videos I've seen: If you go into it expecting Blood Money-level disguises you're going to be disappointed. Stealth just doesn't work, and if it does, only at a distance. Also, there are more timed missions. Remember how in BM once Schmutz and that sheikh guy had their meeting, that was it? There are a bunch of missions like that in SA.
I really need to play it again, though. I've been meaning to for ages.
Actually I just saw this video:I like the aspect of the games of trying to be in the right place at the right time like that, but the lack of proper stealth in SA might be a deal breaker. I got into the series initially because of the stealth side of things.
What about Contracts?
I'll just have to give all the games a try then, good thing the Steam winter sale is going on.Actually I just saw this video:
About 6 minutes in 47 walks right by some guards in disguise, so I guess I could just never get it to work when I was 12. Maybe it's just more twitchy?
I never played Contracts, sorry.
Just a minor thing, but I found this video of Kulinsky and Mason actually pulling off their hit:
Significant for me personally because in all these years I've never seen this happen. Even when I ignored red bird guy and went straight for the crows, I still had plenty of time. I've no idea how long it takes them to get to this point.
Did you ever kill Mark Purayah II or intercept the diamonds before doing anything else? The hit only gets carried out after he gets paid, otherwise the Crows just screw around forever.Jeeze, this really reminds me just how young I must have been tinkering with Blood Money if I went sub 15 minutes thinking I was waiting "forever" for them to kill the guy.
Unless it's just different on the 360 version or something. That's the one I played the most.
Did you ever kill Mark Purayah II or intercept the diamonds before doing anything else? The hit only gets carried out after he gets paid, otherwise the Crows just screw around forever.