The Square Enix Griefing Thread

I guess no Einhander remake/remaster/rerelease/sequel in the future?
Good. I don't want them to touch that game because we all know they'd attempt to shoehorn some hackney bullshit.

Are the Gex games good or are they just a meme?
The first was an early graystation/Saturn-era platformer* with some annoying platformer flaws, but nothing too terrible.

The sequel was some weird, cross between Super Mario 64 and Banjo-Kazooie, and also fairly bland. Don't know what the third was like.

*Yes, it did come out for 3DO, but let's face it, next to nobody owned a 3DO and those things were notoriously jank.

Apparantly it was nothing more than an experiment from PlatinumGames. Don't know why they're not busy making another Nier: Automata game.
Platinum needs to take some time to re-organize itself and quit being retarded.
 
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They don't own the Nier ip, it's like asking why they aren't working on revengence 2
Apparantly it was nothing more than an experiment from PlatinumGames. Don't know why they're not busy making another Nier: Automata game.
Disregard this I'm retarded. A more real answer is that the platinum higher ups have been trying to move to a more service based game set up because they don't feel like their more niche titles are bringing enough in.
 
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I guess no Einhander remake/remaster/rerelease/sequel in the future?
I'd be happy if they rereleased it, but the Squeenix of today doesn't have the chops to make the kind of game they made at their peak in the late 90s.

Apparantly it was nothing more than an experiment from PlatinumGames. Don't know why they're not busy making another Nier: Automata game.
Because Yoko Taro hasn't asked them to. He's the guy who writes/creates the games.
 
Square Enix managed to make a 5 year streak by releasing shitty games absolutely no one asked for:
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Excited for what 2023 will bring us.
I honestly don't understand SE's reason for greenlighting these games. Like, with some exceptions like Nier Automata and Marvel's Guardians Of The Galaxy, whenever they try to publish something that isn't directly worked on in-house, the result usually ends up a complete mess.

Heck, all of these five were basically the results of other studios and their decisions. (Human Head, Ilinx, Eidos/Crystal Dynamics, Arzest, and Platinum Games respectively). You'd think that SE would look at what they gave the go-ahead, and think "wait, do we really want to publish this?" Seriously, they should just stick with the titles they themselves develop, as those usually (key word being usually) turn out decent to good on the whole.

There's a reason I consider SE to be simultaneously one of the best major game studios working today, and also one of the worst.
 
I honestly don't understand SE's reason for greenlighting these games.
Their Japanese division is printing money. Their Western division is underperforming by a big margin.

The western division is "Square Enix" in name, but it's actually a result of purchases & mergers: Squaresoft, Enix and Eidos. And holy shit, it is terrible. Nonsensical DLC and silly release edition nonsense, along with forcing a GaaS business model (because that's what earns the most money when it hits the right part of the gamer population) onto a development studio who has neither the interest nor the experience to do so, then trying to shift the game's failure on said studio.
 
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The first Gex is an alright game that has its moments, needs a bit of tweaking but the humor is funny. Can't comment on the other two.
The first Gex was a memorable platformer for the time. But it's very, very 90s in every way. I do think it held up better than the collect-a-thon sequels.
 
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Apparantly it was nothing more than an experiment from PlatinumGames. Don't know why they're not busy making another Nier: Automata game.
A: Yoko Taro is the guy in charge of Nier, and if you mean a direct sequel to Automata Taro has actively said he will never ever make one of those
B: During the development period for Babylons Fall Taro was already working on the Nier remake, Nier Reincarnation, and Voice of Cards so he was already busy
C: Platinum is retarded and keeps stretching themselves way too thin. From like 2013-2018 they worked on about 14 different games despite only having about 300 employees total
 
Anyone else tried the Stranger in Paradise demo? I hated it.
I really like it. Had a bit of a rough opening, but I thought it started to shine the more jobs I got and the more the plot started to progress.

Storywise, It helps if you realize They are intentionally playing up the camp and stilted dialogue for all its worth. Very eager to see where it goes.

Nomura doesn't get the chance to move out of the KH sandbox often, and I like the prospect of seeing him cut loose.
 
Anyone else tried the Stranger in Paradise demo? I hated it.
Wasn't a fan either. I'm a big Nioh fan but felt a disconnect between the story and the structure of that kind of game. Combat was alright but the levels were bland as hell even compared to Nioh 1. Only played up to the pirate cave so i'm not sure how much more there was but wasn't impressed.
 
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