Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

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"Professor Snape was a single mother!"

Mr. Stanton wishes for that to be true. I suppose it's the one, single politically correct stance Rowling wouldn't sign on to. I wonder what she feels about her former colleagues who publically voiced their dissent on her stance on transvestites? I imagine that it would sting a little bit more than usual when Radcliffe and Watson jumped onto the bandwagon.
 
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$10k a month from Patreon. This mystifies me. Once I get past the screeching I personally find Sterling's content rather predictable. Yeah, to each their own and all but I honestly have no clue what the appeal of this guy is. I mean I don't care for PewDiePie or that Irish guy who is nothing but PewDiePie with a different accent, but I can at least see why someone else might like them. Not Sterling. Spoiler for size, not adult content.
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I watched Sterling for a little bit on YT until I realized every joke was going to be him just saying what happened with dramatic pauses.
 
I was super into Gone Home when I thought it was a horror game, but once I caught that whiff of where it was actually going I stopped playing and never went back.

And re: reeeing about Putin and Russia's anti-gay 'cruelty', please tell me someone pointed Jim towards the articles about Ukraine forcing troons to turn around at the border and go back and fight like the men they are.
Gavin "Miracle of Sound" Dunn, friend and ex-podcast host of Jim's, liked Gone Home since he had no expectations and it gave it a horror vibe that was subverted by the story and he found the experience overall enjoyable as far as discovery went, though he admitted it never held up after that first time. I think he explained such during the Co-Optional Podcast as a guest once, but that was many years ago now. It could've also been during Podquisition.

As for my own opinions on the genre. I don't consider them video games, but I do believe that interactive media has artistic value and the ability to tell more stories than we give it credit for through exploration. I think Gone Home is an excellent early proof of concept for such media. I don't think such media are necessarily correctly called walking simulators, as I'd hold that classification for things like Death Stranding, but as a form of digital interactive media I really am curious to see the stories that could be told using only the level of interaction that Gone Home has.

It's not necessarily a bad art piece, but it wasn't worth raving over or focusing so much hate on. It really is just a thing that happened and got a disproportionate amount of attention from everyone. I personally always wondered what a team of talented environment artists and a clever horror writer could do with the formula of you forbid them from having an active threat or chase sequences or the like, and instead being restricted to the same limitations as Gone Home. Maybe something like exploring the home of a serial killer as a detective, or some kind of Lovecraftian cult.

In fact, many of the ideas in Gone Home can be found in the likes of the Resident Evil 7/8 demos or P.T.. Just they both had a few more layers of interactivity. I'm wondering what taking a few steps back again would be like.

Moving beyond horror, you could do similar with a game about grief (because every indie game is about the cycles of grief anyways it seems), or just a game about growing old, and the way we don't always remember things clearly or linearly. Gone Home, however, is a story very few people could relate to, and didn't benefit from the interactive element. It always felt like something that was far more personal to the creator and had no reason to be put out into the world for money. Though I've never researched the people behind it.
 
It's not necessarily a bad art piece, but it wasn't worth raving over or focusing so much hate on
I think it was worth the hate. If games like Watchdogs, Metal Gear Solid 2, and The Last of Us 2 can get shit on for a graphical or narrative bait and switch, taking a family drama about being gay and cutting trailers that make it look like a horror game deserves it more.

And that's not counting the critical response, where everyone who didn't say it was the best piece of media ever created was smeared as an idiot or a bigot. While not as bad as other examples like Battlefield 5 or Ghostbusters 2016, because it fans and journos instead of the devs saying that, the backlash was understandable.

I personally always wondered what a team of talented environment artists and a clever horror writer could do with the formula of you forbid them from having an active threat or chase sequences or the like,
I think that was the premise of The Vanishing of Ethan Carter. There was also the notoriously shit games Everybody has Gone to the Rapture (the game that killed walking simulators) and What Remains of Edith Finch, but you did specify a team of talented artists.
 
I forget where I read this, but someone said that the real problem with "Gone Home" wasn't "It's not a real video game" but instead "It has no reason to be a game". They basically said the story doesn't benefit from being interacted with beyond a few small details being given indirectly, and the core story of your baby sister catching the gay but your parents being too not-progressive enough to accept the lifestyle did not need gameplay to be told. Putting other issues the story has aside, the gameplay itself is just walking and looking at stuff. The story doesn't benefit from the gameplay, and the gameplay doesn't benefit from the story. It could have been a comic and little of the experience is lost.

I want to say where I read that even reference Jim Sterling, but I can't find it anywhere.
The hidden subplot about the dad and granduncle is way more interesting than the trashy one that was placed front and center, in addition to the atmosphere I'm willing to give GH a pass for those things despite being somewhat the "gamergate before gamergate"
 
I was super into Gone Home when I thought it was a horror game, but once I caught that whiff of where it was actually going I stopped playing and never went back.
That's another thing that's been forgotten is originally no one knew what the hell the game even was exactly and when you set step into that house it's intense because you have no clue how much of a horror game it might turn out to be.

Even when it's revealed the sister is gay there's that tension pretty much until the end of the game, provided you played it when it first came out, now everyone knows the deal.

Gavin "Miracle of Sound" Dunn, friend and ex-podcast host of Jim's, liked Gone Home since he had no expectations and it gave it a horror vibe that was subverted by the story and he found the experience overall enjoyable as far as discovery went, though he admitted it never held up after that first time. I think he explained such during the Co-Optional Podcast as a guest once, but that was many years ago now. It could've also been during Podquisition.

As for my own opinions on the genre. I don't consider them video games, but I do believe that interactive media has artistic value and the ability to tell more stories than we give it credit for through exploration. I think Gone Home is an excellent early proof of concept for such media. I don't think such media are necessarily correctly called walking simulators, as I'd hold that classification for things like Death Stranding, but as a form of digital interactive media I really am curious to see the stories that could be told using only the level of interaction that Gone Home has.

It's not necessarily a bad art piece, but it wasn't worth raving over or focusing so much hate on. It really is just a thing that happened and got a disproportionate amount of attention from everyone. I personally always wondered what a team of talented environment artists and a clever horror writer could do with the formula of you forbid them from having an active threat or chase sequences or the like, and instead being restricted to the same limitations as Gone Home. Maybe something like exploring the home of a serial killer as a detective, or some kind of Lovecraftian cult.

In fact, many of the ideas in Gone Home can be found in the likes of the Resident Evil 7/8 demos or P.T.. Just they both had a few more layers of interactivity. I'm wondering what taking a few steps back again would be like.

Moving beyond horror, you could do similar with a game about grief (because every indie game is about the cycles of grief anyways it seems), or just a game about growing old, and the way we don't always remember things clearly or linearly. Gone Home, however, is a story very few people could relate to, and didn't benefit from the interactive element. It always felt like something that was far more personal to the creator and had no reason to be put out into the world for money. Though I've never researched the people behind it.
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I think you can also take what Gone Home and did and have things that are like virtual time travel, where you simply recreate a home or place in whatever time period and allow the player to explore and get a feel for the way things used to be.

As for the developers from what I understand they were the team that created the DLC Minerva's Den for Bioshock 2 before splitting off and forming a Portland based developer, the founder bailed, they made another game almost no one payed any attention to but I think they are supposed to be working on a new game.

I think that was the premise of The Vanishing of Ethan Carter. There was also the notoriously shit games Everybody has Gone to the Rapture (the game that killed walking simulators) and What Remains of Edith Finch, but you did specify a team of talented artists.
Even I didn't play Everybody has Gone to the Rapture despite liking The Chinese Room's Dear Esther (the origin of the genre) and their Amnesia sequel.

Is The Chinese Room no more? I miss those experimental days of "art games" in the late 2000s, very early 2010s where it didn't necessary go hand in sweaty hand with Woke politics and feminism.

It's easy to shit on it and be dismissive today but the early days of the "games as art" movement had the potential to go somewhere really interesting if politics hadn't fucked it in the ass, which is the story of the 2010s in general, there was near infinite possibility and potential for the world circa 2010 and everything went straight into the shitter thanks to Woke.

The hidden subplot about the dad and granduncle is way more interesting than the trashy one that was placed front and center, in addition to the atmosphere I'm willing to give GH a pass for those things despite being somewhat the "gamergate before gamergate"
There's one ultra creepy detail I didn't pick up on and only realized when reading discussion about it online.

But in the dark underground hallways below the house you can actually find the specific spot where the uncle would molest the dad, it's an area with toys strewn about
 
True but I don’t see any guy wanting to rape:
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"Muh JKR". "Muh Putin".
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Tweet | Archive

>"bullshit doesn’t deserve challenging".

No one has ever argued that. LOL. The issue with the JKR "discourse" is that trannies are the most hysterical people on Earth and seem more hell bent on trying to prove that JKR and anyone who isn't pro-troon is literally Hitler.
I hope shit does not escalate into WW3 but one upside of a new world war would be all if these sissyboys got drafted and had the gay slapped out of them. I would glady accept the draft if I at least got to witness that.

I think the world might need a big ass war to remove the hubris of the soft generation.
 
It's easy to shit on it and be dismissive today but the early days of the "games as art" movement had the potential to go somewhere really interesting if politics hadn't fucked it in the ass, which is the story of the 2010s in general, there was near infinite possibility and potential for the world circa 2010 and everything went straight into the shitter thanks to Woke.
This is even retroactively true:


This is a piece of IF from before the year 2000 and is now shipped with trigger warnings due to sexual content
 
As for my own opinions on the genre. I don't consider them video games, but I do believe that interactive media has artistic value and the ability to tell more stories than we give it credit for through exploration. I think Gone Home is an excellent early proof of concept for such media. I don't think such media are necessarily correctly called walking simulators, as I'd hold that classification for things like Death Stranding, but as a form of digital interactive media I really am curious to see the stories that could be told using only the level of interaction that Gone Home has.
Personally, and more broadly speaking, I've never understood why people seem so determined to draw lines in the sand for what constitutes a game. Unless there are specific tax breaks for getting that game designation over interactive media, I really don't care what people call it; if it interests me I'll give it a go.

Since we've got wildly off-topic now, I'm going to do Jim's job for him and recommend a really, really good walking simulator called Anatomy. There is a not 0% chance it might be made by a troon, but I honestly don't care because it's so good. You can watch Super Best Friends play it here, or pick it up yourself at the dev's itch,io.
 
To Jim's credit, he did actually condemn the bad ones while most game journos praised them endlessly. While he did defend the use of the term "art game" instead of "walking simulator", I'm willing to maybe give him the benefit of the doubt on that.

It was learned during GamerGate that the reason journos defended those bad games was due to fucking the devs, or having financial motivations related to indie-fund and other organisations. On reflection, it does make me wonder how deep in the clique he was given that he was willing to call out the walking simulators that failed to do meet the low bar set by the genre.


Which video?
I mean, a lot of this is MauLer taking down specific people for their double standards and idiocy. But, a lot of it applies to Jim as much as the rest of them.

 
Personally, and more broadly speaking, I've never understood why people seem so determined to draw lines in the sand for what constitutes a game. Unless there are specific tax breaks for getting that game designation over interactive media, I really don't care what people call it; if it interests me I'll give it a go.
Arguably a game is a very very large genre of interactive media, and the purpose of clearly defined genres is to make it easier to find the things you like, and getting more specific makes it ever easier to narrow in on the specific things you like.

A clear divide between what is and isn't a game versus other forms of interactive media makes it easier to find those other things as well as to know what you're getting into and what to expect. It also has the added benefit of freeing other forms of interactive media from the expectations of video game standards and conventions, which would benefit them in finding their own feet and market.

Ultimately drawing a line helps both sides, as it makes it easier for the right customers to find the right media.
Since we've got wildly off-topic now, I'm going to do Jim's job for him and recommend a really, really good walking simulator called Anatomy. There is a not 0% chance it might be made by a troon, but I honestly don't care because it's so good. You can watch Super Best Friends play it here, or pick it up yourself at the dev's itch,io.
I'm away from my computer for several days or I would toss my own recommendation into the pile, but I will need to try this once I am back.
 
Ultimately drawing a line helps both sides, as it makes it easier for the right customers to find the right media.
In that regard I agree, clarity is always good, but I think the term 'walking simulator' serves that purpose, and the people I usually see arguing about this topic are doing it moreso because they just hate walking simulators and don't want them to be considered games. It comes across very Real Gamer™ cringe imo (I appreciate that's not the argument you're making, though).

And now, in an attempt to spare the wrath of the jannies, I have a possibly late (and obviously gay) question regarding Jim's tweets. I was checking his Socialblade ahead of my monthly report and decided to look at his tweet stats instead when I found this:
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If I understand correctly, this occurs when a user deletes a fuckload of tweets, but that's 3 times the number of tweets currently remaining on Jim's profile. Is this a bug or did he really go on a DFE spree back in June 2020?
 
If I understand correctly, this occurs when a user deletes a fuckload of tweets, but that's 3 times the number of tweets currently remaining on Jim's profile. Is this a bug or did he really go on a DFE spree back in June 2020?
show total tweets
 
I hope shit does not escalate into WW3 but one upside of a new world war would be all if these sissyboys got drafted and had the gay slapped out of them. I would glady accept the draft if I at least got to witness that.

I think the world might need a big ass war to remove the hubris of the soft generation.
How many people would have to die before they ran out of fit young men and started drafting fat middle aged transgenders?

And since we're on the topic of gone home, I didn't mind it trying to tell it's story. The problem I had was I spent the whole game waiting for a jumpscare or a spooky ghost. If it told us it was just poking around a house trying to figure out what happened it'd be fine.
 
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In that regard I agree, clarity is always good, but I think the term 'walking simulator' serves that purpose, and the people I usually see arguing about this topic are doing it moreso because they just hate walking simulators and don't want them to be considered games. It comes across very Real Gamer™ cringe imo (I appreciate that's not the argument you're making, though).

And now, in an attempt to spare the wrath of the jannies, I have a possibly late (and obviously gay) question regarding Jim's tweets. I was checking his Socialblade ahead of my monthly report and decided to look at his tweet stats instead when I found this:
View attachment 3113773
If I understand correctly, this occurs when a user deletes a fuckload of tweets, but that's 3 times the number of tweets currently remaining on Jim's profile. Is this a bug or did he really go on a DFE spree back in June 2020?
In August 2020 he openly came out as a troon so maybe he was clearing up his past so no one could turn around and use what was likely thousands of tweets where he was an insufferable asshole.
 
It's easy to shit on it and be dismissive today but the early days of the "games as art" movement had the potential to go somewhere really interesting if politics hadn't fucked it in the ass
If we're talking Shadow of the Colossus or Okami, sure, but the post Braid hipster stuff, I don't think so. Even taking the politics out, the art game "movement" was always a grift for grant money propped up by cronyism.

I didn't expect to end up back on topic, but Jim is part of this with his involvement with the Chuck Tingle game and refusing to call out Zoe Quinn.

I've never understood why people seem so determined to draw lines in the sand for what constitutes a game.
In that regard I agree, clarity is always good, but I think the term 'walking simulator' serves that purpose, and the people I usually see arguing about this topic are doing it moreso because they just hate walking simulators and don't want them to be considered games. It comes across very Real Gamer™ cringe imo (I appreciate that's not the argument you're making, though).
It's like how "art game" implies all games that aren't hipster walking simulators are not art, they wanted to redefine "game" with an increasing vague and worthless definition.

We can never know for sure what would've happened if they won that fight. There was a SuperBunnyHop video where he talks to some indie "devs" and one of the "games" was you press a button to receive a random writing prompt (the only part of the "game" that was digital), write a message on the page of a book irl, tear the page out and put that page in a shredder.

To put it another way. You say you don't understand why people draw lines about what is and isn't a game, but you could also ask why these "art" "game" "developers" are so insistent their non-interactive non-games should be called games.
 
How many people would have to die before they ran out of fit young men and started drafting fat middle aged transgenders?
A lot I guess but it will be worth it. Looking at the state of Gen Y and Z I would say about two weeks for them to die off through stupidity before they start drafting the alphabet lot. Gen Z would try and build a shed Fortnite style while the Russians yeet mustard gas or some shit at them they would not last long.

And after it is all done the gene pool will be cleaner.
 
If we're talking Shadow of the Colossus or Okami, sure, but the post Braid hipster stuff, I don't think so. Even taking the politics out, the art game "movement" was always a grift for grant money propped up by cronyism.

I didn't expect to end up back on topic, but Jim is part of this with his involvement with the Chuck Tingle game and refusing to call out Zoe Quinn.



It's like how "art game" implies all games that aren't hipster walking simulators are not art, they wanted to redefine "game" with an increasing vague and worthless definition.

We can never know for sure what would've happened if they won that fight. There was a SuperBunnyHop video where he talks to some indie "devs" and one of the "games" was you press a button to receive a random writing prompt (the only part of the "game" that was digital), write a message on the page of a book irl, tear the page out and put that page in a shredder.

To put it another way. You say you don't understand why people draw lines about what is and isn't a game, but you could also ask why these "art" "game" "developers" are so insistent their non-interactive non-games should be called games.
If I may throw my hat into the walking sim discussion, I'd like to plug my favorite example of the genre: The Beginner's Guide. Made by the creator of The Stanley Parable, The Beginner's Guide has even less gameplay than its predecessor. The entire game is a walk through a series of environments made by a fictional aspiring game developer, with commentary from their friend about what the dev's life was like.

There are a few minor puzzles in the experience, but not enough to qualify it as a "game" by most standards by the people having this debate. There are virtually no hidden areas to find, no choices, no way to die or fail. But, the experience creates a narrative through your exploration of the environments. Focusing on the psychology of the creator, and the narrator, and where their personalities clash. It plays on game mechanics and trends, there's at least one twist within the narrative, and it feels like something is lost if you simply watch a playthrough. So the question is, does it count as enough of a "game" to distinguish itself from other walking simulators? Are the handful of puzzles and gameplay gimmicks sufficient to put it alongside Mario and Doomguy? I dunno, and I don't care. This sort of game is what walking simulators are trying to be, and they usually fail.
 
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