I was super into Gone Home when I thought it was a horror game, but once I caught that whiff of where it was actually going I stopped playing and never went back.
And re: reeeing about Putin and Russia's anti-gay 'cruelty', please tell me someone pointed Jim towards the articles about Ukraine forcing troons to turn around at the border and go back and fight like the men they are.
Gavin "Miracle of Sound" Dunn, friend and ex-podcast host of Jim's, liked
Gone Home since he had no expectations and it gave it a horror vibe that was subverted by the story and he found the experience overall enjoyable as far as discovery went, though he admitted it never held up after that first time. I think he explained such during the Co-Optional Podcast as a guest once, but that was many years ago now. It could've also been during Podquisition.
As for my own opinions on the genre. I don't consider them video games, but I do believe that interactive media has artistic value and the ability to tell more stories than we give it credit for through exploration. I think
Gone Home is an excellent early proof of concept for such media. I don't think such media are necessarily correctly called walking simulators, as I'd hold that classification for things like
Death Stranding, but as a form of digital interactive media I really am curious to see the stories that could be told using only the level of interaction that
Gone Home has.
It's not necessarily a bad art piece, but it wasn't worth raving over or focusing so much hate on. It really is just a thing that happened and got a disproportionate amount of attention from everyone. I personally always wondered what a team of talented environment artists and a clever horror writer could do with the formula of you forbid them from having an active threat or chase sequences or the like, and instead being restricted to the same limitations as
Gone Home. Maybe something like exploring the home of a serial killer as a detective, or some kind of Lovecraftian cult.
In fact, many of the ideas in
Gone Home can be found in the likes of the
Resident Evil 7/8 demos or
P.T.. Just they both had a few more layers of interactivity. I'm wondering what taking a few steps back again would be like.
Moving beyond horror, you could do similar with a game about grief (because every indie game is about the cycles of grief anyways it seems), or just a game about growing old, and the way we don't always remember things clearly or linearly.
Gone Home, however, is a story very few people could relate to, and didn't benefit from the interactive element. It always felt like something that was far more personal to the creator and had no reason to be put out into the world for money. Though I've never researched the people behind it.