Unpopular Opinions about Video Games

Remember how idiots back in the 7th gen used to get mad over DLC being on-disc, where you'd have to pay for a 100kb unlock key? Despite that data being better off on-disc, because that's less space you have to use on your hard drive?
The argument was why game developers section content on the disc behind a paywall. I do agree that they're getting more predatory with their bloated game sizes.
 
I think Morrowind's combat is superior to it's sequels.

Morrowind's invisible dice rolls and skill checks shifts the agency for success from the player to the character you are playing as (roleplaying). It's fine once the player understands WHY they're missing at point blank range, which the game admittedly poorly conveys.

Oblivion and Skyrim have floaty, one dimensional shitty combat that just makes them bad Action RPGs. Morrowind is really just trying to simulate combat. Not trying to be an action RPG is superior to being a bad one.
This is not an unpopular opinion, in fact the talking point for a while has been "Skyrim's combat sucks." People who harp on Morrowind's combat are only doing it because of the meme. If they'd actually played it and wanted to criticize the mechanics, they'd point out that pickpocketing is pretty much broken and several skills like Mercantile or Enchanting were terribly balanced and end up near useless.

My hot take is that Spear and Medium Armor, especially without any of the expansions, pretty much sucked in Morrowind and Morrowind fans who bring them up have serious rose-tinted glasses. It doesn't excuse Bethesda just giving up and removing them from subsequent games, though.
 
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I wonder if it's all intentional. You decrease production costs per console by using insufficient storage, encourage needlessly large install footprints among developers, and then sell upgrades down the road.
Sony did that with the PS Vita. PSP used just a micro USB and Sony decided to make their own Storage card made exclusively by Sony for the Vita. The question is did Sony learn from it or will they make a proprietary SSD exclusive to Sony for the PS6.
 
SNK should have kept the king of fighters series as a crossover game for their IPs. For KOF 94 They could have replaced the Japan team with a world heroes team. The USA team with an aggressors of dark combat team and the England team with a 3 count bout team. All these games were out around this time

We could have had metal slug, savage reign, samurai shodown and last blade teams down the line. The last three arent chronologically accurate but then again, the art of fighting team wasn't either.

They've made too many shitty characters, should have had only the final boss as an original character.

The whole genre itself from all these devs have massive crossover potential but its always just up to at least 3 forgotten guest characters and then the standards that rack in a lot of money.

Fighting game rosters have been stagnant for years and nobody is trying to be experimental anymore cause its too much of a risk and too many people can't let go of these same characters thats past their prime.

Indies can't help the genre either cause its mostly the same "inspired by 3rd strike/MVC2" combo video games thats all starting to blend together
 
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I wonder if it's all intentional. You decrease production costs per console by using insufficient storage, encourage needlessly large install footprints among developers, and then sell upgrades down the road.
None of the current third party storage solutions are all that bigger, they don't even have like a 5tb drive that would work with either of them last I checked.

But being that all forms of computer parts are still fucked, I think they had to go with what they had and if it was reliable. The SDD had transferring data locked at launch because it was supposedly not tested enough with different manufacturers.

I remember buying a 2tb drive for the PS4 and a 1tb drive for my PS3 and thinking that was enough, but I'm thinking a safe amount of hard drive space may need to be 10tb.
 
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None of the current third party storage solutions are all that bigger, they don't even have like a 5tb drive that would work with either of them last I checked.

I remember buying a 2tb drive for the PS4 and a 1tb drive for my PS3 and thinking that was enough, but I'm thinking a safe amount of hard drive space may need to be 10tb.
You remember buying a 2tb HDD for PS4, not an SSD, that's a world of difference. Consumer SSDs doesn't even scale up that high in storage space and for the price of a 2TB PCIe 4 NVMe SSD you can get a 12TB HDD.
 
You remember buying a 2tb HDD for PS4, not an SSD, that's a world of difference. Consumer SSDs doesn't even scale up that high in storage space and for the price of a 2TB PCIe 4 NVMe SSD you can get a 12TB HDD.
Yes you're right, but like space in general is at a premium for some games and even the max amount of space just doesn't seem like it's going to be enough for what SSDs currently are the majority of options. For HDDs this really isn't a problem and I think that's why games scaled up because HDDs were the standard since the PS3/360 era and were pretty cheap for space. But SDDs now have become the standard, and they just don't have that capacity yet or lower cost for consumers.

I don't know if we're going to hit a wall later on when it comes to being unable store more stuff like previous generations, because people are used to that since the last two console generations had no issues with hard drive upgrades.
 
Yes you're right, but like space in general is at a premium for some games and even the max amount of space just doesn't seem like it's going to be enough for what SSDs currently are the majority of options. For HDDs this really isn't a problem and I think that's why games scaled up because HDDs were the standard since the PS3/360 era and were pretty cheap for space. But SDDs now have become the standard, and they just don't have that capacity yet or lower cost for consumers.

I don't know if we're going to hit a wall later on when it comes to being unable store more stuff like previous generations, because people are used to that since the last two console generations had no issues with hard drive upgrades.
I think you can connect a USB HDD for backup storage space. Disks got us to this point, they had to optimize around seek times and duplicate data all over the place for that reason. Why is the PS5/Xbox-whatever affected? Cross platform releases. I don't think we're going to see the benefits of SSDs, raytracing and increased CPU capabilities until the PS6 and Xbox Luna, we are somewhat in the PSX phase of new technology.
 
I think you can connect a USB HDD for backup storage space. Disks got us to this point, they had to optimize around seek times and duplicate data all over the place for that reason. Why is the PS5/Xbox-whatever affected? Cross platform releases. I don't think we're going to see the benefits of SSDs, raytracing and increased CPU capabilities until the PS6 and Xbox Luna, we are somewhat in the PSX phase of new technology.
At this rate, a PS6 sounds pretty doubtful considering Sony's questionable business practices.
 
At this rate, a PS6 sounds pretty doubtful considering Sony's questionable business practices.
Yeah ok, it might be a Tiger Electronics Playstation 6 handheld, but I still believe that we won't see the benefits of what make the current generation vastly more powerful than the previous until the next generation rolls around.
 
Yeah ok, it might be a Tiger Electronics Playstation 6 handheld, but I still believe that we won't see the benefits of what make the current generation vastly more powerful than the previous until the next generation rolls around.
PS4 is almost 9 years old, at launch it was the same thing with it being hard to justify it over the PS3. Certainly by the mid point of the generation the PS4 was being fully utilized for games much more than it's predecessor. I think by the same midpoint we'll see the SSD stuff be way more utilized.
 
PS4 is almost 9 years old, at launch it was the same thing with it being hard to justify it over the PS3. Certainly by the mid point of the generation the PS4 was being fully utilized for games much more than it's predecessor. I think by the same midpoint we'll see the SSD stuff be way more utilized.
That was because the only significant difference between the PS3 and PS4 was the GPU and the RAM. The CPU was anemic, storage was still HDD SATA, it had more memory but that primarily benefited the GPU. Games couldn't be made greater, just prettier. Same with the Xbone. Current gen consoles like the PS5 and the ex-sex are vastly more powerful in areas that were previously neglected and unlike increasing GPU utilization like with the PS4 the SSD and CPU is something they currently don't take advantage of and you should ask yourself why.
 
Here's one for you: Witcher and Neir Automata are both dog-shit games that are held up by people who jack off to them.

Either to the Z-tier sex doll, or the the dozens of random sluts chasing the 'totally not mary sue's' cock.
Wait which Witcher? The first one was janky as all hell but 2 and 3 were pretty good and were much better than the original.

Mary Sues are really not that much of a cardinal sin in games because the mechanics of the player character work that way.

The limitation in games now is development time and creativity. Hardware improvements unlocking new horizons or revolutionizing what a game could fundamentally be ended (arguably) 20 years ago.
There's still quite a few barriers that could be broken, for example loading an entire open world at once with no need for draw distance or fog because you can see everything for the get go and everything is always at maximum detail. That means no more need to make lower resolution models for distance.
 
Wait which Witcher? The first one was janky as all hell but 2 and 3 were pretty good and were much better than the original.

Mary Sues are really not that much of a cardinal sin in games because the mechanics of the player character work that way.
All of them, but Witcher 3 is specifically the one that spiked that shit-pile into popularity.

It's been a series, even before the games were made, that lives off ripping off more popular shit, made by one of the most abhorant companies in the industry. W1 ripped off MMOs in it's gameplay, and 2...I don't know, I didn't bother. I only gave 3 a shot because everyone said it was good now, and I desperately want some good fantasy games. Also piracy, cus fuck no I'm not giving CDPR money.

You have a game about tracking and studying monsters, learning about them, hunting them, all that good shit. And what do you do? Slap batman's detective vision onto a jank ass chinese knock-off of Dark Souls combat. Even if I choose not to turn on the detective vision, Jerald (sic) just starts loudly screaming in his monotone shit voice about how I need to inspect that pile of shit over there, since it might be relevant to the shit golem I'm tracking.

And when I say mary sue, I don't mean writing, though that's bad too. He's literally babies first fan-fic faggot. Long white hair, 'cool' scars, everyone hates him for being better, so he has to be better than them, but every bitch wants his dick, because he's just that hot. Carries two swords cus that's cool (or at least, Drizz't said it was cool), even though he only uses one. And don't come at me with that 'one is for beasts, the other for monsters, bullshit. Silver works just fine on human flesh. The only difference between Jerald and Kirito (Sword Art Online, AKA, Weeb self insert 2231) is hair color and one is more honest about being a pandering shit pile.

If the first game didn't have TLOU grade sex scenes, the series would've died in the ditch where it belongs.
 
I think Xboxes can use external HDDs too, though they also sell "storage expansion cards" which are just overpriced proprietary NVMes. 1TB NVMe drives for computers are around $100 right now, and of course the ones for Xbox X|Ses are $220.
This reminds me of the PSVita memory cards. There's no point for that.

Certainly by the mid point of the generation the PS4 was being fully utilized for games much more than it's predecessor.
That's because the PS4 was easier to develop with compared to the PS3.

The N64 was better than the PlayStation. More powerful and practical, even with cartridges.
 
There's still quite a few barriers that could be broken, for example loading an entire open world at once with no need for draw distance or fog because you can see everything for the get go and everything is always at maximum detail. That means no more need to make lower resolution models for distance.
But how does that make whole new currently impossible experiences sudden possible?

Yes, new technology will require less technical sleight-of-hand than old games to implement, but what does a lack of LODs fundamentally change about the experience? What totally new gameplay experiences does that make available?

I don't think it does any such thing. We're merely nibbling around the edges and making what already exists slightly nicer to look at or more persistent around the player or whatever.
 
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-I absolutely fucking hate Destiny 1/2, I'm told that I need to give the game a chance and that it's eventually good if you buy all the dlc. also the fact they locked content people already paid for as "vaulting", this isn't fucking Disney. Also most of the people I see that play Destiny 2 have those tranny profile pics.

-I never got the appeal of games like System Shock 1 and Ultima Underworld/Daggerfall, its just too much DOS-jank for me to handle.

-I don't like most of the maps in Doom 2, I prefer Doom 1's more compact maps
 
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