Also Deacon has absolutely no understanding of how a disguise works, since he changes it every minute or two.
I always chalked that up to the guy having a compulsive cosplay fetish.
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Also Deacon has absolutely no understanding of how a disguise works, since he changes it every minute or two.
Well they clearly like Daggerfall and System Shock 1 soIt's more sad how people think first person only applies to vanilla shooters. How many games have these spergs actually played in their life that gives you First Person options?
>Borderlands lets you switch between camera views
>The Hitman series was known to have generous camera, and even peek around corner views while using First Person view
>GTA V on the latest consoles lets you use First Person mechanics, heck it was designed around those since the initial PS3/360 launch
>Mirrors Edge really isn't even a shooter, nor was it designed to be like one
https://www.dropbox.com/s/lf8oor1yr...HillsWorld_000020_20151113233157_1_2.fos?dl=0Could you upload your Jace save somewhere? Face looks a lot better than my Jace.
https://www.dropbox.com/s/lf8oor1yr...HillsWorld_000020_20151113233157_1_2.fos?dl=0
Let me know if it works!
Yeah I'd really like to get behind the Minutemen because they're solid folks but their quests are all radiant "go to x place and kill y in order to have z settlement join you" and that's boring as all hell. Reminds me of those horrible thieves guild missions that you had to do to become guildmaster in Skyrim.
how has no one brought up that character development is the blandest thing since....well, since skyrim. at least that had the rogue/warrior/mage divisions. the perks are so broad you can do everything well, with guns and energy weapons only differing on a visual level. every character ends up at the same point because you're never required to specialize and theres no reason to take worthless more advanced perks (oh wow 10 energy resistance cool).
that's ignoring the fact that the game tries to give you this "save muh baby" motivation despite literally 5 minutes with them. fuck my kid, lets be a wasteland warlord - oh wait, the story needs me to care to progress. why give me a choice then? whether I'm a dick or not in dialogue is completely irrelevant.
bottom line is fo4 is a poor mans borderlands. even all the loading screens are "HAVE YOU FOUND THIS GUN YET ITS SUPER COOL TO SHOOT ZOMBIES WITH" . its fine for getting stoned and having a completely brain dead fps experience but it utterly fails at being engaging beyond that. and frankly there are better games to get high and shoot shit.
What's even worse is you can still do those missions when you are the Guildmaster. It's just a cheap way to try to add more "replay value" after you've beaten it. It's like "Hey, you're the Guildmaster, the Listener, a General of the Empire / Stormcloaks , and the slayer of Alduin. However, you have to sneak into Heimskr's shack and steal his model boat and jewel encrusted chamber pot."
But this isn't about Skyrim; it's about Fallout., and Fallout 2 sucked. I wanted to like that game, I really did. I tried to fight a gecko after the training stage, outside some moonshine shack, but I missed ten times in a row. I threw my hands in the air and said 'Fuck it!", and deleted that game. It really ruins the suspension of disbelief when my IRL self could probably stab a three foot tall lizard 2 or 3 times out of ten, but my game avatar, who probably hunted these things since he was a kid, couldn't.
I've always been a firm believer that any game that isn't fun in the first hour isn't worth playing, and whenever I hear someone babbling about how they "don't make games like they used to", I think THANK FUCKING GOD FOR THAT!
Don't forget, Fallout 1 had the multiple Ian bug which from what I remember, could freeze the game. The man also would burst you if you were in the wrong spot during combat.I find it especially funny when they complain about things in Fallout 4 without realizing how they were also apparent in the "classics".
"You get power armor too early in the game!" - If you adventure even the littlest bit in Fallout 2 you can find Enclave power armor about 2-3 hours in. And unlike later games it doesn't even have level/item/NPC locks.
"There are only four dialogue options!" - 99.9% of dialogues in the previous games had four options or less. The times it had more were usually topic trees.
"The dialogue options have too much overlap!" New Vegas had a shitton of functionally identical dialogue choices; it's just more prevalent in FO4 because the system forces four options in cases where prior games would just cut the number down.
"They got rid of weapon degradation!" - The first two games didn't have weapon or armor degradation, IIRC.
"Your companions can't die!" - They couldn't in New Vegas, either, unless you played on Hardcore mode.
"The companion AI is dogshit!" -I assume you forgot what AI in 1 and 2 was like. It makes the AI in 3 and onward look like SHODAN. And don't give me that "it was 1997!" excuse. Modders were already making Quake bots by then.
"The game is buggy and broken as shit!" - There's a reason this sort of thing is considered series tradition by fans, going back at least as far as anyone who tried to use the car in FO2.
I'm sure there's a few more I'm failing to think of at the moment.
Don't forget, Fallout 1 had the multiple Ian bug which from what I remember, could freeze the game. The man also would burst you if you were in the wrong spot during combat.
Pretty sure Ian killed me more than he killed anything else. Jerk.fucking Ian, man. he was a shit
I wonder if they'll do anything with the DLC to improve on the settlements. The only real benefit of having them is having purified waters to sell and artillery support in battle.
"You get power armor too early in the game!" - If you adventure even the littlest bit in Fallout 2 you can find Enclave power armor about 2-3 hours in. And unlike later games it doesn't even have level/item/NPC locks.