Fallout series

It's more sad how people think first person only applies to vanilla shooters. How many games have these spergs actually played in their life that gives you First Person options?

>Borderlands lets you switch between camera views
>The Hitman series was known to have generous camera, and even peek around corner views while using First Person view
>GTA V on the latest consoles lets you use First Person mechanics, heck it was designed around those since the initial PS3/360 launch
>Mirrors Edge really isn't even a shooter, nor was it designed to be like one
Well they clearly like Daggerfall and System Shock 1 so
 
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Could you upload your Jace save somewhere? Face looks a lot better than my Jace.
 
Yeah I'd really like to get behind the Minutemen because they're solid folks but their quests are all radiant "go to x place and kill y in order to have z settlement join you" and that's boring as all hell. Reminds me of those horrible thieves guild missions that you had to do to become guildmaster in Skyrim.

What's even worse is you can still do those missions when you are the Guildmaster. It's just a cheap way to try to add more "replay value" after you've beaten it. It's like "Hey, you're the Guildmaster, the Listener, a General of the Empire / Stormcloaks , and the slayer of Alduin. However, you have to sneak into Heimskr's shack and steal his model boat and jewel encrusted chamber pot."

But this isn't about Skyrim; it's about Fallout., and Fallout 2 sucked. I wanted to like that game, I really did. I tried to fight a gecko after the training stage, outside some moonshine shack, but I missed ten times in a row. I threw my hands in the air and said 'Fuck it!", and deleted that game. It really ruins the suspension of disbelief when my IRL self could probably stab a three foot tall lizard 2 or 3 times out of ten, but my game avatar, who probably hunted these things since he was a kid, couldn't.

I've always been a firm believer that any game that isn't fun in the first hour isn't worth playing, and whenever I hear someone babbling about how they "don't make games like they used to", I think THANK FUCKING GOD FOR THAT!
 
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I got tired of Doctor Carrington being a whiny cunt so I disposed of him and the rest of the railroad, stuffing them into caskets. I then rushed outta dodge to Ticonderoga to finish the rest off, nobody was there. Spooky.
 
how has no one brought up that character development is the blandest thing since....well, since skyrim. at least that had the rogue/warrior/mage divisions. the perks are so broad you can do everything well, with guns and energy weapons only differing on a visual level. every character ends up at the same point because you're never required to specialize and theres no reason to take worthless more advanced perks (oh wow 10 energy resistance cool).

that's ignoring the fact that the game tries to give you this "save muh baby" motivation despite literally 5 minutes with them. fuck my kid, lets be a wasteland warlord - oh wait, the story needs me to care to progress. why give me a choice then? whether I'm a dick or not in dialogue is completely irrelevant.

bottom line is fo4 is a poor mans borderlands. even all the loading screens are "HAVE YOU FOUND THIS GUN YET ITS SUPER COOL TO SHOOT ZOMBIES WITH" . its fine for getting stoned and having a completely brain dead fps experience but it utterly fails at being engaging beyond that. and frankly there are better games to get high and shoot shit.

Haven't played 4 yet, but by the sounds of things, the plot basically sounds like a reverse Fallout 3.

Although to be fair, that kinda happened with Fallout 1 as well. You have to go get that water chip within a certain time limit, otherwise your game ends. Regardless of what you wanna do. : )

But yeah, by the looks and sounds of things, the game seems to have turned out the way I expected. A half baked cash in from Bethesda.

What's even worse is you can still do those missions when you are the Guildmaster. It's just a cheap way to try to add more "replay value" after you've beaten it. It's like "Hey, you're the Guildmaster, the Listener, a General of the Empire / Stormcloaks , and the slayer of Alduin. However, you have to sneak into Heimskr's shack and steal his model boat and jewel encrusted chamber pot."

But this isn't about Skyrim; it's about Fallout., and Fallout 2 sucked. I wanted to like that game, I really did. I tried to fight a gecko after the training stage, outside some moonshine shack, but I missed ten times in a row. I threw my hands in the air and said 'Fuck it!", and deleted that game. It really ruins the suspension of disbelief when my IRL self could probably stab a three foot tall lizard 2 or 3 times out of ten, but my game avatar, who probably hunted these things since he was a kid, couldn't.

I've always been a firm believer that any game that isn't fun in the first hour isn't worth playing, and whenever I hear someone babbling about how they "don't make games like they used to", I think THANK FUCKING GOD FOR THAT!

Yeah... 2's first few hours are REALLY hard to get through. And not because of difficulty, it's because it's just an absolute slog to get through before you get to the awesome stuff. The first game at least started you off with a gun.

Needless to say, I find myself replaying 1 a lot more than 2.
 
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Gone back to Fallout New Vegas and it's hilarious how broken the Stealth system is.

Sneak 5/10/15 -- Basically useless

Sneak 25 -- You can basically get away with multiple sneak attacks but not use slow attack weapons without raising your chances of getting detected

Sneak 50 -- From here it's easier to get away with long range sniping (redundant?) with non-suppressed weapons, hostiles spend less time searching for their attacker

Sneak 75 -- Melee/Unarmed sneak attacks are pretty much at a 95% success rate. Hostiles can immediately forget about searching for their attacker.

Sneak 100 -- It's impossible for anyone except for maybe the Fiends to sniff you out from an extreme distance, crouching beside someone is enough to get Hidden
 
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I find it especially funny when they complain about things in Fallout 4 without realizing how they were also apparent in the "classics".

"You get power armor too early in the game!" - If you adventure even the littlest bit in Fallout 2 you can find Enclave power armor about 2-3 hours in. And unlike later games it doesn't even have level/item/NPC locks.
"There are only four dialogue options!" - 99.9% of dialogues in the previous games had four options or less. The times it had more were usually topic trees.
"The dialogue options have too much overlap!" New Vegas had a shitton of functionally identical dialogue choices; it's just more prevalent in FO4 because the system forces four options in cases where prior games would just cut the number down.
"They got rid of weapon degradation!" - The first two games didn't have weapon or armor degradation, IIRC.
"Your companions can't die!" - They couldn't in New Vegas, either, unless you played on Hardcore mode.
"The companion AI is dogshit!" -I assume you forgot what AI in 1 and 2 was like. It makes the AI in 3 and onward look like SHODAN. And don't give me that "it was 1997!" excuse. Modders were already making Quake bots by then.
"The game is buggy and broken as shit!" - There's a reason this sort of thing is considered series tradition by fans, going back at least as far as anyone who tried to use the car in FO2.

I'm sure there's a few more I'm failing to think of at the moment.
 
Funny thing is once you get your buddies to hate you in Fallout 4 you can erase them from existence without mods. That would be a terrible thing to do to such a lovable robot (Codsworth), but it's entirely possible.

I'm guessing this is Bethesda being a cocktease and not making apparent deaths all that... Apparent. Either way this shuts up Nostalgia Nags for good.
 
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I find it especially funny when they complain about things in Fallout 4 without realizing how they were also apparent in the "classics".

"You get power armor too early in the game!" - If you adventure even the littlest bit in Fallout 2 you can find Enclave power armor about 2-3 hours in. And unlike later games it doesn't even have level/item/NPC locks.
"There are only four dialogue options!" - 99.9% of dialogues in the previous games had four options or less. The times it had more were usually topic trees.
"The dialogue options have too much overlap!" New Vegas had a shitton of functionally identical dialogue choices; it's just more prevalent in FO4 because the system forces four options in cases where prior games would just cut the number down.
"They got rid of weapon degradation!" - The first two games didn't have weapon or armor degradation, IIRC.
"Your companions can't die!" - They couldn't in New Vegas, either, unless you played on Hardcore mode.
"The companion AI is dogshit!" -I assume you forgot what AI in 1 and 2 was like. It makes the AI in 3 and onward look like SHODAN. And don't give me that "it was 1997!" excuse. Modders were already making Quake bots by then.
"The game is buggy and broken as shit!" - There's a reason this sort of thing is considered series tradition by fans, going back at least as far as anyone who tried to use the car in FO2.

I'm sure there's a few more I'm failing to think of at the moment.
Don't forget, Fallout 1 had the multiple Ian bug which from what I remember, could freeze the game. The man also would burst you if you were in the wrong spot during combat.
 
Don't forget, Fallout 1 had the multiple Ian bug which from what I remember, could freeze the game. The man also would burst you if you were in the wrong spot during combat.

fucking Ian, man. he was a shit
 
I found 4 pretty boring, for the most part. I'm not a huge devotee of the series, having played only 3 (once, close to release) and dabbled in NV, so I don't have a lot to compare it to or nostalgia about. I didn't like the baby thing and how forced it seemed as a motivation. The settlement thing seems like it was a mile wide, but with an inch of depth. I didn't like how most of the weapons and weapon mods were useless once you found a pretty sweet legendary (I played a melee character the first time through and early on found a healthstealing bat. Never used anything else for 30 hours).

About the only truly amazing part was going through the Glowing Sea. That was genuinely freaky and exciting.
 
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I wonder if they'll do anything with the DLC to improve on the settlements. The only real benefit of having them is having purified waters to sell and artillery support in battle.
 
I wonder if they'll do anything with the DLC to improve on the settlements. The only real benefit of having them is having purified waters to sell and artillery support in battle.

The game seems to have a lot of redundant assets which could be mined around a Settlement's expansion borders. We should be allowed to mine junk all across the wasteland because it's easy to blow through everything. I also find scrapping shacks buggy as hell because half the time you get either 30% of what you discarded, or about 90% and you lose a trivial amount of Wood, Steel, Glass, etc... Or maybe it's just platform-specific. I seriously do not know.

Another Bethesda game, another series of bad-bad bugs.
 
"You get power armor too early in the game!" - If you adventure even the littlest bit in Fallout 2 you can find Enclave power armor about 2-3 hours in. And unlike later games it doesn't even have level/item/NPC locks.

You're comparing sequence breaking to get APA to having a full set of power armor being given to you in the second story mission of Fallout 4.
 
To be fair the armor is treated more like a military transportation than the impossibly compact power armor in previous games (tech isn't that sophisticated, nor is it pocket-sized while being cumbersome, hence the resource wars), and it really sucks when you don't have a stock of Fusion Cores readily available. I only started using Power Armor when I got around 80.
 
I'd rather have access to one of the fun new features of the game not long out the gate, than have to wait for some arbitrary quest to allow me to even touch the stuff I've been finding on enemies for a while now.
 
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