- Joined
- Jan 29, 2022
Square sold Eidos/Crystal Dynamics for 300 million.
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Good! I never thought those two companies had any business being connected together even if it started off kind of interesting, but it was just a really bizarre pair up to me.
Square sold Eidos/Crystal Dynamics for 300 million.
Hope this means Thief & Deus Ex can make comebacks instead of being pushed aside for that terrible Avengers game.
Square sold Eidos/Crystal Dynamics for 300 million.
The latter most likely. Is there a live-service game under Embracer's Belt? None really so no reason to keep it alive.Hope this means Thief & Deus Ex can make comebacks instead of being pushed aside for that terrible Avengers game.
Speaking of that game, what does this mean for it? Is Embracer going to keep it on life support, or will they finally pull the plug?
Maybe Borderlands as they own Gearbox, but otherwise they seem to focus more on AA-AAA single player games.The latter most likely. Is there a live-service game under Embracer's Belt? None really so no reason to keep it alive.
>Indians lose controlView attachment 3243268
Poo in loos lost control of The Sands of Time Remake. Thank fucking God, maybe now this game might be good
I still cannot believe they cancelled Deus Ex 3 for The Avengers. If that game was single-player, with a more extended and better campaign that game could have been a good game. Instead they went for a live service game with the most repetitive gameplay you can imagine. Sure, every game has to start somewhere, Warframe as a live-service wasn't as massive as it is today, but even then, Avengers was barebones. Just the fact alone that you have the Avengers comic book license and not restricted to anything the MCU does, and you only have a handful of villains like Maestro and Taskmaster. The hives were the same 4 variations constantly over and over, what a wasted opportunity.Hope this means Thief & Deus Ex can make comebacks instead of being pushed aside for that terrible Avengers game.
Speaking of that game, what does this mean for it? Is Embracer going to keep it on life support, or will they finally pull the plug?
Excuse me sir but we do not disrespect Ubisoft Montreal in this establishment. Please cease at once or you will be asked to leave.>Indians lose control
>frenchies gain control
I don't know if that is considered a good thing....
It's not ideal but just about anyone's better than the fecal people>Indians lose control
>frenchies gain control
I don't know if that is considered a good thing...
You mean games that pretty much killed the genre, in the way Terminator 2 pretty much killed that type of muscleman action movie that used to be so common? Why even try to top T2.Have any of you ever played a game that did the genre so well it kind of ruined it for you? This is only a thing for very niche genres I'll admit... I'm starving for first person western RPGs and would try just about any one for instance, but stuff like that also tends to vary more than niche genres.
My example is Farming Sims being ruined by Stardew Valley. When I think about trying another one it always just makes me think about the vast amount of features that game has and I just lose motivation. Even the nostalgic ones I grew up with like Harvest Moon on N64 and GBA just don't seem worth going back to because everything they did was done better and the content they have before becoming redundant is minuscule in comparison. The only way I even think I could be interested again is if a new game specifically set out expand it's features and actually managed that herculean task, or if Stardew Valley itself expanded even more. As such the genre feels 'solved' and as if I've experienced it wholly.
Probably Rust circa 2017. It was my ideal PvP oriented building and survival game. There was fog of war so exploration and map usage was key. There were no death markers or compass so paying attention was key. You could grind blue prints and tech progress on any corner and weren't forced to build near a point of interest and recoil was random (but controllable) so scripts were useless. There wasn't any building upkeep so you could build as big of a base as you wanted and have it be unique, none of this endless min/max shit you see now where cookie cutter CAD designed (I'm half serious) bases are the only thing you see. You could build in rocks and all sorts of cool shit that's now gone.Have any of you ever played a game that did the genre so well it kind of ruined it for you? This is only a thing for very niche genres I'll admit... I'm starving for first person western RPGs and would try just about any one for instance, but stuff like that also tends to vary more than niche genres.
My example is Farming Sims being ruined by Stardew Valley. When I think about trying another one it always just makes me think about the vast amount of features that game has and I just lose motivation. Even the nostalgic ones I grew up with like Harvest Moon on N64 and GBA just don't seem worth going back to because everything they did was done better and the content they have before becoming redundant is minuscule in comparison. The only way I even think I could be interested again is if a new game specifically set out expand it's features and actually managed that herculean task, or if Stardew Valley itself expanded even more. As such the genre feels 'solved' and as if I've experienced it wholly.
That's interesting. I've found Stardew Valley fun (especially with friends), but I always keep coming back to Harvest Moon. SV just feels a little more "hollow" personality-wise, even if it's made a lot of improvements in other areas.Have any of you ever played a game that did the genre so well it kind of ruined it for you? This is only a thing for very niche genres I'll admit... I'm starving for first person western RPGs and would try just about any one for instance, but stuff like that also tends to vary more than niche genres.
My example is Farming Sims being ruined by Stardew Valley. When I think about trying another one it always just makes me think about the vast amount of features that game has and I just lose motivation. Even the nostalgic ones I grew up with like Harvest Moon on N64 and GBA just don't seem worth going back to because everything they did was done better and the content they have before becoming redundant is minuscule in comparison. The only way I even think I could be interested again is if a new game specifically set out expand it's features and actually managed that herculean task, or if Stardew Valley itself expanded even more. As such the genre feels 'solved' and as if I've experienced it wholly.
And then do the same shit yet again to level one of the new heroes they add. Because, content?Avengers was one of the few games I played in recent years where I had to really force myself to "finish" it, and I sure as fuck was not sticking around to grind the same shit over and over for shitty cosmetics.