Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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Good! I never thought those two companies had any business being connected together even if it started off kind of interesting, but it was just a really bizarre pair up to me.

I’m sure Squeenix thought Avengers was going to be a big fat cash cow and when it instead wound up a pile of AIDS they chose to sell.
 
Hope this means Thief & Deus Ex can make comebacks instead of being pushed aside for that terrible Avengers game.

Speaking of that game, what does this mean for it? Is Embracer going to keep it on life support, or will they finally pull the plug?
The latter most likely. Is there a live-service game under Embracer's Belt? None really so no reason to keep it alive.
 
The latter most likely. Is there a live-service game under Embracer's Belt? None really so no reason to keep it alive.
Maybe Borderlands as they own Gearbox, but otherwise they seem to focus more on AA-AAA single player games.

They'd be better off pulling the plug on Avengers, no one's excited to play near pallet swaps of existing characters going up against more AIM robots in the same environments. If they have any interest in more super hero shit, they should just do something like Guardians of the Galaxy instead, at least then they'd have something less expensive to make.
 
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Poo in loos lost control of The Sands of Time Remake. Thank fucking God, maybe now this game might be good
 
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Hope this means Thief & Deus Ex can make comebacks instead of being pushed aside for that terrible Avengers game.

Speaking of that game, what does this mean for it? Is Embracer going to keep it on life support, or will they finally pull the plug?
I still cannot believe they cancelled Deus Ex 3 for The Avengers. If that game was single-player, with a more extended and better campaign that game could have been a good game. Instead they went for a live service game with the most repetitive gameplay you can imagine. Sure, every game has to start somewhere, Warframe as a live-service wasn't as massive as it is today, but even then, Avengers was barebones. Just the fact alone that you have the Avengers comic book license and not restricted to anything the MCU does, and you only have a handful of villains like Maestro and Taskmaster. The hives were the same 4 variations constantly over and over, what a wasted opportunity.
 
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Avengers was one of the few games I played in recent years where I had to really force myself to "finish" it, and I sure as fuck was not sticking around to grind the same shit over and over for shitty cosmetics.
 
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Have any of you ever played a game that did the genre so well it kind of ruined it for you? This is only a thing for very niche genres I'll admit... I'm starving for first person western RPGs and would try just about any one for instance, but stuff like that also tends to vary more than niche genres.

My example is Farming Sims being ruined by Stardew Valley. When I think about trying another one it always just makes me think about the vast amount of features that game has and I just lose motivation. Even the nostalgic ones I grew up with like Harvest Moon on N64 and GBA just don't seem worth going back to because everything they did was done better and the content they have before becoming redundant is minuscule in comparison. The only way I even think I could be interested again is if a new game specifically set out expand it's features and actually managed that herculean task, or if Stardew Valley itself expanded even more. As such the genre feels 'solved' and as if I've experienced it wholly.
 
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Have any of you ever played a game that did the genre so well it kind of ruined it for you? This is only a thing for very niche genres I'll admit... I'm starving for first person western RPGs and would try just about any one for instance, but stuff like that also tends to vary more than niche genres.

My example is Farming Sims being ruined by Stardew Valley. When I think about trying another one it always just makes me think about the vast amount of features that game has and I just lose motivation. Even the nostalgic ones I grew up with like Harvest Moon on N64 and GBA just don't seem worth going back to because everything they did was done better and the content they have before becoming redundant is minuscule in comparison. The only way I even think I could be interested again is if a new game specifically set out expand it's features and actually managed that herculean task, or if Stardew Valley itself expanded even more. As such the genre feels 'solved' and as if I've experienced it wholly.
You mean games that pretty much killed the genre, in the way Terminator 2 pretty much killed that type of muscleman action movie that used to be so common? Why even try to top T2.

Personally I feel that Day of the Tentacle made goofy point-and-clicks a thing of the past and old Tekken games were so good that I have no interest in new Tekken games.

Mortal Kombat 9's storymode that it made me legit think ALL other fighting game developers were retarded for not coming up with it earlier. It was suddenly so obvious that a storymode should be like that and the game should force you to sample all characters to get an idea how they play and feel. And just imagine how your mind would be blown if even a primitive version had been in the story/adventure mode of Soul Edge or Soul Calibur.
 
Have any of you ever played a game that did the genre so well it kind of ruined it for you? This is only a thing for very niche genres I'll admit... I'm starving for first person western RPGs and would try just about any one for instance, but stuff like that also tends to vary more than niche genres.

My example is Farming Sims being ruined by Stardew Valley. When I think about trying another one it always just makes me think about the vast amount of features that game has and I just lose motivation. Even the nostalgic ones I grew up with like Harvest Moon on N64 and GBA just don't seem worth going back to because everything they did was done better and the content they have before becoming redundant is minuscule in comparison. The only way I even think I could be interested again is if a new game specifically set out expand it's features and actually managed that herculean task, or if Stardew Valley itself expanded even more. As such the genre feels 'solved' and as if I've experienced it wholly.
Probably Rust circa 2017. It was my ideal PvP oriented building and survival game. There was fog of war so exploration and map usage was key. There were no death markers or compass so paying attention was key. You could grind blue prints and tech progress on any corner and weren't forced to build near a point of interest and recoil was random (but controllable) so scripts were useless. There wasn't any building upkeep so you could build as big of a base as you wanted and have it be unique, none of this endless min/max shit you see now where cookie cutter CAD designed (I'm half serious) bases are the only thing you see. You could build in rocks and all sorts of cool shit that's now gone.

But Rust in 2022 is a much different game and no other survival PvP game comes close. Rust 2022 is close but it's different and not as good.
 
Have any of you ever played a game that did the genre so well it kind of ruined it for you? This is only a thing for very niche genres I'll admit... I'm starving for first person western RPGs and would try just about any one for instance, but stuff like that also tends to vary more than niche genres.

My example is Farming Sims being ruined by Stardew Valley. When I think about trying another one it always just makes me think about the vast amount of features that game has and I just lose motivation. Even the nostalgic ones I grew up with like Harvest Moon on N64 and GBA just don't seem worth going back to because everything they did was done better and the content they have before becoming redundant is minuscule in comparison. The only way I even think I could be interested again is if a new game specifically set out expand it's features and actually managed that herculean task, or if Stardew Valley itself expanded even more. As such the genre feels 'solved' and as if I've experienced it wholly.
That's interesting. I've found Stardew Valley fun (especially with friends), but I always keep coming back to Harvest Moon. SV just feels a little more "hollow" personality-wise, even if it's made a lot of improvements in other areas.
 
Been playing Research And Destroy and it's alright.

Can't help but feel like it's a soulless asset flip. If you take a close look, the levels are just modular assets and enemies are the most basic store bought assets.

It's a grim look into the future, where all Unreal Engine games will be all the same assets put together in a different way, and playing different but looking the same...
 
Avengers was one of the few games I played in recent years where I had to really force myself to "finish" it, and I sure as fuck was not sticking around to grind the same shit over and over for shitty cosmetics.
And then do the same shit yet again to level one of the new heroes they add. Because, content?
 
All of my friends are playing and enjoying Destiny 2 but I just cannot justify going back to that game after they stole content I paid for and "vaulted" it for filesize reasons instead of just making them optional downloads.
 
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