- Joined
- Aug 11, 2019
Interesting factoid: at one point, Ellie picks up a gay porno mag in the first game and seemed pretty interested in the contents before Joel tells her to throw it away. There was no indication whatsoever that she like girls.
Its funny because, when this scene is brought up, the usual suspects reee saying
"SHE WAS JUST JOKING, REEE!!"
or
"She is bisexual! So what?! Still not straight!"
Christ, these people are so desperate
And of course given we're still in the middle of a pandemic, I'm not entirely sure a show where the plot is about some kind of incurable infection causing the downfall of civilization and the death of the majority of mankind is going to have nearly as much traction as it would have had pre-pandemic.
To be honest, the only thing this "pandemic" has taught me is that the people around you, especially the government, will always be the bigger threats than the virus itself.
Not exactly a new lesson in the post apocalyptic genre but it hits differently after we saw that happening on our very eyes for a brief moment there.
If people kept fucking calm and the media/government was honest and logical, Im sure we could even stop a zombie fungus from spreading IRL.
But of course, we all know that will never happen and panic will just make things so much worse.
It’s also so encouraging when, before the show even comes out, people working on it constantly go “actually, it’s really good we’re not following the story of the thing we’re adapting!” It worked out great for the Halo show!
Its a *clean throat and read the "script"* Aww a "reinterpretation of the source material". Yeah, that will work.
TLOU as a TV show isn't inherently a bad idea, but the warning signs are starting to mount. It's often a valid acting choice to avoid an earlier version of the role you're playing because you don't want to just imitate what you've seen, for example - but if that turns into making a point that you're going to treat the property you're adapting as less 'roadmap' and more 'inspiration', then there's going to be trouble. The Halo TV show is a good example, but there's others - the Asimov's Foundation series, for example, or the Lord of the Rings show.
Druckmann's involved, which isn't a great sign, but also means that it's not going to hit every beat of the 'THIS WILL FUCKING SUCK' alerts like the LotR show has; like it or not, he had a big hand in TLOU Part 1 as well as 2, so there's not going to be any 'We think we're making something as good as Tolkien' hubris, and I don't think even Druckmann would admit (at least, in public) that he thought his work was as seminal as Lord of the Rings, let alone that the TV show based on it was also destined to be that important.
But while I don't think they're at full-blown LotR-level yet, they're close. It only really would take a couple of articles making a big deal about the diversity involved (which is always code for 'it's shit, but we've wokified the characters to annoy the original fans and if you don't like it you're a bigot') and referencing the original game as only being a guideline (which is code for 'we've rewritten the whole thing to take out the bits people liked, either through arrogance, subverting expectations, and/or lack of talent'). I suspect the red flags are only going to get worse, but it's not quite a clear nightmare yet. If some of the creatives from Chernobyl are on board, that's some potential to head off the more trainwreck-style aspects that have been suggested so far.
Honestly, unpopular opinion here but the Chernobyl mini series wasnt that difficult to make.
It barely required a creative element behind it since all they were doing is adapting stuff that is widely published and shared about the disaster. The only things they were able to do is make an visually and stylish engaging experience (which it was).
I guess what I am saying is that a producer can only do so much with a bad crew. He can make good looking scenes and special effects but if the creative execution is lacking, then its all for nothing.
Fully expecting Nathan to die in the opening of the next sequel by having him fall into a bottomless cavern during a cave in. His daughter will spend the rest of the game trying to find an artifact so she can "live up" to him.
Then again, that might shine Nathan in too positive a light.
Probably have some POC daughter of some random nameless thug number 535 from the second game kill him because of cycles of revenge and consequences or some bullshit like that that ultimately call the character and player monsters over simple gaming conventions.
"My father was a pirate to feed our family, Nathan and you killed him! He took care of animals and donated the remaining money to charity to save the enviroment! You monster!"
Professional writers, everyone.