Final Fantasy XIV - Kiwi Free Company

@Zeke Von Genbu Have I gone crazy or did WAR's Holmgang use to immobilize both you and the enemy?
Yes, it used to ONLY bind you and the target (this bind could also fail btw), then it got its inability to die effect in 2.1, and then they removed the self bind in Shadowbringers I'm pretty sure.

Holmgang used to be fucking terrible.
 
While I agree the last part wasn't great, the old version was just a nice change of pace considering how formulaic and boring the dungeon design is.
I don't remember if it was in a youtube comment or on twitter but I've seen someone point out that the new toto-rak completely changes the atmosphere of the dungeon in the way that it clashes with its concept, which is supposed to be an abandoned jail, and I do agree with that.
 
Until dungeons stop being content you run hundreds of times, they'll continue to converge on being weird linear set piece hallways. This is fundamental problem with the genre as it currently exists. If they take too long or are too complicated, they'll become dead content like what you see with the Bozja content - it's simply not worth the time spent when you could literally abandon, craft/gather, and then try your luck again when the penalty expires.

Getting an ARR dungeon pre-6.1 usually took longer than newer dungeons, got you shit loot that wasn't even worth the extra button press to desynth, and necessitated playing content where 80% of your buttons simply didn't work. At least now it's quick.

Maybe this new criterion dungeon system is what they need to get 4-man content out of its rut but I don't think it's going to change much.
 
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I'm liking DRK's changes. Having that second AOE before level 50 is super useful. And tweaking Living Dead so it's finally less shitty is a godsend. Started leveling BRD the other day. The ARR bard story is such a nothing of a story compared to the other ones I've done. It's better in HW. Guydelot is really girly looking for a dude with "guy" in his name.
 
they'll become dead content like what you see with the Bozja content - it's simply not worth the time spent when you could literally abandon, craft/gather, and then try your luck again when the penalty expires.
Last I checked, not-FATE grinding in Bozja is still one of the fastest ways to level, which is why it's still populated. The only things people don't seem keen on doing are those necessary progression dungeons, like Castrum Lacus Litore.
 
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really love how there's no alliance raids other than the CT trio and void ark. oh well, guess I'll get to complete an alliance roulette in around three years when SE finally closes the exploit
The only things people don't seem keen on doing are those necessary progression dungeons, like Castrum Lacus Litore.
Mostly because they're able to be failed, and they don't mete out quite as much experience. You can still find groups in the party finder for them easily enough, at least, if only because you've both got people needing the unlocks and hunting for the notes.

Maybe this new criterion dungeon system is what they need to get 4-man content out of its rut but I don't think it's going to change much.
I mean, I was hoping before that trusts would let them make harder shit, because if you're a retarded scrub that can't do dungeon pulls you can just do them with trusts. And they let you practice mechanics. But the EW dungeons are undoubtably all easier than SHB stuff, at least to me, and worse yet they are all 2 packs (sometimes only 1) -> wall. SHB at least had the crazy pulls in gulg and one of the amnesis places where you could chugga chugga choo choo like 4-5 packs
 
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Last I checked, not-FATE grinding in Bozja is still one of the fastest ways to level, which is why it's still populated. The only things people don't seem keen on doing are those necessary progression dungeons, like Castrum Lacus Litore.
Which is exactly my point - CLL and Dal are the closest type of content we have to actual fully-fleshed out dungeons and no one runs them. Hell, CLL straight-up died after a couple of weeks during its own patch and only got regular engagement after SE nerfed it and scaled it for ridiculously small groups.

Dungeons with branching paths, puzzles, secret loot etc don't work in this game because people run them once and then the content dies.
 
really love how there's no alliance raids other than the CT trio and void ark. oh well, guess I'll get to complete an alliance roulette in around three years when SE finally closes the exploit
Sounds like a you problem, my dude. I get put in the Nier raids fairly often myself and I'm starting to see Ivalice more often as well.

Mostly because they're able to be failed, and they don't mete out quite as much experience. You can still find groups in the party finder for them easily enough, at least, if only because you've both got people needing the unlocks and hunting for the notes.
Oh, I'm aware of the why behind people being unwilling to do it. And really, it's a matter of time of day to get a party together for stuff like Lacus Litore. People are more willing to queue in for it when it procs during the daytime, no lifer hours, but nobody will touch it during the evenings and late nights. That trend's kinda weird to me, but eh.
 
Sounds like a you problem, my dude. I get put in the Nier raids fairly often myself and I'm starting to see Ivalice more often as well.
I would kill to see the Nier raids again. I've gotten like 5 of the braindead ones in a row at this point, and I'd sooner watch paint dry. So I go watch paint dry for 30, come back, and the same thing. Puppet's Bunker is probably one of my favorites now that Orbonne got nerfed for like the 19th time in a row.
nobody will touch it during the evenings and late nights.
My guess is that the nolifers trust during nolife hours that they'll be able to clear, but people are wary of it in the primetime because the risk you get a no-essence team of retards that fails even before the first pull in CLL because they can't balance top and bottom probably led to a spate of just that happening, making everyone warier.

It's a shame because those are genuinely fun encounters, especially if you go for irregular. It is also still funny to me how afraid of doing Lyon people are, to this day.
 
My guess is that the nolifers trust during nolife hours that they'll be able to clear, but people are wary of it in the primetime because the risk you get a no-essence team of retards that fails even before the first pull in CLL because they can't balance top and bottom probably led to a spate of just that happening, making everyone warier.

It's a shame because those are genuinely fun encounters, especially if you go for irregular. It is also still funny to me how afraid of doing Lyon people are, to this day.
A full team of gormless retards can fairly easily clear CLL, funnily enough, so long as you have one decent shotcaller in the whole raid. That's how my one singular, successful run of CLL went, at least.
 
A full team of gormless retards can fairly easily clear CLL, funnily enough, so long as you have one decent shotcaller in the whole raid. That's how my one singular, successful run of CLL went, at least.
As long as you can get enough to go up for Lyon, yeah. His timer isn't super tight, but idiots tend to get hit by his aoes comically often.
The buff on smaller parties got really really insane in the final patch, if I remember. Honestly a warrior with bloodsucker could solo most of the shit there if not for the time limits. I used to run that shit pretty regularly when I was grinding 70-80 on my warrior and it was crazy active.

I think DR is probably the hardest one for random pugtards because of the whole get-hit-twice-and-die thing.
 
Which is exactly my point - CLL and Dal are the closest type of content we have to actual fully-fleshed out dungeons and no one runs them. Hell, CLL straight-up died after a couple of weeks during its own patch and only got regular engagement after SE nerfed it and scaled it for ridiculously small groups.

Dungeons with branching paths, puzzles, secret loot etc don't work in this game because people run them once and then the content dies.
This has more to do with Bozja's systems not being literal ape brain friendly like EXR due to you having to do more then just press the shiny queue button and throw your keyboard. If you made CLL and DAL EXR easy and adjusted the rewards accordingly, people would probably play it even with the more annoying dungeon design. What kills CLL/DAL are the encounters being able to actually kill you or them taking forever because your party does some of the worst dps possible.

Also the fact you can't just queue in for CLL/DAL whenever also hurts casuals to this day, because they don't want to have to wait an hour for them to show up. If you could queue it normally and scaled it down, it'd be fine probably.
 
I would kill to see the Nier raids again. I've gotten like 5 of the braindead ones in a row at this point, and I'd sooner watch paint dry. So I go watch paint dry for 30, come back, and the same thing. Puppet's Bunker is probably one of my favorites now that Orbonne got nerfed for like the 19th time in a row.

My guess is that the nolifers trust during nolife hours that they'll be able to clear, but people are wary of it in the primetime because the risk you get a no-essence team of retards that fails even before the first pull in CLL because they can't balance top and bottom probably led to a spate of just that happening, making everyone warier.

It's a shame because those are genuinely fun encounters, especially if you go for irregular. It is also still funny to me how afraid of doing Lyon people are, to this day.
When did Orbonne get nerfed again? Last I heard they only touched Cid (twice) during ShB or something.
 
When did Orbonne get nerfed again? Last I heard they only touched Cid (twice) during ShB or something.
I think it was either right before EW dropped or right after it, but basically everything in there got its damage lowered.

Cid especially you can fuck up so many times on and be totally fine - that thing where you need to get 3 people in 6 different little circles, with enough room to maybe miss one? Barely tickles. Drop the expanding bombs in the wrong spot and two (or more) touch? It's again, a tickle now. But even beyond him, it just felt like stuff was way more forgiving and way less damaging, even with the stat squish rolled in.
 
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As much as it is kinda jarring to see the reworks stripping the fairly unique design for the ARR dungeons, i think considering how the SHB reworks and shit have rounded off some of the extra more RPG-ish corners of FFXIV's gameplay/job design into its new "fighting game character" style (where jobs arently really unique archetypes that round off a party but more just different flavours that accomplish the same goal, autistic i know). So having dungeons that just align with shit like that better is honestly not that bad imo, it does suck that it caused the homogenization to be so bad that they're like hallways now, i think that was the worst part of EW's dungeon design, SHB and below dungeons had rooms that varied in size and shape while most EW dungeons are just a stretch that goes on and on

It also helps that now you have more dungeons that actually teach stacking, tankbusting, etc, not that it will do anything to help the smoothbrain mouthfeeders learn, but atleast the newfags picking it up will get to see more mechanics that can get them a taste of the later game content

That being said i really do wonder what is next gameplay-wise, EW kinda drove most jobs into a corner where they didnt really get much new shit but granted it technically is the first expansion since the SHB reworks, so maybe, they can actually have time to find out what ticks or not within the grand smoothing and rework

probably not, but a nigga can dream :optimistic:
 
i think considering how the SHB reworks and shit have rounded off some of the extra more RPG-ish corners of FFXIV's gameplay/job design into its new "fighting game character" style (where jobs arently really unique archetypes that round off a party but more just different flavours that accomplish the same goal, autistic i know)
I feel most RPGs are like this tbh once you autism your way past the veneer, just some are dramatically more blatant about it then others, but in the end in every RPG ever your objective is "kill X" whenever combat happens. So in the end, all jobs achieve the "kill X" objective, because if they can't, what do they actually accomplish?

How you do that varies and to what extent you can experiment varies from game to game, but in the end if I run some giga meme team with 4 berserkers in a job based FF, 4 custom characters in a more customizable "do whatever the fuck you want within these rules" system like say Divinity Original Sin 2, or I run the best 4 man party in a RPG with set characters like say the Tales of or Xenoblade series. The biggest thing that makes this ignorable is, many many RPGs are piss fucking easy to beat so even if you play them "badly" with unoptimized set ups you can win except vs the most bullshit post game stuff unless you use your own bullshit post game stuff.

In a typical rpg healers are used to ensure you don't lose as if your hp hits 0 you die, "Tanks" depending on the game do the same thing pretty much, and damage dealers are the primary reason you kill the boss before you die. The primary thing with FFXIV is, they realized this is more or less always the truth to how people will play an RPG and have just decided to do stuff within that assumption to ensure we don't have a "X class is a trap, don't play it" issue just about every MMO has had including close to FFXIV at some points (HW Pld/Ast).
 
Is it like this on EU servers too?

I'm yet to encounter any of these issues on JP and OCE servers.

I'm wondering if it's a western dominated community problem and the Asians/SEA players just do not give a fuck.

I am aware of this shit because of twitter melt downs and what not, haven't had many snowflakes though, except for obvious NA natives who have transferred to OCE.
I think it's what happens when you enforce the bitchy passive-aggressiveness that saturates Japanese culture and enforce its standards on Westerners who now have no outlet for telling people to stuff it.
 
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