- Joined
- Jun 29, 2013
@Zeke Von Genbu Have I gone crazy or did WAR's Holmgang use to immobilize both you and the enemy?
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You are not, it used to work like that before, they changed it in... 5.0 I believe?@Zeke Von Genbu Have I gone crazy or did WAR's Holmgang use to immobilize both you and the enemy?
Yes, it used to ONLY bind you and the target (this bind could also fail btw), then it got its inability to die effect in 2.1, and then they removed the self bind in Shadowbringers I'm pretty sure.@Zeke Von Genbu Have I gone crazy or did WAR's Holmgang use to immobilize both you and the enemy?
I don't remember if it was in a youtube comment or on twitter but I've seen someone point out that the new toto-rak completely changes the atmosphere of the dungeon in the way that it clashes with its concept, which is supposed to be an abandoned jail, and I do agree with that.While I agree the last part wasn't great, the old version was just a nice change of pace considering how formulaic and boring the dungeon design is.
Last I checked, not-FATE grinding in Bozja is still one of the fastest ways to level, which is why it's still populated. The only things people don't seem keen on doing are those necessary progression dungeons, like Castrum Lacus Litore.they'll become dead content like what you see with the Bozja content - it's simply not worth the time spent when you could literally abandon, craft/gather, and then try your luck again when the penalty expires.
Mostly because they're able to be failed, and they don't mete out quite as much experience. You can still find groups in the party finder for them easily enough, at least, if only because you've both got people needing the unlocks and hunting for the notes.The only things people don't seem keen on doing are those necessary progression dungeons, like Castrum Lacus Litore.
I mean, I was hoping before that trusts would let them make harder shit, because if you're a retarded scrub that can't do dungeon pulls you can just do them with trusts. And they let you practice mechanics. But the EW dungeons are undoubtably all easier than SHB stuff, at least to me, and worse yet they are all 2 packs (sometimes only 1) -> wall. SHB at least had the crazy pulls in gulg and one of the amnesis places where you could chugga chugga choo choo like 4-5 packsMaybe this new criterion dungeon system is what they need to get 4-man content out of its rut but I don't think it's going to change much.
Which is exactly my point - CLL and Dal are the closest type of content we have to actual fully-fleshed out dungeons and no one runs them. Hell, CLL straight-up died after a couple of weeks during its own patch and only got regular engagement after SE nerfed it and scaled it for ridiculously small groups.Last I checked, not-FATE grinding in Bozja is still one of the fastest ways to level, which is why it's still populated. The only things people don't seem keen on doing are those necessary progression dungeons, like Castrum Lacus Litore.
Sounds like a you problem, my dude. I get put in the Nier raids fairly often myself and I'm starting to see Ivalice more often as well.really love how there's no alliance raids other than the CT trio and void ark. oh well, guess I'll get to complete an alliance roulette in around three years when SE finally closes the exploit
Oh, I'm aware of the why behind people being unwilling to do it. And really, it's a matter of time of day to get a party together for stuff like Lacus Litore. People are more willing to queue in for it when it procs during the daytime, no lifer hours, but nobody will touch it during the evenings and late nights. That trend's kinda weird to me, but eh.Mostly because they're able to be failed, and they don't mete out quite as much experience. You can still find groups in the party finder for them easily enough, at least, if only because you've both got people needing the unlocks and hunting for the notes.
I would kill to see the Nier raids again. I've gotten like 5 of the braindead ones in a row at this point, and I'd sooner watch paint dry. So I go watch paint dry for 30, come back, and the same thing. Puppet's Bunker is probably one of my favorites now that Orbonne got nerfed for like the 19th time in a row.Sounds like a you problem, my dude. I get put in the Nier raids fairly often myself and I'm starting to see Ivalice more often as well.
My guess is that the nolifers trust during nolife hours that they'll be able to clear, but people are wary of it in the primetime because the risk you get a no-essence team of retards that fails even before the first pull in CLL because they can't balance top and bottom probably led to a spate of just that happening, making everyone warier.nobody will touch it during the evenings and late nights.
A full team of gormless retards can fairly easily clear CLL, funnily enough, so long as you have one decent shotcaller in the whole raid. That's how my one singular, successful run of CLL went, at least.My guess is that the nolifers trust during nolife hours that they'll be able to clear, but people are wary of it in the primetime because the risk you get a no-essence team of retards that fails even before the first pull in CLL because they can't balance top and bottom probably led to a spate of just that happening, making everyone warier.
It's a shame because those are genuinely fun encounters, especially if you go for irregular. It is also still funny to me how afraid of doing Lyon people are, to this day.
As long as you can get enough to go up for Lyon, yeah. His timer isn't super tight, but idiots tend to get hit by his aoes comically often.A full team of gormless retards can fairly easily clear CLL, funnily enough, so long as you have one decent shotcaller in the whole raid. That's how my one singular, successful run of CLL went, at least.
This has more to do with Bozja's systems not being literal ape brain friendly like EXR due to you having to do more then just press the shiny queue button and throw your keyboard. If you made CLL and DAL EXR easy and adjusted the rewards accordingly, people would probably play it even with the more annoying dungeon design. What kills CLL/DAL are the encounters being able to actually kill you or them taking forever because your party does some of the worst dps possible.Which is exactly my point - CLL and Dal are the closest type of content we have to actual fully-fleshed out dungeons and no one runs them. Hell, CLL straight-up died after a couple of weeks during its own patch and only got regular engagement after SE nerfed it and scaled it for ridiculously small groups.
Dungeons with branching paths, puzzles, secret loot etc don't work in this game because people run them once and then the content dies.
When did Orbonne get nerfed again? Last I heard they only touched Cid (twice) during ShB or something.I would kill to see the Nier raids again. I've gotten like 5 of the braindead ones in a row at this point, and I'd sooner watch paint dry. So I go watch paint dry for 30, come back, and the same thing. Puppet's Bunker is probably one of my favorites now that Orbonne got nerfed for like the 19th time in a row.
My guess is that the nolifers trust during nolife hours that they'll be able to clear, but people are wary of it in the primetime because the risk you get a no-essence team of retards that fails even before the first pull in CLL because they can't balance top and bottom probably led to a spate of just that happening, making everyone warier.
It's a shame because those are genuinely fun encounters, especially if you go for irregular. It is also still funny to me how afraid of doing Lyon people are, to this day.
I think it was either right before EW dropped or right after it, but basically everything in there got its damage lowered.When did Orbonne get nerfed again? Last I heard they only touched Cid (twice) during ShB or something.
I feel most RPGs are like this tbh once you autism your way past the veneer, just some are dramatically more blatant about it then others, but in the end in every RPG ever your objective is "kill X" whenever combat happens. So in the end, all jobs achieve the "kill X" objective, because if they can't, what do they actually accomplish?i think considering how the SHB reworks and shit have rounded off some of the extra more RPG-ish corners of FFXIV's gameplay/job design into its new "fighting game character" style (where jobs arently really unique archetypes that round off a party but more just different flavours that accomplish the same goal, autistic i know)
I think it's what happens when you enforce the bitchy passive-aggressiveness that saturates Japanese culture and enforce its standards on Westerners who now have no outlet for telling people to stuff it.Is it like this on EU servers too?
I'm yet to encounter any of these issues on JP and OCE servers.
I'm wondering if it's a western dominated community problem and the Asians/SEA players just do not give a fuck.
I am aware of this shit because of twitter melt downs and what not, haven't had many snowflakes though, except for obvious NA natives who have transferred to OCE.