Unpopular Opinions about Video Games

I've said this about FTL specifically, but in rogue-likes have too much randomization from item drops to enemy placement to map design to git gud. You're just stuck at the skill level you had at the start of the game, which also means developers had trouble curving the difficulty in the way they want. I also think adopting more rogue-like elements is what hurt Xcom 2. All that time and effort making procedurally generated maps and it's a worse game than the first Xcom remake.
You git gud over time by learning what to do in different situations with what you've got. Roguelites & likes tend to have problems with wildly imbalanced items. It's common for roguelikes to have plenty of items that are duds, but it's really detrimental to the game when you may as well restart if a certain OP item just never drops. Spelunky's jetpack and kapala, for example.
 
Been playing Pokémon Arceus, it's a good game but the gameplay loop is getting stale after 20 hours so decided to look up a guide to see how long I've got left.

>There are a handful of post credit story missions
Ok sure
>To see the true ending you need to complete the Pokédex
Umm...maybe
>And get 100+ of these other collectible flame wisp things
Is this real? lmao fuck off nigga, I'm just going to look up the cutscenes on YouTube.

Pointless collectibles that are just put there to pad out a game are bullshit. I am aware of the irony of complaining about this in a Pokémon game but it's still fucking gay
 
You git gud over time by learning what to do in different situations with what you've got. Roguelites & likes tend to have problems with wildly imbalanced items. It's common for roguelikes to have plenty of items that are duds, but it's really detrimental to the game when you may as well restart if a certain OP item just never drops. Spelunky's jetpack and kapala, for example.
Honestly, that's what keeps me from playing them. I enjoy them in concept, but my luck is so rock fucking bottom, I could get a fucking time traveller to give me the next three years of lotto numbers, and have every single one of them thrown out on a technicality.

To me, It makes rougelike/lites into more frustrating games of chance, where I never feel like I earned the win, I just got lucky and got a busted roll for items.
 
I hate Vampire Survivors. Overrated piece of shit.

You can tell how cheap it is by the fact that there will be many, MANY clones/asset flips with the same core mechanics. I don't think it's worth my time and I think it's a very reminiscent of NGU/Cookie Clicker/Hero Idle, with the way it wastes time.


Me and you hate it for different reasons. Most games you play end up like this:


And this isn't even some impressive feat, you can more or less do this with either no movement, or minimal movement. Quite often. Which then leads me to what I hate the most: the content dump. Before I removed it from my Steam library after logging in about 30 hours, it constantly got updates, but they added absolutely nothing new because everything in the core game and everything that gets added is overpowered to the point where there's absolutely no strategy involved. No matter what build path you choose you'll habitually end up standing still if you so choose and be able to clear the screen while afk until you get one shot at the 30 minute mark by whatever the boss guy is. The new content adds nothing aside from new animations and achievements, which further wastes your time and insults your intelligence if you're an achievement whore. That's it.
 
You git gud over time by learning what to do in different situations with what you've got. Roguelites & likes tend to have problems with wildly imbalanced items. It's common for roguelikes to have plenty of items that are duds, but it's really detrimental to the game when you may as well restart if a certain OP item just never drops. Spelunky's jetpack and kapala, for example.
Or FTL's cloak. I don't even think it's possible to beat the boss without it.
 
Destroy All Humans would never have another proper sequel made in current day, since they would have to tow down the self-aware and self-conscious alien trying to understand how humans work. If they made another game today, it would be made into another snarky, joke filled version of Borderlands 3, but without much of the humor to back it up.
 
Destroy All Humans would never have another proper sequel made in current day, since they would have to tow down the self-aware and self-conscious alien trying to understand how humans work. If they made another game today, it would be made into another snarky, joke filled version of Borderlands 3, but without much of the humor to back it up.
Yeah, at least the first game was remaked in all its glory and the sequel is on the way. But if they gonna remake the 3rd release (which was a complete failure)... damn.
 
Dead Money is shitty and unenjoyable because New Vegas's engine doesn't have good stealth mechanics and all the speakers blend in to the brown-ass environment. Also Dean Domino is unlikable and I did not feel bad killing him
Fun fact: The reason why sneaking by the Ghost people sucks so much is because their Perception stat is glitched, it's supposed to be 0, but due to an engine quirk, having a Perception of 0 makes their Perception 10 or some shit, so that's why it's hard. It also doesn't help that sneaking accounts for what time of day it is, so while it always seems like night time at the Sierra Madre and dark, you can look at the clock and still see when it's actually day or night, and sneaking during the day has a massive penalty on your Sneak. So yes the sneaking mechanic sucks lol, but I've played F:NV and Dead Money so much that the entire DLC is super easy since I know where to run to, but first time playing it is pretty brutal.
 
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Fun fact: The reason why sneaking by the Ghost people sucks so much is because their Perception stat is glitched, it's supposed to be 0, but due to an engine quirk, having a Perception of 0 makes their Perception 10 or some shit, so that's why it's hard. It also doesn't help that sneaking accounts for what time of day it is, so while it always seems like night time at the Sierra Madre and dark, you can look at the clock and still see when it's actually day or night, and sneaking during the day has a massive penalty on your Sneak. So yes the sneaking mechanic sucks lol, but I've played F:NV and Dead Money so much that the entire DLC is super easy since I know where to run to, but first time playing it is pretty brutal.
I will never understand why it is unpopular that I think New Vegas is in no way worthy of the title of GOAT due to how much of a fucking buggy mess it was at launch and continued to be post launch.
 
I will never understand why it is unpopular that I think New Vegas is in no way worthy of the title of GOAT due to how much of a fucking buggy mess it was at launch and continued to be post launch.
While I think bugginess is worth taking into consideration, you need only look at games like Morrowind or Deus Ex or any of the 3D GTA games to realize that a game can be compelling enough to transcend its bugs.

Ultimately, people tend to forget crappy performance and crashing and bizarre behavior and remember everything else.
 
Ultimately, people tend to forget crappy performance and crashing and bizarre behavior and remember everything else.
Morrowind, Deus Ex and GTA III were all revolutionary in their design. They were firsts of their kind in many ways.

New Vegas was not. It's fun, but the fact that even the DLC had obvious bugs that should have been spotted with simple play testing says wonders about Obsidian.
 
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New Vegas isn't technically Eurojank because it's not made by Slavs but mechanically it's a part of that genre. If you love Eurojank RPGs and adventure games you'll love FNV.

Tl'dr it's not for everyone and that's ok. Trying to make a game that appeals to everyone is how we get generic AAA open world Ubisoft game number 20,000,0000 starting scowling black lesbian.
 
New Vegas isn't technically Eurojank because it's not made by Slavs but mechanically it's a part of that genre. If you love Eurojank RPGs and adventure games you'll love FNV.

Tl'dr it's not for everyone and that's ok. Trying to make a game that appeals to everyone is how we get generic AAA open world Ubisoft game number 20,000,0000 starting scowling black lesbian.
Nah, STALKER had bugs so it's SHIT.
Give me more boring generic cover shooters instead.
 
I like New Vegas, I even like it more than Fallout 3 and 4 (but that's more due to the western atmosphere I think)

but I find the fanboys to be annoyingly delusional about the game.
I agree except for liking it "even more than Fallout 3".

I played a significant amount of FO3 recently to see what I thought of it after all these years and it's just shockingly bad. The quests, the world design, the dungeon design, the art direction, the characters, the story beats, the enemy level scaling (those motherfucking albino radscorpions), the interminable intro - it's all as tedious and poorly-conceived today as it was at release.

The only thing I'll give Bethesda credit for is adapting the Oblivion engine to Fallout mechanically and aesthetically in a logical, natural way. They laid the groundwork so that Obsidian could make a game that was actually worth playing.
 
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