Sony hate thread

So shut down a reputable studio that is practically a house-hold name with Playstation fans for almost 20 years at that point? It even puzzles me that in a time where Forza Horizon is dominating the open-world racing genre, Sony could easily had a competitor with Driveclub/motorstorm.

But Snoy is too brilliant and magnificent and makes all the right decisions to make only Hollywood games and online-only shitty racing sims
I think them being a house hold name is your opinion. They made the WRC and Motorstorm games. Motorstorm was something that was around during the early days of the PS3 and got multiple installments, but it never was a series that played a part in pulling the system out of the mire it was in. Drive Club existed for around 3-4 years on the ps4 before the plug was pulled and the game never really became the hit that it was supposed to be.

They were certainly given enough chances but they never really seemed to have delivered.
 
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@The Demon Pimp of Razgriz
Media Molecule has done nothing since they released Dreams in 2020. Prior to that, their last game was five years before, 2015's Tearaway Unfolded.

To my knowledge, and because I was curious on it, it seems the Media Molecule’s goal is to thrive on Dreams now and continue to develop it. I have no idea how they will pull this off however as there is seemingly no paid system outside of PlayStation’s online. No DLC either.

This is all without saying that the game is practically dead, or it feels that way. The only notable thing I hear for it is the Avatar Last Airbender fan project being developed on it. The game itself is like $20 new, and Redditors were worried within months as sales drastically feel off after the million mark.

Sony hasn’t really done anything to sell this game, almost like they want it to die. I wonder if they fear the lawsuits as Nintendo did try to take down fan games.
 
hey made the WRC and Motorstorm games. Motorstorm was something that was around during the early days of the PS3 and got multiple installments, but it never was a series that played a part in pulling the system out of the mire it was in.
Based on what, your personal opinion. The games clearly sold well enough to keep getting sequels. The PS3 being shit is the PS3's fault, not the fault of a single game franchise.

Drive Club existed for around 3-4 years on the ps4 before the plug was pulled and the game never really became the hit that it was supposed to be.
And Sony didn't care much for supporting it either.
 
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Based on what, your personal opinion. The games clearly sold well enough to keep getting sequels. The PS3 being shit is the PS3's fault, not the fault of a single game franchise.


And Sony didn't care much for supporting it either.
What pulled the PS3 out was stuff like the Souls series. That's kind of what defined the later years of the system, Motorstorm had seniority but it never really made much headway in terms of being a thing people will buy the system for.

Drive club had DLC and season passes. That seems to be about on par with what something like GT6 had in equivalence.
 
I think them being a house hold name is your opinion. They made the WRC and Motorstorm games. Motorstorm was something that was around during the early days of the PS3, but it never was a series that played a part in pulling the system out of the mire it was in. Drive Club existed for around 3-4 years before the plug was pulled and the game never really became the hit that it was supposed to be.
I was talking about Studio Liverpool. You know, the studio that made Wipeout? But even still, let's look at the sales of Motorstorm series/Driveclub on PS3:

Motorstorm: 3 million units sold globally
Pacific Rift: Over 1 million sales (No solid numbers)
Apocalypse: Don't know, this is the flop because Sony didn't market this one at all and the original release date was cursed along with the delayed release date.
Driveclub: 2 million units sold.

This is on average par for Most Sony exclusives and numbers most studios would kill for still. The fact that Sony killed Evolution studios even though there last game is by all accounts a success is in a word, retarded.

Not the only person that thinks that too, this is from digital foundry:
 
I was talking about Studio Liverpool. You know, the studio that made Wipeout? But even still, let's look at the sales of Motorstorm series/Driveclub on PS3:

Motorstorm: 3 million units sold globally
Pacific Rift: Over 1 million sales (No solid numbers)
Apocalypse: Don't know, this is the flop because Sony didn't market this one at all and the original release date was cursed along with the delayed release date.
Driveclub: 2 million units sold.

This is on average par for Most Sony exclusives and numbers most studios would kill for still. The fact that Sony killed Evolution studios even though there last game is by all accounts a success is in a word, retarded.

Not the only person that thinks that too, this is from digital foundry:
IIRC the high watermark for sony's exclusives at the time for the PS3 were over 6 million.

Motorstorm was something I remember looking impressive with the wreckage and everything but having the AI cheap out and rubberband like mario kart wii. It wasn't the most expensive game made, but it wasn't cheap either.

I just don't think they ever really hit their intended mark. They really were at the time looking for something that would get the PS3 back up there. Games like TLOU seemed to be one of the titles that did a good portion of that heavy lifting. And you could see how elements from that eventually lead to their current situation with some gameplay systems being pushed forward and the unsuccessful ones being left. However things like God of War and Horizon are much larger in scope than any of naughty Dog's PS3 games. Naughty Dog's PS3 games were very small and restricted, they looked impressive. But the one thing the first party PS4 action titles did was get rid of the restrictive gameplay.

God of War PS4 still had hallways, but so did the PS2 and PS3 titles. That was a bit of a holdover from those where you would run a gauntlet of enemies. The paths of the PS2 and PS3 games were fixed camera and really only ever intended to be traveled one way because issues arose when you tried backtracking and Kratos would be blocked from view in some areas in the original games.
 
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What pulled the PS3 out was stuff like the Souls series
The Souls series isn't even exclusive.

That's kind of what defined the later years of the system, Motorstorm had seniority but it never really made much headway in terms of being a thing people will buy the system for.
Newsflash, not every exclusive needs to be a system seller. Most Sony first party games aren't system sellers.

Drive club had DLC and season passes. That seems to be about on par with what something like GT6 had in equivalence.
And yet Sony had done everything in their power to even forget that game existed and shut down its studio despite the game selling ok.

IIRC the high watermark for sony's exclusives at the time for the PS3 were over 6 million.
Sony's high watermark is set by Gran Turismo which almost all of its other IPs never come close to. GT is a long established IP, with a built in market and fanbase, and high pedigree that gets the majority of Sony's resources and marketing. Its a completely unfair comparison. As I said, the games did well enough to get consistent sequels. Clearly, Sony felt they did well enough to get consistent follow ups.
 
IIRC the high watermark for sony's exclusives at the time for the PS3 were over 6 million.
Demon's Soul: Lifetime sales was over 1 million as of December 2011

Killzone 2: 1 million lifetime sales as of December 2009
Killzone 3: 2.81 million per VGChartz

Uncharted on PS3: 4.85 million as of 2015
Uncharted 2: 6.5 million as of 2015
Uncharted 3: Over 6 million, can't find exact details but let's assume a little less than 6 million

Resistance: 2.1 million as of 2007
Resistance 2: Less than a million as of 2009
Resistance 3: Less than 500k as of 2011

R&C future, ToD: Shipped 1 million units(no sales figure from retail)
R&C Future: CiT: 1.89 million sales in 2009
R&C Into the Nexus: Less than a million in 2013.

So let's remove the outlier's: Motorstorm has sold on average around the same mark of most Playstation exclusive if not more. It certainly sold around the same mark of R&C, yet which one is still around?
 
Motorstorm was something I remember looking impressive with the wreckage and everything but having the AI cheap out and rubberband like mario kart wii. It wasn't the most expensive game made, but it wasn't cheap either.
Hey now, Sony paid a lot of money for the CGI trailer that they promised was actual PS3 footage.
 
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Hey now, Sony paid a lot of money for the CGI trailer that they promised was actual PS3 footage.
Honestly one of the shittiest things Sony has done, because some of the earlier builds of motorstorm had 40 vehicles on target PS3 hardware. That would be wild if they were able to achieve that number, something that only Wreckfest was close to achieving (But even then it is only 20 vehicles)
 
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I still sort of miss it bros (:_(
 
Naughty Dog went through a restructuring and throwing out of the old guard by new wokesters. If I am remembering correctly, and please state if I am wrong, Neil Druckmen basically conformed to the religion of Anita Sarkesian and fought old Naughty Dog staff over politics. A primary one was actually a female developer that helped design Jak & Daxter and Uncharted, causing her to leave. Naughty Dog seems to be one of those modern tales where the old people that built the company are ripped out in a corporate power struggle.
Naughty Dog turned to shit after Christophe Balestra and Amy Henig left the company. TLoU allowed Druckmann to get more power inside the ND structure.
 
Nintendo sold their stock in Rare because Rare tried to force a bidding contest between Nintendo, Activision, and Microsoft, so Microsoft just offered more money than Nintendo was willing to match. Nintendo otherwise would have acquired the company. That was on Rare, not Nintendo. I posted an entire article about it in another thread; either the Wii U thread or the Microsoft sucks thread; can't remember which one. Also, Nintendo didn't cutoff AlphaDream. AlphaDream went under because their games weren't selling, their debt kept growing, and game development was getting more expensive.
This parts actually not entirely true. Nintendo had very little interest in Rare at that point since they were having issues adapting their studio management for the new consoles. Rare was really combative and Rare really liked having a bunch of small teams all doing different projects, and that wasn't really going to work as well with new hardware and graphical standards. They were very stubborn about it too, for example Perfect Dark Zero was made by a team of like 14 people at Rare. This is also why they had alot of projects that never got off the ground from around 2001-2007. That and the Stamper Brothers leaving.

@Vyse Inglebard I think it might have been a different guy than Gamehut
 
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Naughty Dog turned to shit after Christophe Balestra and Amy Henig left the company. TLoU allowed Druckmann to get more power inside the ND structure.
Well TLOU served it's purpose, other studios took the base gameplay stuff and made better games.

The stuff about the Jak revival still point to other studios handling and not naughty dog, and may or may not include Tom Holland.

But this would then mean that the PS5 would have four concurrent platformer series. I figure that they would have to alter some mechanics a bit at that point so not everything is the same.
 
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