Sony hate thread

PS5 has been outsold in Japan by the Xbox Series S & X last week, for the second time again this year. This might be more common later on just like how the Switch dominated 30/30 in the game software charts several times last year (when a 30/30 by a single console system happened only once in the late 80s beforehand).
Seeing Playstation lose it's biggest stronghold will be funny as hell if it happens. Largely cause they're probably the most annoying fuckers going, and literally the only people who still give a shit about the console war.

Example: Every time a PS exclusive gets ported to PC, they freak out and we end up with a change.org petition to cancel the PC release.
 
How would you define an RPG? MH has a good chunk of very RPG elements that are extremely important to the game's core gameplay elements. The main thing that I'd say it is missing is traditional levels, a plot with any real notable substance at all if we focus on the narrative parts of the genre, and I suppose you gaining new abilities in some way like in a traditional FF (though in some games hunter arts exist which iirc require unlocking most of them). Although some gear lets you enable some set ups you couldn't realistically do otherwise depending on the weapon and set up.

I don't play enough Zelda to have a judgement on that but I'd lean towards no from what I know of that series.
It's admittedly a bit tough to define, but I think your character needs to have the capacity for significant progression and that needs to directly impact your ability to progress in the game. I only played a couple Monster Hunter games briefly and a few clones, and everything was about equipment, not the character.

Even stretching back as far as Dragon Quest on NES your character improved through gameplay and that allowed you to progress. It was bare bones and simple but it was the core of the game.

If just obtaining and equipping better shit throughout a game is what makes an RPG then WW is definitely an RPG, moreso than Monster Hunter because not only do you get progressively better equipment but your character actually directly improves and you get new moves too (health and magic meters, and super spin attack).

The emphasis on action and collection elements are much stronger in Monster Hunter than for what's typically considered an RPG. May as well call Resident Evil 4 an RPG, you collect more and better equipment, you upgrade it, and your character's carrying capacity can be improved. When we call everything an RPG, nothing is an RPG.

That's just my reasoning, in the end it doesn't matter if people consider Monster Hunter, Zelda, God of War, or even Madden an RPG. It just makes discussion of them a bit tedious at worst.
 
PS5 has been outsold in Japan by the Xbox Series S & X last week, for the second time again this year. This might be more common later on just like how the Switch dominated 30/30 in the game software charts several times last year (when a 30/30 by a single console system happened only once in the late 80s beforehand).

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The Switch port of Demon Slayer (the Sony Music/Aniplex-published game) is also confirmed to have stronger legs than the Playstation versions, in the same timeframe.

And the PS5 port of Disagea 6 Complete was nowhere to be found in the software charts, meaning it sold less than 1000 copies on release.


This is what happens when you let the american branch of a (originally japanese) game company be in charge of everything.
More do with the supply chain issues as Sony are selling all the stock they have, however Xbox is showing growth in Japan still compared to past gens.
 
More do with the supply chain issues as Sony are selling all the stock they have, however Xbox is showing growth in Japan still compared to past gens.
It's very telling how much Sony is falling off-course in Japan with how the PS4 isn't even doing 10% of the numbers of the Nintendo 2DS LL, a revision of a machine two years older than the PS4. New releases are still flowing like water for the PS4, yet I don't think anything but bottom-of-the-barrel shovelware's been released for the 3DS for several years now.

It's also surprising they're still making New 2DS LLs in Japan despite being discontinued for a couple of years now in America. Too bad they're region locked, there's still certainly a market for them here.
 
It's very telling how much Sony is falling off-course in Japan with how the PS4 isn't even doing 10% of the numbers of the Nintendo 2DS LL, a revision of a machine two years older than the PS4. New releases are still flowing like water for the PS4, yet I don't think anything but bottom-of-the-barrel shovelware's been released for the 3DS for several years now.

It's also surprising they're still making New 2DS LLs in Japan despite being discontinued for a couple of years now in America. Too bad they're region locked, there's still certainly a market for them here.
You are 100% right, just can't get that from the Xbox outselling the PS5 that was all I was saying.

I mean part of what you said comes from Japan moving to more handheld gaming but Sony really since the PS3 has missed manged their Japanese market and it has only been getting worse every gen. Mean even the Vita which only did well in Japan never had any good support from Sony when it came to Japanese games.

Also more info on the 3DS, they no longer make the consoles and Nintendo is closing now the eshop in 2023 which makes the PS4 doing worse pretty funny.
 
It's admittedly a bit tough to define, but I think your character needs to have the capacity for significant progression and that needs to directly impact your ability to progress in the game. I only played a couple Monster Hunter games briefly and a few clones, and everything was about equipment, not the character.

Even stretching back as far as Dragon Quest on NES your character improved through gameplay and that allowed you to progress. It was bare bones and simple but it was the core of the game.

If just obtaining and equipping better shit throughout a game is what makes an RPG then WW is definitely an RPG, moreso than Monster Hunter because not only do you get progressively better equipment but your character actually directly improves and you get new moves too (health and magic meters, and super spin attack).

The emphasis on action and collection elements are much stronger in Monster Hunter than for what's typically considered an RPG. May as well call Resident Evil 4 an RPG, you collect more and better equipment, you upgrade it, and your character's carrying capacity can be improved. When we call everything an RPG, nothing is an RPG.

That's just my reasoning, in the end it doesn't matter if people consider Monster Hunter, Zelda, God of War, or even Madden an RPG. It just makes discussion of them a bit tedious at worst.
While I can respect that definition and I won't talk continue to talk about MH in this capacity as it overall is a w/e topic, but this definition does have me curious about how action games like say Devil May Cry. I use DMC because it has character specific progression where you steadily unlock moves for your growing arsenal of weapons as you play through the game. How does that series fit within this definition of yours?

I'm not trying to play a 'gotcha' game, I know it sounds like it considering this is the internet, I sincerely want to know where that fits in. RPG as a genre has just been getting weird over the years to define as every game for the last 20 or so years has taken RPG-esque systems from ye old NES/SNES games and put them various titles that would not be considered RPGs back in those same days which is where all this back and forth comes in. It is like how action or strategy RPG became a sub-genre within the broader RPG umbrella.
 
It's admittedly a bit tough to define, but I think your character needs to have the capacity for significant progression and that needs to directly impact your ability to progress in the game. I only played a couple Monster Hunter games briefly and a few clones, and everything was about equipment, not the character.

Even stretching back as far as Dragon Quest on NES your character improved through gameplay and that allowed you to progress. It was bare bones and simple but it was the core of the game.

If just obtaining and equipping better shit throughout a game is what makes an RPG then WW is definitely an RPG, moreso than Monster Hunter because not only do you get progressively better equipment but your character actually directly improves and you get new moves too (health and magic meters, and super spin attack).

The emphasis on action and collection elements are much stronger in Monster Hunter than for what's typically considered an RPG. May as well call Resident Evil 4 an RPG, you collect more and better equipment, you upgrade it, and your character's carrying capacity can be improved. When we call everything an RPG, nothing is an RPG.

That's just my reasoning, in the end it doesn't matter if people consider Monster Hunter, Zelda, God of War, or even Madden an RPG. It just makes discussion of them a bit tedious at worst.
I agree with MonHun emphasis action more than rpg elements, still imo it's kinda an RPG-lite game.
Let me put this out of the way first, for me when talking about rpg, it must have typical leveling systems and basic stats STR, AGI, INT and so on, doesn't matter if the game allows you to manually increase the stats by your own (Western style) or just automatically increase (Japanese style). This part is what MonHun doesn't do any.

But, I feel like the equipment (armour and weapon) is as important as character level - stats. Equipment comes with specific stats allow you to play a specific build/playstyle stronger and more efficiently. Which I think maybe Western action RPGs emphasis more than Japanese ones.
Think of Diablo-like games, gearing/equipment is as important as characters overall stats, if not even more important as in being the crucial part of min-maxing your build or actually making a build possible (Mana/energy shield build).

In MonHun, you have to mix-match armor pieces to gain and maximizes some skills that helps you defeat monster faster and enhance weapon playstyle.
MHR1.pngMHR2.png
You have typical Critical Eye, Weakness Exploit and Critical Boost are the big 3 main damage (mandatory) increases for your weapon.
Guard for reduction in stamina cost and knock back when block with the shield. Useless for any weapons without shield.

Screenshot 2022-06-26 at 07-09-06 monster hunter weapon sharpness - Google Search.png
MonHun has sharpness/durability mechanic for melee weapons in combat, technically better sharpness means more damage and not being bounced from hitting "bad place" on monsters. Convenient skills like Speed Sharpening and Protective polish to reduce the downtime I have to sharpen my weapon -> more time attacking monster.

Armour comes with gem slot(s) you can equip gem to increase a skill level. Even in Diablo, items have gem slots for you to maximizing some stats.
MHR6.png
Like this whole armour set I'm wearing actually don't give level 3 speed sharpening, I actually have to slot 2 additional level 1 gems (grinder) to make it happens.

There is this upgrading armour defense stats I'd arguably, the closet thing of "leveling up", equivalent of increasing your effective health so you don't get one-shot or taking less damage from a strong attack. Then again, even in Path of Exile, they have a similar crafting material call Armourer's Scrap. Then again, this is typical more health/life in any other action games, doesn't mean much.
MHR4.png Screenshot 2022-06-26 at 07-37-04 Armourer's Scrap.png

Then before a hunt, you can choose a food combination to give some bonus effects. This one is more similar to MMORPG kind I guess.
MHR5.png

If I'm being cheeky, there's that MonHun Stories and Riders (mobile gacha shit) being more traditional JRPG.
I think it's that games have been evolved quite a bit over past decades, so a game can have multiple genres or sub-genres in it, of course with a specific genre is being more emphasis than other ones. Like Looter shooter and MOBAs.
 

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While I can respect that definition and I won't talk continue to talk about MH in this capacity as it overall is a w/e topic, but this definition does have me curious about how action games like say Devil May Cry. I use DMC because it has character specific progression where you steadily unlock moves for your growing arsenal of weapons as you play through the game. How does that series fit within this definition of yours?

I'm not trying to play a 'gotcha' game, I know it sounds like it considering this is the internet, I sincerely want to know where that fits in. RPG as a genre has just been getting weird over the years to define as every game for the last 20 or so years has taken RPG-esque systems from ye old NES/SNES games and put them various titles that would not be considered RPGs back in those same days which is where all this back and forth comes in. It is like how action or strategy RPG became a sub-genre within the broader RPG umbrella.
It's been a while since I played DMC but I think they're about on par with Zelda games in terms of RPG elements. They exist, but they're not prominent.

And that's the thing, due to RPG elements having been put into so many other genres it sort of muddles things. But I think the primary focus of a game should determine what genre it is. A good example is Puzzle Quest, it's first and foremost a puzzle game but with RPG elements, yet that doesn't make it an RPG.

Think of it like this: you can jump in Call of Duty, even onto literal platforms, but you wouldn't call it a Platformer. Sometimes the lines blur so much that a game can just be two genres simultaneously, but usually there's a dominant one like in Puzzle Quest.

I agree with MonHun emphasis action more than rpg elements, still imo it's kinda an RPG-lite game.
Let me put this out of the way first, for me when talking about rpg, it must have typical leveling systems and basic stats STR, AGI, INT and so on, doesn't matter if the game allows you to manually increase the stats by your own (Western style) or just automatically increase (Japanese style). This part is what MonHun doesn't do any.

But, I feel like the equipment (armour and weapon) is as important as character level - stats. Equipment comes with specific stats allow you to play a specific build/playstyle stronger and more efficiently. Which I think maybe Western action RPGs emphasis more than Japanese ones.
Think of Diablo-like games, gearing/equipment is as important as characters overall stats, if not even more important as in being the crucial part of min-maxing your build or actually making a build possible (Mana/energy shield build).

In MonHun, you have to mix-match armor pieces to gain and maximizes some skills that helps you defeat monster faster and enhance weapon playstyle.
View attachment 3426771View attachment 3426772
You have typical Critical Eye, Weakness Exploit and Critical Boost are the big 3 main damage (mandatory) increases for your weapon.
Guard for reduction in stamina cost and knock back when block with the shield. Useless for any weapons without shield.

View attachment 3426815
MonHun has sharpness/durability mechanic for melee weapons in combat, technically better sharpness means more damage and not being bounced from hitting "bad place" on monsters. Convenient skills like Speed Sharpening and Protective polish to reduce the downtime I have to sharpen my weapon -> more time attacking monster.

Armour comes with gem slot(s) you can equip gem to increase a skill level. Even in Diablo, items have gem slots for you to maximizing some stats.
View attachment 3426868
Like this whole armour set I'm wearing actually don't give level 3 speed sharpening, I actually have to slot 2 additional level 1 gems (grinder) to make it happens.

There is this upgrading armour defense stats I'd arguably, the closet thing of "leveling up", equivalent of increasing your effective health so you don't get one-shot or taking less damage from a strong attack. Then again, even in Path of Exile, they have a similar crafting material call Armourer's Scrap. Then again, this is typical more health/life in any other action games, doesn't mean much.
View attachment 3426774 View attachment 3426853

Then before a hunt, you can choose a food combination to give some bonus effects. This one is more similar to MMORPG kind I guess.
View attachment 3426775

If I'm being cheeky, there's that MonHun Stories and Riders (mobile gacha shit) being more traditional JRPG.
I think it's that games have been evolved quite a bit over past decades, so a game can have multiple genres or sub-genres in it, of course with a specific genre is being more emphasis than other ones. Like Looter shooter and MOBAs.
The distinction between what is an RPG and what just has RPG elements will probably always be debated by nerds. I find it less that games evolved and more that they've grafted RPG elements onto other genres.

If Mario Odyssey 2 slaps a couple stats onto Mario and let's him equip some items and numbers pop out of the enemies, then you'll see people call it an RPG even if it's primarily just a platformer, but now after 1000 wahoo-wahas he can jump a little higher.

I guess RPG-lite is as good of a term as you can get, I agree that would describe Monster Hunter well enough.
 
PS5 has been outsold in Japan by the Xbox Series S & X last week, for the second time again this year. This might be more common later on just like how the Switch dominated 30/30 in the game software charts several times last year (when a 30/30 by a single console system happened only once in the late 80s beforehand).
Those are all based on what supply is available dude, the PS5 still sells out in japan and it's not like it's languishing on shelves(the PS3 did this). The series X is still supply constrained to a very large degree which is why they've been mostly selling the Series S and have had to merge the numbers together for the S and X. Sony is even going forward with more hardware revisions to shrink down components for the digital only PS5 to possibly compete with the series S. The Xbox sits at not even a quarter million sold in total while the PS5 is over 1 million at this point in Japan.

The 30/30 shit really doesn't mean anything either because Nintendo merged their handheld and consoles together where as before you would have the split between Nintendo's Handheld and their console. Japan has been buying around 8% of the global Playstation hardware since 9 years ago. That number has not grown or shrunk it's stayed at a consistent 8%

Sony's Mobile Strategy is meant to appeal to Japan with mobile games that can run on an array of platforms.
mobile.png

Japan has made the choice to prefer mobile games over console and their game market reflects that, Japan makes 1/3rd of all mobile game purchases in the world.

Your whole doom and gloom scenario won't play out for a myriad of reasons. Not only that Japan is already in charge of this whole thing. The One Sony policy is being lead by Tokyo, it's why their electronics division is now designing TVs and other equipment to be made for the PS5. Japan is in charge of the much larger picture, they're running the show here.
 
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Sony's Mobile Strategy is meant to appeal to Japan with mobile games that can run on an array of platforms.
View attachment 3427241

Japan has made the choice to prefer mobile games over console and their game market reflects that, Japan makes 1/3rd of all mobile game purchases in the world.
Getting into mobile game development this late really gives me some Blockbuster On Demand vibes. The market's saturated to hell. And considering the pitiful output from the PlayStation brand over the past few years, I sincerely doubt Sony's gonna be publishing the next Genshin Impact or Pokemon Go.

Shit, man, even Nintendo, the world's most stubborn game company, made the jump to mobile all the way back in '16. What the hell took Sony so long? And what kind of franchises could they possibly utilize in their mobile initiative? Even the clout of Mario isn't enough for the mobile market, and while Fire Emblem Heroes did well as a tiddy collector game, it still never surpassed the likes of Fate Grand Order.

This is also nu-Sony from California, which means even Nintendo's lightly risque output's gonna be a thousand times more risque than anything Sony would ever do now, and I doubt Japan's gonna go for stronk fat black women or whatever cuck shit they decide to implement.
 
Getting into mobile game development this late really gives me some Blockbuster On Demand vibes. The market's saturated to hell. And considering the pitiful output from the PlayStation brand over the past few years, I sincerely doubt Sony's gonna be publishing the next Genshin Impact or Pokemon Go.

Shit, man, even Nintendo, the world's most stubborn game company, made the jump to mobile all the way back in '16. What the hell took Sony so long? And what kind of franchises could they possibly utilize in their mobile initiative? Even the clout of Mario isn't enough for the mobile market, and while Fire Emblem Heroes did well as a tiddy collector game, it still never surpassed the likes of Fate Grand Order.

This is also nu-Sony from California, which means even Nintendo's lightly risque output's gonna be a thousand times more risque than anything Sony would ever do now, and I doubt Japan's gonna go for stronk fat black women or whatever cuck shit they decide to implement.
It's not actually late for them though, the end goal is to make more mobile titles then consolidate their already existing mobile division with whatever ones of the 12+ new mobiles games that survive that they're making.

Their new mobile games are more elaborate than what they've supposedly put out before so it's going to be quite a few steps up from F/GO. Sony has had mobile developers since the PS3 era and they used to be part of studio Japan, when they consolidated the studio and rebranded them Team Asobi their mobile game studios did not close. Their Mayalsian support studios are mostly a thing due to their work on mobile games.

F/GO may eventually fall under the Playstation branding because the CEO of Sony Group itself has had a tendency to cut redundancies for their divisions. It's why Funimation was closed and was wrapped into Crunchyroll and why Aniplex has now absorbed many things that were formerly under different divisions. The company is in a state of growth with more aquisitions promised so more divisions/companies will be eventually reallocated or absorbed by others. They're not in a state of stagnation. The end goal according to the CEO is to treat all aspects of sony as a singular corporate organism like one would Disney or Warner Brothers. People don't really divide Disney into it's separate fronts it's just collectively known as Disney.
 
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lol no

it'd be more likely that PlayStation would fall under Fate Grand Order's branding
F/GO has real limited reach outside of Japan. The Fate series in general is widely not known and even the lore to the series itself is a mystery to even the fans at this point.

The first crunchyroll cross promotion series I still think is still slated to be Legend of heroes because they funded it while Funimation was still around and that got moved to 2023 due to corona. The Crunchyroll Collabs were mentioned on the title card. It's just going to encompass anime in general so it's looking like multiple series will be getting the treatment, not just pushing the Crunchyroll service.

collaboration.png

Mobile game-esque spending has also made up a large segment on PSN as of compared to a few years ago.
freetoplay.png

Right now their mobile divisions will remain separate, but in the future and especially going by their CEOs history they more than likely will merge down the line. The mobile titles will be on console as well, once they hit PC with the mobile titles it's expected that they will have some kind of PSN account log in for the titles since the major point to those is to buy digital currency off Playstation Store since they make a ton off of stuff like that and will not need to pay 30% to steam.
 
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You know how when Sony releases a product trying to chase the market or make it big just like all the other big tech competitors either through copycat products or gimmicks (see the Sony Vaio laptops, Sony Bravia tvs, the ps move, the ps vita and the psp (which btw they said was a failure because it lost to piracy) etc.) I really do get the impression that they will give the mobile attempt (again) a really good college try for just the one year, and then when it starts dropping off in revenue, they'll make no effort to reinvest or tailor their mobile applications to Sony soyboy tastes and just completely abandon it.

Their movies are kinda all over the place in terms of quality and popularity, but at least they're not breaking the bank and making a sizable enough profit to keep their board members satisfied, so it's not like Sony as a whole are immune to making good business decisions, they're just so disorganised in some of their divisions that some are just very incompetent, I can't see their mobile market lasting that long at all.
 
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You know how when Sony releases a product trying to chase the market or make it big just like all the other big tech competitors either through copycat products or gimmicks (see the Sony Vaio laptops, Sony Bravia tvs, the ps move, the ps vita and the psp (which btw they said was a failure because it lost to piracy) etc.) I really do get the impression that they will give the mobile attempt (again) a really good college try for just the one year, and then when it starts dropping off in revenue, they'll make no effort to reinvest or tailor their mobile applications to Sony soyboy tastes and just completely abandon it.

Their movies are kinda all over the place in terms of quality and popularity, but at least they're not breaking the bank and making a sizable enough profit to keep their board members satisfied, so it's not like Sony as a whole are immune to making good business decisions, they're just so disorganised some of their divisions are just incompetent, I can't see their mobile market lasting that long at all.
This is less of a market chase and more about controlling the supply. They bought bungie for their experience in online multiplayer FPS games and how they've managed their infrastructure. Those are the types of games that they want to bring to mobile, they're not looking at stuff like Candy Crush. The mobile games would also be able to be played on PC and console so it would not be 100% reliant on mobile to start.

They want stuff that will have a large portion of the market and to be able to compete or overtake with established shooters like PUBG or Apex legends.
 
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Sony hasn't made a splash in the mobile market and never will.
You should look up who Aniplex is.

On February 1, 2022, Aniplex completed the acquisition of Lasengle from Delight Works. Yoshinori Ono, the President and chief operating officer of Delightworks, will serve as President and Representative Director of Lasengle.[29][30] Yosuke Shiokawa, the creative producer behind Fate/Grand Order, left Delight Works and Lasengle at the end of January, establishing his studio Fahrenheit 213 to work on a new original franchise.[31][32]
 
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