I agree with MonHun emphasis action more than rpg elements, still imo
it's kinda an RPG-lite game.
Let me put this out of the way first, for me when talking about rpg, it must have typical leveling systems and basic stats STR, AGI, INT and so on, doesn't matter if the game allows you to manually increase the stats by your own (Western style) or just automatically increase (Japanese style). This part is what MonHun doesn't do any.
But, I feel like the equipment (armour and weapon) is as important as character level - stats. Equipment comes with specific stats allow you to play a specific build/playstyle stronger and more efficiently. Which I think maybe Western action RPGs emphasis more than Japanese ones.
Think of Diablo-like games, gearing/equipment is as important as characters overall stats, if not even more important as in being the crucial part of min-maxing your build or actually making a build possible (Mana/energy shield build).
In MonHun, you have to mix-match armor pieces to gain and maximizes some skills that helps you defeat monster faster and enhance weapon playstyle.
View attachment 3426771View attachment 3426772
You have typical Critical Eye, Weakness Exploit and Critical Boost are the big 3 main damage (mandatory) increases for your weapon.
Guard for reduction in stamina cost and knock back when block with the shield. Useless for any weapons without shield.
View attachment 3426815
MonHun has sharpness/durability mechanic for melee weapons in combat, technically better sharpness means more damage and not being bounced from hitting "bad place" on monsters. Convenient skills like Speed Sharpening and Protective polish to reduce the downtime I have to sharpen my weapon -> more time attacking monster.
Armour comes with gem slot(s) you can equip gem to increase a skill level. Even in Diablo, items have gem slots for you to maximizing some stats.
View attachment 3426868
Like this whole armour set I'm wearing actually don't give level 3 speed sharpening, I actually have to slot 2 additional level 1 gems (grinder) to make it happens.
There is this upgrading armour defense stats I'd arguably, the closet thing of "leveling up", equivalent of increasing your effective health so you don't get one-shot or taking less damage from a strong attack. Then again, even in Path of Exile, they have a similar crafting material call
Armourer's Scrap. Then again, this is typical more health/life in any other action games, doesn't mean much.
View attachment 3426774 View attachment 3426853
Then before a hunt, you can choose a food combination to give some bonus effects. This one is more similar to MMORPG kind I guess.
View attachment 3426775
If I'm being cheeky, there's that MonHun Stories and Riders (mobile gacha shit) being more traditional JRPG.
I think it's that games have been evolved quite a bit over past decades, so a game can have multiple genres or sub-genres in it, of course with a specific genre is being more emphasis than other ones. Like Looter shooter and MOBAs.