Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
Given that they were purposefully herded into a slum by the Nords and then treated like second-class citizens, the Dunmer being salty that one of their own is working for them is quite understandable.
Being salty that a Dunmer even works for a Nord is not particularly reasonable. It's not like he's bonding with her over their shit conditions or complaining about the specific Nords being shitters, he's harassing her just for being paid (somewhat decently, I would assume, especially considering Suvaris mentions she skims money off the top) by the wrong people. That's what that dude was saying about some of the Dunmer, even after having their homeland destroyed, having an unwarranted sense of pride.

I remember there also being a farmer on the outskirts of the city who directly mentions that the Dunmer in Windhelm need to get with the program and stop bitching.
That too. It's a Hlaalu as well, so not only do the Stormcloaks apparently not mind a Dunmer owning land outside their city but a Dunmer that was part of the biggest Imperial dicksucker house as well.
 
This was a good thing. Having to carry a shit ton of repair hammers in Oblivion was garbage game design.
Item durability in general is mechanic that never gets used right. I'd be all for durability if it meant your weapon could break dramatically or need to be reforged like in LoTR.

But that'd be hard to implement so instead it's repair hammers and merging similar weapons. And at that point what are you serving by having it?
 
This was a good thing. Having to carry a shit ton of repair hammers in Oblivion was garbage game design.
It was something I kind of tolerated in Fallout 3 & New Vegas due to the setting, but I didn't miss it when it was removed from 4.

Fallout 76 brought it back, and it's easily one of its worst mechanics. Partly due to having to dedicate valuable perk capacity to keep weapons going or repair them more efficiently, use resources that're more useful for other things, and for making energy weapons damn near impractical for how fragile they can be even with perks. The fact that Bethesda started selling repair kits that bypass all that is the cherry on top of the shit sundae, although there are usually ample amounts you can acquire for free from advancing through the seasonal board games.

Fallout 76 handled that mechanic so terribly that I hope it never comes back in future Bethesda games.
 
Item durability in general is mechanic that never gets used right. I'd be all for durability if it meant your weapon could break dramatically or need to be reforged like in LoTR.

But that'd be hard to implement so instead it's repair hammers and merging similar weapons. And at that point what are you serving by having it?
I'd be okay with it if it didn't reduce damage and just increased jam chance. I think Metro Exodus did it pretty well. When you went face down into some mud your gun got dirty and would jam.
 
  • Like
Reactions: Moths
RsrQ646.png
I still want my campy flash gordon style space RPG.

View attachment 3427631
I'd pay a lot of money for a game like that, preferably with a soundtrack written by Hällas.
 
But that'd be hard to implement so instead it's repair hammers and merging similar weapons. And at that point what are you serving by having it?
I think it serves some value in games with survival as a core theme. I like repair in Fallout because it's a valuable skill that would be needed in a post-apocalyptic kind of scenario, and encourages you to manage expendable resources in ways that you'd probably have to actually be mindful of when out wandering The Wastes.

In Elder Scrolls it was always pretty shit. An adventurer needs to maintain his equipment, sure, but it was just clicking on items in a static menu to make a percentage go up. At worst it was a money-drain.

In Starfield I can see them tying resource gathering and management into the crafting, probably also for maintaining your ship and repairing it. I'm terrified of having to find pockets of Uranium to hit with my mining laser over and over to make my ship go 2% faster, that'll probably be in the game and I find that shit tedious as fuck.
 
  • Like
Reactions: gmax alcremie
Not to rain on the 'fuck bethesda parade', but really? Y'all are so hard up for shit to bitch about you're whining about autistically minor graphical issues like this?
Honest question, is there no topic you won't be contrarian on? Starfield was announced four years ago. This is the first glitzed up gameplay trailer that they're showing to the public and they can't even get basic shotgun shells right despite them having no trouble with that concept in their last two games. The dude walking with his head backwards is even worse.
 
Honest question, is there no topic you won't be contrarian on? Starfield was announced four years ago. This is the first glitzed up gameplay trailer that they're showing to the public and they can't even get basic shotgun shells right despite them having no trouble with that concept in their last two games. The dude walking with his head backwards is even worse.
It's hardly contratian to point out that bullet casing is such a hilariously small detail to focus on when theres so much bigger shit to point out. When you make yourself look retarded by chimping over minor shit, you make it look like there's nothing else, and you're doing the same shit any BItard does, and whining because it's Bethesda...again.

We don't know enough to really say shit, which, in and of itself is something to be concerned about, but I promise you, the problems that will be there, likely the shit AI, barebones enviornments, boring character design, and god awful character writing, are going to be far more relevant than "but bullets on screen for a second and a half aren't shaped right in the beta footage."

"Contrarian" is not the opposite of "dick sucker", though I can see why you might be confused, here on the farms.
 
It's hardly contratian to point out that bullet casing is such a hilariously small detail to focus on when theres so much bigger shit to point out. When you make yourself look retarded by chimping over minor shit, you make it look like there's nothing else, and you're doing the same shit any BItard does, and whining because it's Bethesda...again.

We don't know enough to really say shit, which, in and of itself is something to be concerned about, but I promise you, the problems that will be there, likely the shit AI, barebones enviornments, boring character design, and god awful character writing, are going to be far more relevant than "but bullets on screen for a second and a half aren't shaped right in the beta footage."

"Contrarian" is not the opposite of "dick sucker", though I can see why you might be confused, here on the farms.
There have been pages of people pointing out actual major design decisions that they might be worried about, from the lack of seamless landing on planets, to how empty planets might be, to the leveling system being a copy of Fallout 76's, to the lackluster facial animations, and on and on. You quoted someone pointing out how dumb it is that a shotgun has rifle bullets and then acted like that's all the thread has been talking about.
 
Item durability in general is mechanic that never gets used right. I'd be all for durability if it meant your weapon could break dramatically or need to be reforged like in LoTR.

But that'd be hard to implement so instead it's repair hammers and merging similar weapons. And at that point what are you serving by having it?
It's okay sometimes, I'm not sure it ever adds anything but Dark Cloud did it fine. In MGS3 it was annoying, I just want a silencer that works.
 
I think it serves some value in games with survival as a core theme. I like repair in Fallout because it's a valuable skill that would be needed in a post-apocalyptic kind of scenario, and encourages you to manage expendable resources in ways that you'd probably have to actually be mindful of when out wandering The Wastes.

In Elder Scrolls it was always pretty shit. An adventurer needs to maintain his equipment, sure, but it was just clicking on items in a static menu to make a percentage go up. At worst it was a money-drain.

In Starfield I can see them tying resource gathering and management into the crafting, probably also for maintaining your ship and repairing it. I'm terrified of having to find pockets of Uranium to hit with my mining laser over and over to make my ship go 2% faster, that'll probably be in the game and I find that shit tedious as fuck.
I didn't miss it in Fallout 4 because they found a better way to encourage the scavenger mindset. Only in Fallout 4 have I ever been fucking delighted to find a six pack of duct tape.
 
I think it serves some value in games with survival as a core theme. I like repair in Fallout because it's a valuable skill that would be needed in a post-apocalyptic kind of scenario, and encourages you to manage expendable resources in ways that you'd probably have to actually be mindful of when out wandering The Wastes.

In Elder Scrolls it was always pretty shit. An adventurer needs to maintain his equipment, sure, but it was just clicking on items in a static menu to make a percentage go up. At worst it was a money-drain.
I never had a problem with it in New Vegas (or Fallout 3...I think. I can't really remember it's been so long) which is why I say it was more garbage in Oblivion. It's an inventory/money sink or a time sink depending on how you go about it. (carrying a shit ton of hammers with you, or traveling back and forth from Oblivion Gate/Dungeon to city every time you clear one)

It's like you said, it should be more about maintain than repair. Weapons and armor either should not have "broken", it should have taken way longer for equipment to break or repair hammers should have had more use before they broke or at the very least not have it so their durability was RNG and complete dogshit until you got to level 75 in the armorer skill. This isn't even getting into how you can't "repair" a broken item by just banging it with a fucking hammer...

It's weird that you basically have to waste points/role play as a smith if you're any class using weapons.
 
  • Agree
Reactions: Spicey McHaggis
I didn't miss it in Fallout 4 because they found a better way to encourage the scavenger mindset. Only in Fallout 4 have I ever been fucking delighted to find a six pack of duct tape.
There's never enough fucking adhesive to go around in FO4...
I never had a problem with it in New Vegas (or Fallout 3...I think. I can't really remember it's been so long) which is why I say it was more garbage in Oblivion. It's an inventory/money sink or a time sink depending on how you go about it. (carrying a shit ton of hammers with you, or traveling back and forth from Oblivion Gate/Dungeon to city every time you clear one)
In FO3/NV you used parts from the same/similar weapon to repair yours. So if you need to fix your weapon, just pull one off a dead Raider, consume it, weapon goes back to being good. Plus there were various repair persons scattered around who could fix for caps. Extremely expensive at twice the price of the item to go from 0-100, but a possibility. And then New Vegas added Weapon Repair Kits, too, giving you another option since you could make them at a bench out of salvaged materials. Duct tape, scrap metal and electronics, wonderglue, and a wrench. Simple, easy to find parts for the most part, and then you go from 6 weight to 1 once its finished through magic.

And then you also had Jury Rigging. Oh boy...
 
You can make starch that counts as adhesive from corn and taters. Just set up a little plantation, tell your slaves to work it and you'll have all the glue you can huff and then some. Realizing that really made my wasteland life simpler.
Corn, mutfruit, and tato. And even so, still not enough. Seriously though, just set up some purifiers and sell bottled water to buy shipments of necessary supplies.
 
  • Agree
Reactions: Moths and Borscht
Back